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1.5/1.6 update: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3500073397
I like your mod and how it just adds ammo while keeping close to vanilla RW but if the enemies have unlimited ammo that would be a little unbalanced I think.
but I just want you think , "Why actual RIMWORLD developer dose not implement carrying ammo?"
like I saied , Pawn have own inventory , and weapon verb can easy to access owner pawns , Implementing is realy easy!
so why? It , just , nothing carrying ammos is best experience for RIMWORLD.
Retreating to colony for refilling ammo , or reloading clips , that will have to be just annoying for players.
so I just want this form of ammo consumption , actually , this is my first mod idea when playing this game at first.
I can understand why guns dose not require ammo , but , you know , Show of West side in Galaxy need ammunition problem.
It must be. so this is what I wanted. I'm very sloth guy , but that is not slothing things.
I mean it's energy thing! so , maybe that need electric charging facility and that need tons of energy.
tons , How much? energy is can not be valued on rimworld. or just mechanoid should drop energy cell and use for that? or buy from exotic trader glitter fuel and use for that?
that was what I thougting , you know , I'm very sloth guys. I can sleep all several days without any feeling of wasting life times. I love sleep. realy love.
anyway , energy ammo is well doing for increasing colony wealth with actualy nothing effect same as charge rifles. I think can not make energy ammo is best.