RimWorld

RimWorld

AC-Enhanced Crafting
78 Comments
Corbloc 31 Aug, 2021 @ 6:04pm 
it seems like every feature besides renaming bills have been implemented into the base game
CatSayInk 18 Aug, 2021 @ 1:50am 
No
WindowMaker 24 Jul, 2021 @ 4:15am 
Does it works with 1.3 ?
Coalition 31 Aug, 2019 @ 2:53am 
Halas this won't work along with my mod colection in 1.0 but If it does with vanilla, good job :)
Gemsy Jails 17 Jun, 2019 @ 5:26am 
SiraieTiche it's really work on v1.0?
Sirarie_Tichee 3 Jan, 2019 @ 12:14pm 
I know people freak out about installing outdated mods, but I'm running 1.0 and have no problems with this mod.
lastmary 27 Oct, 2018 @ 5:22am 
We need 1.0
AlcoholV  [author] 9 May, 2018 @ 7:11pm 
@hsdmy
nope. I am too busy because of my project for a long time. I'm sorry.
hsdmy 8 May, 2018 @ 3:23am 
Does it works with A18 ?
Esam 11 Mar, 2018 @ 2:41pm 
Anyone know if this works with B18?
Captain_Industry 9 Mar, 2018 @ 10:33am 
B18 plz, I really want to assign specific workers to specific bills
Johnny Sunshine 26 Jan, 2018 @ 7:05pm 
but do i NEED a new save?
OmiPotatoKnight 30 Nov, 2017 @ 10:57am 
Update for B18 Please =3
Windchaser 19 Nov, 2017 @ 1:38pm 
Any plans for a B18 update?
KiameV 29 May, 2017 @ 11:09pm 
Thanks AlcoholV. I'll keep the new code updated on my fork. Let me know if you ever want to be included/take this over again. Just really wanted the min/current/max ctrl/shift/alt shortcuts again =D
AlcoholV  [author] 29 May, 2017 @ 10:53pm 
@Kiame Vivacity It's all open source. great work.
KiameV 29 May, 2017 @ 10:17pm 
I've posted an A17 version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=935898363

AlcoholV please let me know if you want me to take my A17 version down and I will
Demon of Razgriz 28 May, 2017 @ 12:36am 
Does this need to be updated to A17 or is it already compatible?
LexC 27 May, 2017 @ 4:32am 
Hopw A17 is on the way :)
ShaggyD00 26 May, 2017 @ 6:22am 
A17 comin?
Maxxmillian 24 May, 2017 @ 7:02pm 
Does this work with a17?
Ecksehl 20 May, 2017 @ 5:50am 
To assign more people to a bill they need to either have a check mark for that type of work, or have a numerical value. They wont show up if they are not assigned to that type of work.

As far as I know there is no way to assign robots to a bill, except if you have MAI installed, they are selectable.
Smee 20 Apr, 2017 @ 7:56am 
This mod is excellent but a agree with the below poster, when trying to assign a person to the bill it wont let me select the right person. i only have 4 people (and a load of robots) but not al of the people show up for all of the bills (none of the robots do)
Pilz 14 Apr, 2017 @ 11:21am 
Great mod! However, i can only assign 4 colonists to a bill (the first four). Is there any way to include everyone and the robots from misc robots?
dschoon 24 Mar, 2017 @ 9:49pm 
Having now played a billion hours, I absolutely cannot believe this is not part of vanilla. Probably the most essential mod there is. Thank you.
GrizzlyNacho 21 Mar, 2017 @ 8:29pm 
This has been great! Now I can have a designated hat leather butcher. Thanks for putting this together.
RockBrozynski 14 Mar, 2017 @ 5:01pm 
@Virusbomb I was literally coming here to ask about the same problem. The thing is that it's not just the training consol, it's everything. only (from what it seems) random conlonists can be assgined to random things. It's very frusterating.
Virusbomb 22 Feb, 2017 @ 8:59pm 
Has anyone else used this with the "training console" mod by CaptainJuicy? For some reason only about half of my colonists show up to be assigned even though all are available and have the crafting job selected. This isn't an issue of they are low skilled, or are trying to train in something they can't do, it's only the same 4 colonists can be assigned to train in everything but the other ones can't be assigned to anything. Even though on other workbenches they can be assigned and you can see all of them at once in the assign menu.
krzarb 21 Feb, 2017 @ 2:19pm 
@Swatti It won't provide that functionality, but you could either select that colonist and use a right click context menu to force them to use that work bench, or restrict them to a very limited zone that includes only that workbench and other essentials (ie food, bed, etc)
Swatti 21 Feb, 2017 @ 1:13pm 
Can this somehow be used to "prioritize" or enslave that particular colonist to certain bill and ONLY to that bill.

Sadly "crafting" involves lots of other things then just the one, but sadly i have only one colonist able to make that recipe. I want him to work on it, when he is up, and on nothing else.
be37 16 Feb, 2017 @ 8:03am 
좋은 모드 감사합니다 행복하세요
AlcoholV  [author] 15 Feb, 2017 @ 8:10am 
@Talent.M
I'll update soon. thx bro!
Talent.M 14 Feb, 2017 @ 5:01am 
@AlcoholV Brother, I pushed the Chinese language file to your GitHub, please merge
Injen 13 Feb, 2017 @ 8:08am 
a huge THANKS for ur work with this mod!
someonesneaky 10 Feb, 2017 @ 10:43pm 
I'm not sure what happened, but somehow this got removed from my mods list and broke my save. I don't know if it was the name change (it used to say 'Enhanced Crafting [A16]', but now it's missing that tag). Resubbing and putting this one in the same spot in the load order got my save back.
ambi 30 Jan, 2017 @ 11:19am 
@Ayrlixx, I think is vanilla Rimworld problem. I too noticed that some worn items seem to be counted. And I don't have this mod.
fox_kirya 20 Jan, 2017 @ 7:31am 
I've just pulled a request for ru-locale on github.
Slye_Fox 15 Jan, 2017 @ 5:20pm 
Any possibility to make it so the assin worker is a check list rather than a single selection?
So you can allow multiple people to craft certain items (eg; allow medics to craft drugs without being distracted by making bricks).
Keller Max 15 Jan, 2017 @ 6:57am 
http://puu.sh/tnbHh/68d240d79d.png
Have this bug when im trying to assign someone to work on a "Woodworking Table (Extended Woodworking for Vegetable Garden)"
JR-E.MatiECPUPro 12 Jan, 2017 @ 7:04am 
@AlcoholV Np, its only the second save that i lost xd (first 40h, second about 30) but thats ok :D
Ayrlixx 12 Jan, 2017 @ 4:36am 
I noticed similar to Gariba, not sure if it's a bug or the normal game design, but if I try to set a limit on some items to be 'craft until....' it seems to count items people are wearing and art I have installed instead of what I remember it being where it took that info from what you had in a stockpile etc.
AlcoholV  [author] 11 Jan, 2017 @ 6:45pm 
@Towarzysz
I've researched. It seems that the mod checking is more strictly in a16. I've warned it that I would merge to original branch. but It's my fault. I should have checked again. I'll not do that mistake again. I'm really sorry.
AlcoholV  [author] 11 Jan, 2017 @ 6:32pm 
@Gariba I can't find any problem. I'm unable to repo that case.
AlcoholV  [author] 11 Jan, 2017 @ 6:18pm 
@Towarzysz how about dropbox?
AmUnRA 11 Jan, 2017 @ 2:55pm 
@Kofolacitrus Do you have a colonist who can craft medicine? (skill: medicine 6+, crafting 3+)
Kofo 10 Jan, 2017 @ 10:52am 
It seems I cant craft Medicine with this mod. Can someone else confirm?
JR-E.MatiECPUPro 9 Jan, 2017 @ 7:56am 
@AlcoholV I just wanted to say, that i was playing with 2 mods, AC-Enchanced Crafting A16, and AC-Enchanced Crafting. I dont know, maybe im stupid but now this with A16 is gone, and I have ,,Error while loading the map". And btw where i should send Save File for u to check it?
Gariba 9 Jan, 2017 @ 7:18am 
Found a bug. When setting a bill to "do until you have X", it counts all the items across the map, not just the ones in stockpiles.
AlcoholV  [author] 9 Jan, 2017 @ 12:43am 
@Towarzysz really? It's not possible ... If you send me a save file, I'll check it.
JR-E.MatiECPUPro 8 Jan, 2017 @ 5:13am 
I have a save with AC-Enchanced Crafting A16, and now its AC-Enchanced Crafting without A16 on the end and I cant play on this save, what should i do? pls help :"c