Team Fortress 2

Team Fortress 2

pl_mineshaft_rc21
52 Comments
Serge Ivanov 10 Aug, 2024 @ 12:20pm 
Super cool map.
Dr.Maxi 20 May, 2023 @ 10:21am 
good shit
DinoButt 22 Mar, 2023 @ 4:11pm 
I love this map so much. Def a favorite. :nkLove:
Pyro Attack 14 Dec, 2021 @ 12:21pm 
this does not resemble anything badwater-like
Kill_the_Bug  [author] 14 Oct, 2021 @ 2:56pm 
Version 15 will be out shortly
Kill_the_Bug  [author] 4 Jul, 2021 @ 3:59pm 
Fixed the final cap bug - thanks for the report Pootis
Kill_the_Bug  [author] 30 Jun, 2021 @ 6:14pm 
Thanks for that I'll get on it
Pootis Almighty 27 Jun, 2021 @ 6:57pm 
Weird glitch on last where after capping, it won't register BLU's victory and the cart disappears after it explodes, making everyone wait for the timer to run out and RED to be made the winner.
Kill_the_Bug  [author] 20 May, 2021 @ 5:36pm 
check that the map is in the maps folder - then do that command 'map pl_mineshaft_rc12' it shoud run for you
Kill_the_Bug  [author] 19 May, 2021 @ 11:00am 
Oh, in that case - I have no idea. Usually I would type this in console map pl_mineshaft_r12 and then it runs
Kill_the_Bug  [author] 18 May, 2021 @ 11:58pm 
you're going to have to clarify what you mean by 'what's the map code?' thanks
Kill_the_Bug  [author] 17 May, 2021 @ 8:19pm 
release candidate # 12
Kill_the_Bug  [author] 11 Jan, 2021 @ 8:20pm 
Map updated to RC_12 - this is the final version
Adusak90 20 Jun, 2020 @ 7:53pm 
In big nutshell, there is a bug with wrap assassin bauble and the explosion that produces solid obstacles (like og badwater and snowycoast) have invisible box that causes the bauble to explode as soon as you throw it.
Making the obstacles non solid (like in Barnblitz) fixes that issue.
Kill_the_Bug  [author] 20 Jun, 2020 @ 2:32pm 
Wrap assasin bauble?
Kill_the_Bug  [author] 20 Jun, 2020 @ 2:31pm 
Sorry don't know what you mean by the big short cut
Adusak90 20 Jun, 2020 @ 12:45pm 
In big shortcut, make the explosion non solid, you'll repair a bug that original badwater didn't make right
Adusak90 20 Jun, 2020 @ 12:41pm 
Last point of this map is bugged when comes to wrap assassin bauble (it instandly explodes in your face)
May be related to this vid's presentation of simillar problem https://www.youtube.com/watch?v=TaxJLWyTiFI
Pinko Commie 8 Feb, 2019 @ 1:17pm 
I forgot to mention that I love this map though, didn't mean to sound bratty. The setting is unique and all the high perches are amazing. 10/10
Kill_the_Bug  [author] 3 Feb, 2019 @ 5:22pm 
Thanks for the info
Pinko Commie 28 Jan, 2019 @ 1:20pm 
Bots work well except on the upper train bridge and at the third choke point. Whenever the cart gets there, all the Blue bots die from the train because they always choose that path as the quickest, and Red just tends to turtle with several engineers preventing any Blue coming down the ramp from pushing the cart, so it invariably turns into an unbreachable chokepoint.
Aceroista 12 Jan, 2017 @ 5:22am 
Could you export this over to a new Unturned gamemode/map?
Level 1 13 Dec, 2016 @ 7:42am 
Guys anyone know how i can try it out?
Narses 12 Dec, 2016 @ 10:04pm 
Great map
Blargian Snagglebeast 11 Dec, 2016 @ 6:52pm 
Yes.
Drake 11 Dec, 2016 @ 4:00am 
really cool design i like underfround type maps
Slimemoney 10 Dec, 2016 @ 11:00am 
great map:)
pwc 10 Dec, 2016 @ 3:31am 
really good map
fluffi boye 9 Dec, 2016 @ 5:37pm 
Looks like an offical valve map.
Шмаль 9 Dec, 2016 @ 7:37am 
nice
Wumpys 9 Dec, 2016 @ 5:48am 
Very cool
Kumibozu 9 Dec, 2016 @ 1:55am 
great map. sticks to the theme and tf2 style while being good. great for practising roket and sticky jumping and finding the benefits of height advantage:steamhappy:
bokus 9 Dec, 2016 @ 1:25am 
Looks good :)!
willum squillum 8 Dec, 2016 @ 3:49pm 
cool
[ZeroAudioOutput] 8 Dec, 2016 @ 11:46am 
Looks pretty cool, I'd really love to see it in game but as it stands it might need a little more refinement. I love the setting and that you've created but you might need to add some variation to colour and texture. Other than that the map looks fantastic and I'll be voting it up either way.
m1c9h7l6 [[TOT]] 8 Dec, 2016 @ 5:34am 
great
wjnger 8 Dec, 2016 @ 5:15am 
I like the twist on badwater, considering it is a simple laid-out map that needs a remake.
Reliantlers 8 Dec, 2016 @ 4:34am 
nice map you didn't make at all
vex 7 Dec, 2016 @ 5:43pm 
cool map love it
Santa Gimp 7 Dec, 2016 @ 6:23am 
nice map, but i dont know why there, in deep of the badlands is bombhole, what is going much deeper ?
John Shirt 6 Dec, 2016 @ 8:21pm 
I thought this was a reskin at first lol
pizza delivery boy 6 Dec, 2016 @ 4:54pm 
Its amazing that the community workshop has higher quality content than the official artists and designers who get paid to make these
migurt21 6 Dec, 2016 @ 1:22pm 
yea, looks like badwater
Franz 5 Dec, 2016 @ 8:57pm 
looks like badwater
Warlight 5 Dec, 2016 @ 7:47pm 
this looks dank
hazy 5 Dec, 2016 @ 3:28pm 
I really like the design of this map
blooky 5 Dec, 2016 @ 2:41pm 
great but add more details
gbah 5 Dec, 2016 @ 9:19am 
Add more details ,btw this map is great :spycon:
ᅚᅚᅚᅚᅚᅚ 5 Dec, 2016 @ 1:20am 
if add boss can be halloween
box 5 Dec, 2016 @ 12:22am 
this is a good reskin