Arma 3
Pilgrimage 1.951
327 Comments
Corpo.Rat 15 Jul @ 9:09am 
@JoKeR_BR,

Been a long while when I played this last time but if I remember correctly you can sell dead man inventory by looking at corpse and using action menu. No need for box transfer.
JoKeR_BR 15 Jul @ 8:31am 
I tried to create a mod to loot automatically every item in a 30m radius to speed up the tedious process to request a box near every body and manually drag every item for selling it later, to no avail. I have zero knowledge on sqf programming, and it seems that chat gpt doesnt know much better, so I leave this here as a suggestion for the mod creator. It is the only mission I play in Arma3 nowadays. It's a whole game in itself. Kudos.
amhenke 26 Dec, 2024 @ 6:39pm 
@Rydygier So, I can't post more than 1000 characters. SO I'm relegated to either praise or complaints or suggestions. Let's see if I can do this. Beautiful scenario! Still playing it and it works very time! Ravage even makeS some of the civilians zombies that sometimes kill other NPCs! Love it! The ability to add Ravage systems, like survival and time dilation, would be epic!
Valen 6 Nov, 2024 @ 4:16am 
I can confirm a new start save can be reloaded in 2.18. But somehow my save didn't survive going from 2.16 to 2.18 (with the version number hexedit by that site) Guess I have to start over. :(
Valen 6 Nov, 2024 @ 4:06am 
Can someone confirm that continueing a save file for Pilgrimage in 2.18 works?

And pershaps also for those that have a pre-update save: confirm that a save file made under 2.16, but having the builtin version number corrected to 2.18 with the tool save.arma3.io from Dedmen/Lou Montana), can be loaded into 2.18?

I get a white text box saying the continue.Arma3Save cannot be loaded and ends the game. (no proper crash message from Arma 3.)
allenk 5 Oct, 2024 @ 9:56am 
yet another occurrence of games not saving for no reason.. no mods, no changes.. just won't save games anymore
Attee 29 Sep, 2024 @ 3:36am 
I am notorious in Altis. They got out of the vehicle and surrendered. :D
https://ibb.co/RQ72xPb
Dr. House 17 Mar, 2024 @ 1:57pm 
I have another problem too, when I start the game and the game loads, I get error signs and must restart the scenario to overcome the mission screen...
Dr. House 17 Mar, 2024 @ 1:54pm 
Have the same problem, with the smaller maps u can have luck and end the the game in a few hours, but I have never end Panthera. I accept it to have fun during it.
MayoneS 29 Feb, 2024 @ 8:19am 
Nope, was playing today, few times qutting and starting game again and everything was fine. Clean un-modded version. Took brake for dinner, started game and surprise, surprise - no saves. So it's not mod related.
Valen 18 Jan, 2024 @ 4:33am 
Not sure if it is due to changing/updating mods at all, or if it can fail despite loading the exact same mod preset in the launcher. Could be that you use mods that corrupt the Pilgrimage save. I had that with ACE for example a couple of years back.
Valen 18 Jan, 2024 @ 4:31am 
The save gets lost when you change mods.
MrFreeman79 28 Dec, 2023 @ 7:17pm 
Hey there, got a question about saving and loading in this mission.
Several times when I played this mission and save the game, the saves are gone again when I come back a few hours later and I have to start a new game... Anyone else been having this issue ?
csepi0101 9 Jun, 2023 @ 7:17am 
while he was writing the code someone brought in his sandwich and he freaked out because there was no butter in it,and he was just thinking about what name to give to the variable, so he named it in his anger
Rydygier  [author] 9 Jun, 2023 @ 7:04am 
_icantbelieveitsnoButter :D :D :D :D

:) by Mondkalb, who wrote original WOO for Arma 2.
csepi0101 9 Jun, 2023 @ 6:25am 
thanks the answer,the Ragnarok Item/topic is a Gunter topic,Gunter is not a pprogrammer,but i will ask there if you answer there.also continue this in the Ragnarok topic (_icantbelieveitsno Butter :D :D :D :D )
Rydygier  [author] 9 Jun, 2023 @ 5:38am 
Hello. :)

Here is Ragnarok Workshop entry:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=785830374

[[POWERcost, CRATEscost,BuildTIME,"Display Name", "Icon","PanelPicture"],["unit", "unit", "unit"], "Vehicle","vehicle","vehicle","vehicle "]

Logic is not prepared for this. There's an assumption, there's always a single vehicle produced at a time. You'll need to edit the spawning code to change that. So it is not about rewritting this array, it is about rewritting the logic, that uses this array.

If you want to figure this out, the logic responsible for the vehicle spawn is located in MBG_WOO_F_UnitInteration.sqf, line 499 and below:

if (_IcantBelieveItsNotButter) then {

So you would need to make this part to be executed many times. How many - can be determined in various ways, for example by passing another parameter with that number via the above array.
csepi0101 9 Jun, 2023 @ 5:06am 
I couldn't find contact information, so I'm asking about ragnarok44 here:
in MBG_WOO_UnitConfig.sqf

[[POWERcost, CRATEscost,BuildTIME,"Display Name", "Icon","PanelPicture"],["unit", "unit", "unit"], "Vehicle"]

where could the origin of this formula of this line be rewritten for a version that produces more vehicles?, where is this defined?,(as if I had found it before but at this time I hadn't touched it yet)
for example:
[[POWERcost, CRATEscost,BuildTIME,"Display Name", "Icon","PanelPicture"],["unit", "unit", "unit"], "Vehicle","vehicle","vehicle","vehicle "]

that's all I need just for the ragnarok44 to be perfect.
Thanks
Rydygier  [author] 7 May, 2023 @ 12:58pm 
As for today, starts fine for me. A3 2.12, stable, no mods.
Ospray315 7 May, 2023 @ 10:59am 
Doesnt appear to work in the current version in May 2023

Mission never starts, cannot select options or click start mission button, esc key does nothing, had to kill arma process to exit it
RainJar 16 Feb, 2023 @ 6:56am 
Eternal, maybe they walked away. I got a quest to kill some soldier and I got sidetracked when going there and the marker stayed where it was, but the soldier walked away to god knows where.
Maybe could have been the same for you.
razor85416 13 Oct, 2022 @ 6:08pm 
anyone else having the problem of weapons not spawning in?, solder dies ammo's there but no weapons. also using some weapon mods so that might be affecting it.
Eternal 4 Sep, 2022 @ 7:30am 
hello there, i have a little problem. im on the place marked with an ! but no body exists there.
werkwhitman 19 Jul, 2022 @ 11:22am 
sorry, should have mentioned this in my first comment - it's working fine on main build, no issues whatsoever. this is only affecting perf/prof.
werkwhitman 19 Jul, 2022 @ 7:17am 
just an FYI since i don't see this in the FAQ: newest profiling build (2.08.149712 v21) breaks this, causes a status access violation CTD during load. tested with no mods, workshop and non-workshop, manual -maxmem and auto-managed, both -hugePages and -enableHT on and off.

Exception code: C0000005 ACCESS_VIOLATION at 9033F3F9

Fault time: 2022/07/19 09:57:52
Fault address: 9033F3F9 00:9033F3F9 Unknown module
file: Pilgrimage (__cur_sp)
world: altis
Prev. code bytes: 0F 2F 41 1C 72 06 0F 2F 41 28 73 10 48 8B 41 60
Fault code bytes: 83 B8 4C 03 00 00 00 7D 03 32 C0 C3 B0 01 C3 CC


let me know if there's any other info i can provide.
Rydygier  [author] 27 Jun, 2022 @ 6:43am 
Very enjoyable, great stuff. Thank you, sir! :)
HazBo 26 Jun, 2022 @ 1:30pm 
As promised, A showcase video for Pilgrimage https://youtu.be/ZyFYp4_ZLm8
I merely scratch the surface for this awesome scenario!
HazBo 25 Jun, 2022 @ 6:13am 
Recently come back to this awesome mission. highly recommend pairing this with the real lighting and weather mod. Altis feels fresh and new and what better way to explore the island than by loading up pilgrimage. Will be creating a showcase for this because I don't want new players and veterans alike to miss out on it :steamthumbsup:
Shad0w 30 Apr, 2022 @ 12:18am 
Can you make a map of the green camp and replace all the vehicles and camps of vanilla? I'm really tired of vanilla
F18SUPERHORNET 28 Apr, 2022 @ 6:32am 
Love this scenario played it during covid lockdown and during online school class, chad scenario.
im wondering will you be able to make it for cam_lao_nam map from sogpf cdlc?
Thanks.
Jonas_M4 8 Mar, 2022 @ 8:10am 
It was original. And I've found the field that you've indicated in your pic. I was messing around with it for the last hour. At first I've managed to get it working somehow, and then it dissapeared again, not quite sure why. Restored it to the original settings and still no luck.

Anyways, i will keep trying. Thanks for your help!
Rydygier  [author] 8 Mar, 2022 @ 7:32am 
Not sure, never had any reason to change those settings. Maybe try to restore default layout?
Jonas_M4 8 Mar, 2022 @ 6:10am 
Oh yeah, I don't have that. How do I add it?
Rydygier  [author] 8 Mar, 2022 @ 2:17am 
Hi, thanks. :)

Works for me... Check, if you see this field on your game -> layout settings:

https://i.postimg.cc/DfYtfRrG/chat-2.png

Also perhaps some mod did something with it, so try vanilla - no any mods. I've no other ideas...
Jonas_M4 8 Mar, 2022 @ 12:50am 
Hi @Rydygier. First, let me thank you for the awesome content, I love pilgrimage!

But I've just played it after some absence and noticed that enemy radio, intel, and money notifications have dissapeared that used to be located at the bottom left of my display. I've looked all over the settings but nothing worked. I can hear pinging sound for intel notifications and can hear the distinct radio static noise but cannot see them. Can you kindly help?
Rydygier  [author] 7 Mar, 2022 @ 6:38am 
Pilgrimage does not alter any night vision in any way. It is a scenario, not a mod. Some mods may alter, how optics work though. So check in editor, which one causes that and ask the author. And if it happens also without any mods/vanilla - ask BI for troubleshooting.
Damien 7 Mar, 2022 @ 6:26am 
I have a problem with night vision. Looks great until I zoom.
When scoped the reticle and what is around it is out of focus.
I am not using any night vision mods.

However some weapon scope are okay.
The red dot scope is the worst.
Rydygier  [author] 4 Mar, 2022 @ 4:18am 
Usually other Pilgrimage variants are ports to other maps - all the rules are same, but on different terrain (so most of them require a mod that provide that terrain). Some may include also personal tweaks made by the author of given variant.
Damien 4 Mar, 2022 @ 3:38am 
Awesome gameplay concept.

what makes all the other pilgrimage mods different?
tislub-s 20 Sep, 2021 @ 1:10pm 
Great idea, perfectly executed. 10/10.
Mr Rulle 8 Sep, 2021 @ 12:53am 
@Rydygier
Thanks for quick response
(- content from not owned DLC shouldn't be spawned as loot, vehicles or AI units (some mods altering vanilla content may break that filter);)

I wasnt expecting it to be fixed, especially that fast.
Thank you so much for all the effort you´ve put into the mod community. you´re awesome!
DEADLINE-PHIL 4 Jul, 2021 @ 7:49am 
Thanks
Rydygier  [author] 4 Jul, 2021 @ 5:38am 
It's Arma's own music. Possible tracks:

"BackgroundTrack03_F_EPC",
"BackgroundTrack02_F_EPC",
"BackgroundTrack01_F_EPC",
"LeadTrack03_F_EPC"

First is the one with organs. Titles in order: Altis Requiem, Just Another Day, Alone, The Trap.
DEADLINE-PHIL 4 Jul, 2021 @ 5:23am 
Does anyone know what music is used in the configuration menu at the start especially the organ piece
Savelli 1 Jun, 2021 @ 4:28pm 
Hi, I've tried to play the mission first time and i think it's very cool, it indeed felt like an interesting journey overall. I like the ideas you've put into the mission, especially the 'senses' of player to detect nearby camps and squads, multiple ways to get intel and enemy radio interception :) .
Rydygier  [author] 31 May, 2021 @ 6:59am 
Depends. Possible, rather unlikely with normal way of playing it. It is randomized though, so who knows. Also depends on your scenario init settings, where enemy density can be set along with other stuff like Ambient Combat etc. If you keep seeing exclamation marks on houses, civilians around, sidechat messages - then the script is running as should. If you're uncertain, what normal playing mean, there are quite a few Pilgrimage playthrough on youtube.
san.auditore 31 May, 2021 @ 6:49am 
Me again, do I do something wrong because I play for 6+ hours and haven't encountered any enemy. I can find civilians and loot but no enemy.
san.auditore 30 May, 2021 @ 9:51am 
@Rydygier I was playing with a bunch of mods because I only got the game yesterday and wanted to try some. I was dead sure that I need mods enabled for it :lunar2019deadpanpig:
IT WORKS! Thank you so much
Rydygier  [author] 30 May, 2021 @ 9:12am 
"Logo after the intro just stays"

Usually happens, when scenario spawns in an asset, that has config errors, that appear on screen. That breaks loading screen, so all the rest of loading continues under simulation pending, which takes ages, because of busy CPU etc. (hence loading screen is used), only then the logo will disappear and the sound will appear. Same thing may probably cause low FPS, at least as long initial loading isn't complete.

First thing to do is to try without ANY mods and compare. If the issues are gone - it's one or few of used mods causing your problems. And in general avoid mods adding stuff into game with broken configs.
san.auditore 30 May, 2021 @ 8:56am 
I have a big issue. I have HUGE FPS issues with this one. I put everything on low and it is still around 19 FPS. I can normally play the campaign and every other scenario I downloaded with over 60 so something is off? And also when I start the mod for the first time the Logo after the intro just stays and I can only remove that by saving and reloading it, any suggestions? I really really want to play it..