Arma 3
Escape the snake pit (no dlc)
16 Comments
Lord of Chaos 22 May, 2018 @ 10:11pm 
its saying for me "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted" wth is wrong ?
type-1  [author] 2 Dec, 2017 @ 6:23pm 
@[]ReeO[]

it still very much exists, I just accidentally linked the wrong tab (I linked the stats page which only I can see like and idiot, not the description page which is public):

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=813872140

Sorry about that and thanks for letting me know!
[]ReeO[] 29 Nov, 2017 @ 7:41pm 
Once bitten, twice shy (no dlc) (2/3) Says does not exsist :(
type-1  [author] 30 May, 2017 @ 5:30am 
♥♥♥♥♥♥♥♥♥♥♥ 6 Apr, 2017 @ 2:17pm 
Good mission, Thanks!!
o.illhardt 27 Dec, 2016 @ 10:55am 
Thank you, Thank you verry verrry good sorry my english is not so god. Thank you!!!!!!!!!!!!!!!
type-1  [author] 24 Dec, 2016 @ 5:56am 
@BathSaltKnight yeah no worries mate, the best commentary is when people are really pissed off becasue I will never know I made a mistake if I don't get told about it. Thanks for playing!

@o.illhardt & fearalexanderbernal cheers guys, glad you enjoyed.
fearalexanderbernal 20 Dec, 2016 @ 8:49am 
cool practice for sp
o.illhardt 18 Dec, 2016 @ 3:52am 
Good!!!
gleebos 14 Dec, 2016 @ 8:25pm 
It's all good dude. I was just pissed and really it was my fault, I should have secrued the area before making the climb. Great map by the way.
type-1  [author] 13 Dec, 2016 @ 11:58pm 
@BathSaltKnight thanks for the feedback mate. I will roll out a fix asap so that the autosave happens once the player has reached the ground, which will ensure nobody ever glitches in the tower again. Thanks for bringing this issue to my attention.

Just prior to ascending the tower there will have been another autosave. I don't want to tell you how to play the game but it is probs a good idea to reload this one, first clear the area properly then ascend the tower.

l also haven't placed any patrols on the map, so not sure what you're referring to there. All patrols are random generated by a script based on player location, this means that I don't need to have a hundred dudes walking aimlessly in circles all over the place. It's coded so that by the time you get to the tower you should have only two patrols of 3 men, on average. That's if you let them live obviously.
gleebos 13 Dec, 2016 @ 8:51pm 
Lets just lock the player in a high up, exposed area, with patrols all over. I sure hope they don't get shot up in that tower and then get glitched out when the load the autosave.
Wookiejedi 6 Dec, 2016 @ 5:21am 
Sounds good. I am enjoying playing on Altis again.after taking a break from it, i have been playing a lot of Altis missions recently-I think it is a fantastic map.
type-1  [author] 5 Dec, 2016 @ 5:40am 
@Kerry thanks for droppping a comment mate, glad you enjoyed it. Heavy is how I want my missions to be so it's good to know I got it right!

@Wookiejedi thanks mate, I made a trilogy set of missions on Tanoa and someone asked me to port them over so people without DLC could play them too, hence this mission. I should have the second two "no dlc" versions out pretty soon. the missions have the same objectives, but the change in terrain completely altars the gameplay I think.
Wookiejedi 4 Dec, 2016 @ 6:54pm 
A lot of fun! I havnt played the Tanoa version-but I will now :D Thanks a lot.:AAF:
Link 3 Dec, 2016 @ 7:06am 
That is a heavy shit mission - had really fun! Thx!:NATO: