Transport Fever

Transport Fever

Bus-Turnaround
45 Comments
trt 22 Feb, 2020 @ 5:04am 
Dear DofD
Ken you make this wonderful Bus-Turnaround also work in Transport Fever 2 :))
Because this 1 wonderful and great Bus-Turnaround for Transport Fever 2.
Let use now es it ken do for Transport Fever 2.
Jäger 26 Dec, 2019 @ 4:53am 
Please convert this to tpf2 mate
Jakub.J 9 Nov, 2019 @ 8:45am 
I have problem with your mod, could you help me, please?
badwebdiver 17 Jan, 2019 @ 10:37pm 
Nice mod. I use it a lot to expand but routes to growing suburbs.
BowlerStuff 15 Jul, 2018 @ 2:22am 
Trams would be nice but make it so the tram doesnt go stra ight while at the stop
Chris 22 May, 2018 @ 3:01am 
Hey, why when i add that bus in bus lane its tell me that have something wrong
slepiksoo 3 Jan, 2018 @ 1:55pm 
Tänud!
:-) 19 Feb, 2017 @ 11:12pm 
Please make this for trams aswell, i like the turn around its great!
Arizon37_ 13 Feb, 2017 @ 6:35pm 
WHAT YEAT DO YOU GET THE BUS TURN AROUND
Stereol [GER] 18 Dec, 2016 @ 5:06am 
Bei den Kutschen verschwinden die Pferde ab der Hälfte des Kreisels und tauchen nach der Hälfte wieder auf.
Neighbor Kid 12 Dec, 2016 @ 8:15pm 
Issue I'm having is that buildings will build over the bus station.. it just disappears essentially..
alan.daniel55 5 Dec, 2016 @ 12:29pm 
Thank You very much :)
Stereol [GER] 1 Dec, 2016 @ 2:44pm 
An sich eine tolle Idee.
Aber leider gab es vor 1900 keinen Asphalt. ;)
Vielleicht sollte das beim Erscheinungsjahr berücksichtigt werden. Danach ist dies eine Empfehlung wert.
DofD  [author] 30 Nov, 2016 @ 4:51pm 
No problem if you dont want the sation anymore just use the ghosts mod. No menu entries for you but you can continue your savegame ;)
And mods you can remove are mostly script mods.
Mods that add assets do this
Gl Hf
Quince99 30 Nov, 2016 @ 4:49pm 
It has been possible to remove/add other mods via the Load/Advanced screen without any errors or crashes. At least it isn't your mod that is causing issues here - we can blame UG's programmers! Thank you very much for your help.
DofD  [author] 30 Nov, 2016 @ 4:47pm 
Thats not possible. If it is in the game it will allways be. Thats a fault on UGs side
Quince99 30 Nov, 2016 @ 4:46pm 
I didn't load the Steam mod after Ghosts as my intention was to remove the (unused) mod from the savegame entirely.
DofD  [author] 30 Nov, 2016 @ 4:44pm 
did you load the steam mod again?
Quince99 30 Nov, 2016 @ 4:40pm 
I removed the Turnaround mod via the Load/Advanced screen and loaded the Ghosts mod. The savegame eventually loaded correctly and I saved another version of it. Attempting to remove the Ghosts mod and to load that savegame resulted in CTD and the same error message.
DofD  [author] 30 Nov, 2016 @ 4:38pm 
You have to add the ghosts mod into \Steam\steamapps\common\TransportFever\mods\
DofD  [author] 30 Nov, 2016 @ 4:32pm 
did you add the ghosts mod to the savegame? After you removed the steam mod add the ghosts mod into the save game
Quince99 30 Nov, 2016 @ 4:30pm 
The game crashes just into the loading screen and the dialog box states:

File station/bus/bus_wendeschliefe1.mdl
cannot open res/models/model/station/bus/bus_wendeschliefe1.mdl: No such file or directory
This error is usually caused by modding. The syntax of some game resources is not correct.

Apologies if I've misspelled the German words. The MDL file is still present as the mod is in the workshop/content folder; I have removed it using the advanced options on the Load Game screen.
DofD  [author] 30 Nov, 2016 @ 4:25pm 
@Quince99 do you have a crash report?
Quince99 30 Nov, 2016 @ 4:24pm 
As I don't have any bus turnarounds placed in my game, I decided to remove the mod. My hundred-year savegame then crashed. I installed the Ghosts version as you suggest and it still crashes. Without placing a single turnaround, the mere presence of this mod has, I believe, irretrievably damaged one of my long-term savegames.
DofD  [author] 29 Nov, 2016 @ 1:50pm 
Load the ghosts file on your save. Remove the steam version for the moment out of the mod load order. Load the map. Remove/Bulldoze ALL old Bus Turnarounds. Save the game. Remove the ghosts version and add the steam version back into your load order.
This way it worked for me
Mamohtehok_84 29 Nov, 2016 @ 1:10pm 
Does not help.same error.
Mamohtehok_84 29 Nov, 2016 @ 12:43pm 
I do not have these stations on the map.Did as written in the description but to no avail.Still crashes...Or remove stations too?
DofD  [author] 29 Nov, 2016 @ 12:11pm 
See description please
Mamohtehok_84 29 Nov, 2016 @ 12:10pm 
Now the game is not loaded.Error:
File:asset/dma_car/audi_a4.mdl
cannot open res/models/model/asset/dma_car/audi_a4.mdl:No such file or directory
This error is usually caused by modding.The syntax of some game resources is not correct.

Help me:steamfacepalm:
Mamohtehok_84 29 Nov, 2016 @ 11:46am 
The game crashes after 1996.
DofD  [author] 29 Nov, 2016 @ 11:41am 
OK so i found the issue problem is it will break your game if you have had it installed!
I will supply a link to the old version so download the old version load it, delete all stations, save and load new version!
Neer12 29 Nov, 2016 @ 6:11am 
leider stürzt TF bei der benutzung des mods ab
BRONTO 29 Nov, 2016 @ 4:22am 
Hey DorD. I found one of a bug. Its a prob with the models for assets dma cars. Example: The FORD_K comming 1996. Crash... I maked the year to 1997 or later no crash 1996! Come this car then 1997 or later crash... I dont know how many cars buggy...
I can smell you 29 Nov, 2016 @ 3:19am 
AMD Radeon R9 390
DofD  [author] 29 Nov, 2016 @ 1:52am 
Benutzt ihr eine ATI Karte?
I can smell you 29 Nov, 2016 @ 12:44am 
Absturz

E:/Steam/steamapps/workshop/content/446800/808007163/res/textures/models/asset/dma_car/LicensePlate_16.tga:
compression request ignored
MinidumpCallback: dumpPath
"E:/Steam/userdata/83975160/446800/local/crash_dump/", minidumpId
"d04b256b-09e6-418f-b40a-f03480051054", succeeded 1
local time is Tue Nov 29 09:27:55 2016
DofD  [author] 28 Nov, 2016 @ 11:59am 
Err nein das ist nur ein Fehler den ich gemacht habe xD Vergessen folgendes hinzu zufügen
severityAdd = "NONE",
severityRemove = "CRITICAL",
UndeadScavenger 28 Nov, 2016 @ 10:59am 
Wenn ich die Mod hinzufügen will, warnt der interne Modmanger davor, dass das Hinzufügen das Spiel zum Absturz bringen würde, gibt es bekannte Inkompatibilitäten oder Abhängigkeiten, um die man sich vor Benutzung kümmern muss?
Shadowmio 28 Nov, 2016 @ 9:40am 
Mir gefällt sie, danke an euch Modder für eure tolle Arbeit ! :steamhappy:
WERNERvsNEO 28 Nov, 2016 @ 8:54am 
Next nice addition! :)

I run the game with 150+ mods and when I add this mod to my existing game I can load my game but once for about 3 sec. ingame I have a crash and no crash report.

On the other hand if I start a new game with the same amount of mods it works.

For now I not have a clue what could be the cause.

Just let know. I know I have to little information for ask help.
UndeadScavenger 28 Nov, 2016 @ 8:43am 
Warum fällt es neuerdings so schwer Bedingungen des Erstellers zu akzeptieren? Wenn der Modersteller das so möchte, dann ist das sein gutes Recht - er hat schließlich die Zeit und Arbeit da rein investiert. Wer das nicht akzeptieren will, der kann ja seine eigene Mod erstellen. Was ist daran bitte so schwer zu begreifen?
DofD  [author] 28 Nov, 2016 @ 8:43am 
Die Mod bleibt hier im WS... Und alle Kommentare habe ich da mal gelöscht. Es ist seine Mod und ich habe die Erlaubnis, seine Mods zu portieren. In UNVERÄNDERTEM Zustand. Wer Sie deswegen nicht benutzen will, kein Problem. Aber jemandem der gerade gesundheitlich nicht in der Lage ist es selbst zu machen, keinen Bock zu unterstellen, halte ich für Grenzwertig. Also entweder Ihr benehmt euch in den Kommentaren oder ich lösche es einfach... Mir egal
Ostsachse 27 Nov, 2016 @ 9:38pm 
Wäre schön wenn Schwarzfahrer es erlauben würde seine Modelle soweit anzupassen das diee Strassenanschlüsse vernünftig passen. Schliesslich würde ja nicht am Grundcharakter seiner Modelle gefummelt, sondern nur angepasst. Aber wenn er es nicht will müssen wir wohl damit leben. Es ist ja schon Nett von ihm das er einer Portierung zustimmt.
grisu_firefighter 27 Nov, 2016 @ 8:47pm 
@dragontrain LP: Sowohl als auch. Ich denke das wird dann auch noch kommen.
Schwarzfahrer hat viele schöne Bus und Tramstationen gebastelt. Diverse Wendeschleifen, die Schule und die Feuerwache als Haltestelle bzw. Depot. Lassen wir uns überraschen ob diese auch noch den Weg zu uns finden
Mäxi G 27 Nov, 2016 @ 8:38pm 
Die gab es für den vorgänger mit turm