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But is it true that the two Barracks upgrades are not shown here? I just tried a random map for testing and got Portuguese, they have all Blacksmith upgrades but not Squires at the Barracks. It doesn't show Squires (or Tracking) in-game or on the screenshots you added to the mod.
As for me, the problem was incompatibility with the Original Resource Icons mod (by Sir Jasper Trund).
Still, I want to say it's quite useful in random civ games still and I appreciate it and use it. Thank you!
I have a question, how did you edit the UI ? When I open the slp files with Turtle Pack the colors are messed up, I guess I am using the wrong palette.
There is really noway to do it for voobly ? Or it's possible but complicated ?
Keep up the good work, it's a fantastic idea and it helps A LOT when playing random.
@Rundelhaus
I don't share this opinion about eco tech, I think it's better to keep it clean without too many informations.
Especially since I don't think people change their strategy according to the eco techs.
For shipwright and monastery techs, why not. (I would add printing, but clearly not herbal medicine)
Towers are never used...that's why he didn't even put keep in the diagram, so no need for arrowslits.
Completly agree with the sea-units things though.
For an example Crop Rotation, Gold Shaft Mining, Two-Man Saw, Guilds, Theocracy, Faith, Shipwright, Herbal Medicine, Arrowslits
what about sea-units and techs?
(Hussard for goths)
Example: Saracens have a scorpion.
Waht about technological techs?
@robo_boro: Thanks, you just saw this now? I posted this on reddit a couple of times!
https://genophoria.files.wordpress.com/2012/11/shut-up-and-take-my-money.jpg
Ghazna for president!
how to make it @@