Sid Meier's Civilization V

Sid Meier's Civilization V

Girls und Panzer Scenarios
13 Comments
Chiisai-Icchi  [author] 2 Jul, 2017 @ 9:12pm 
For now no real updates, but I'll keep it at the back of my mind.
HistoricHippos 29 Jun, 2017 @ 4:26pm 
I guess we won't be seeing the University vs. Ooarai scenario anytime soon?
HistoricHippos 6 May, 2017 @ 5:06pm 
Addendum for my previous post: I've just booted up the Saunders scenario as Ooarai and have not seen any riflemen.
HistoricHippos 6 May, 2017 @ 5:02pm 
Finally tried out the Saunders, Pravda, and Kuromorimine scenarios. My comments for each:
-For Saunders, I haven't seen any riflemen. I've only played as Saunders so I haven't seen everything.
-For Pravda, I assume that having most of Pravda's tanks critically damaged and down 2 tanks was intentional? I mean, Pravda did lose a couple tanks in the episode but for the rest...
-For Kuromorimine, I liked how the Jagdpanzers had the Kuromorimine emblem and how the Leopon Team had their logo on the tank even though it's just a reskin of the Tiger. Nice touch!
Chiisai-Icchi  [author] 5 May, 2017 @ 1:15am 
There shouldn't be one...
[95th] Touka is Bae 4 May, 2017 @ 10:46pm 
is their any reason for the riflemen in ooari vs saunders?
Chiisai-Icchi  [author] 6 Apr, 2017 @ 2:34pm 
Sounds viable, as far as I know there isn't one.
HistoricHippos 6 Apr, 2017 @ 2:10pm 
@MEDIC!
Ah, I see.

My 2 cents: the Jagdpanzer IV could act as Kuromorimine's melee unit that's defensive-orientated AKA gets defensive terrain bonus (unless there's already a unit that does that).
Chiisai-Icchi  [author] 6 Apr, 2017 @ 12:33pm 
Need to do new code for the Jgdpz. IV as it is not currently in any civs.
HistoricHippos 4 Apr, 2017 @ 12:30pm 
Any chance that the Ooarai vs. Kuromorimine scenario (and maybe all the other scenario ideas) will make it anytime soon?
Iamavalidname 6 Dec, 2016 @ 2:52pm 
Awesome!
:steamhappy:
somebody I used to know 6 Dec, 2016 @ 12:49pm 
I can't wait for other scenarios
HistoricHippos 29 Nov, 2016 @ 5:44pm 
Liking what I've seen so far, played as both Ooarai and St. Gloriana.
The new ingame models are nice (even if the Type 89 is recycling an existing one...)

Something to point out: would it help if the base view range of all tanks was increased by like 1 tile? As far as I've seen, the AI only attacks you if their tanks can see you because otherwise, it becomes a hide-&-seek game.

I await what the next scenarios you'll release:)