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and for this
50% less non crit damage
100% more crit damage
Stuns buildings on hit
10% less damage from buildings
2% chance to destroy building
Uses Up To 100 Metal.
Rest Time Of 30 seconds.
I don't think the weapon should have stats. Its a melee. You don't give melees powerful stats.
Does an electricution effect, which does a little more damage than bleeding
-20 resistance to the "Space Weapons"(Richous Buson, Pomson, ETC.)
-10% metal capacity
-15% damage
+ stuns enemy when hit for 4 seconds and will cause -5 health for 8 seconds
Replaces sentry with Energy sentry
+On Alt fire: Fires an energy blast, within a radius of 8 feet, that repairs building's health by 50%
Alt fire can only be used once every 30 seconds
+If a spy is caught within the Energy blast, they will become partially visible for 5 seconds, other classes are not affected
+25% energy weapon resistance (Cow mangler, righteous bison, short circuit, rescue ranger)
-Cannot carry buildings
-20% melee resistance
-30% damage penalty
-No random critical hits
+ On setnry or building destruction the "I Remember You" trait starts
+ The "IRU" marks the last person who killed your buildings for death by your sentry or you
+ On Hit on a Spy: Causes shock
+25% efficiency of repair
-20% explosive resistance
On Hit: Victim loses 30% cloak
-35% slower firing speed
-20% damage penalty
(level 50 wrench)
when your sentry takes damage, you build up charge (think up a better name later)
alt-fire: releases charge radialy, makes all buildings level up once/heal to max, and increase fire rate/metal generation rate for the durration of the charge, the closer you are to your sentry/dispenser the longer the effect lasts
allows for building the laser sentry
Hold Left click to release charge in a beam, which can repair sentries for no metal
Regular left clicks function normally, but overheal level 3 sentries
Lights enemies on fire
Cannot carry buildings
-50% damage done
No random critical hits
Cannot be crit-boostted
On left click: forces faster firerate of all weapons in a radius, sentries will deal minicrits during the duration if in radius.
Cannot move sentries.
Ater taunt: Meter needs to refill before taunt is used again (25 secs)
___________________________________________________
+100% Metal Cost to repair buildings normally
Positive Effects:
- Press and Hold the left mouse button and release to unleash super eletricity upon building or hitting an enemy.
- Recharges its own Energy Points for building per 3 seconds.
- Does not require Metal points for building.
Negavtive Effects:
- OverCharge the Energizer and you will hurt yourself.
- Cannot Build Dispensers.
on alt fire: create a little force field around you that deals hight damage to any enemy who touches it
immune to damage while in force field
rockets will be airblasted upon contact with force field
cant move while in force field
takes half your current healt as damage upon use
1 minute cooldown
@(TWC) Cheeseburger Apocalypse add this stat "Overcharges buildings(Doubles all activities for buildings) for 10 seconds when secondary attack" this effect should have a 1 minute charge meter and when it ends the building will be out of commision for 10 seconds...
does this sound balanced?
+Stuns spys on hit for 5 seconds
-cant move buildings
-20% less damage