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Not only UE4 imports font in a different way, it also turns out that UE4 exports fonts in a different format which is not compactible with UT2004(UE2.5) at all
Well if you want a reason for why I still play KF1 over KF2 , is because of nostalgia and for me, in my opinion of course, I feel that the gameplay is somewhat more fun than KF2 which is why I still keep coming back for it! :P
http://i.imgur.com/oBkI8NY.png
Might be a problem when autogenning the font textures. I'll see if I can fix it.
Ah well so I'm basically shit out of luck for random public servers who don't run this? hahaha GG
Ok well anyways, the "B" there isn't exactly shown properly.....neither is the "e".....
Well they probably won't do it now that KF2 is out and it has somewhat of a unicode support as this current name displays properly, but the previous one with nice fancy cursive writing did not...
So therefore you may as well do it one by one anyways, scouraging through all fonts and all characters just to fine the perfect one...yeah nah...to loong and tedious! hahaha
I have ran the UScript Profiler on the game with the mod on. The particular function above is taking incredibly long (~1900usec) to execute on huge font pages input. I don't know exactly why. Only Tripwire has the source code for it.
For the charmap you need to search characters one by one unfortunately. The search filter is also not very good as "e" matches any words that contains a "e".
Oh wow another 60k+ more characters after that...okay....
Well I inputted "Boltte" under Arial font and came up empty.....even searched for individual letters and came up with a bunch of characters that don't even remotely look close to the letter I am after....Here's a screenshot for illustartion: http://i1177.photobucket.com/albums/x349/Gamer48/Online%20-%20Steam/1_zpsynhfcvxy.png
Ref:
https://unicode-table.com/en/1D486/
About the limit, it relates to how the Unicode characters are arranged. Any characters that have a Unicode code points beyond U+FFFF (65535 decimal) can never be supported by current game engine.
Oh nevermind, you changed your description again, and replaced the "i" with the "t"....
"3a. To install, download these files and replace the same files in System folder:
https://drive.google.com/file/d/0B-uxR8AhT03bTi1hSk9hcDZCcnM/view?usp=sharing "
Aww wow....it's hardcoded?
How many more characters are there pass the 10k limit that this mut cannot fix up to display properly?
The ini files are downloaded along with the subscription.
Once you've tested it and works with more characters like the ones I'm using for my name, can you do all font sizes one as an option? I don't mind having a 500MB texture file if that's how big it's gonna be to show every fancy character, including emotes as well as all font sizes from 7 to 24! I prefer to see the game in proper font sizes so it doesn't look weird... :P
Ok what about the other question about int files?
Anyways, thanks!