Arma 3
Project Infinite - Inspect weapons
86 Comments
snipersadie 9 Apr, 2023 @ 11:00pm 
if you press ~ key with a weapon out you can inspect your weapon don't know about secondary
r0dx864 8 Feb, 2023 @ 1:09pm 
just so you are aware, your mod does not work with the current release candidate and the development version meaning that once the stable version is released, your mod will no longer work and will crash players games.
nanner 15 Mar, 2022 @ 8:30pm 
As of today, the default key is NOT Shift + T.

The default key is T.

Please share how to change this. The CBA keybinding instructions dobnotbapply to this mod as the controls for this mod do not appear in Configure Addons.
TurboCyka 5 May, 2021 @ 9:59pm 
Definitely a cool feature,thank you.
Nobutora 10 Aug, 2020 @ 3:03am 
is this client side?
OldManStache 22 Aug, 2019 @ 6:51am 
I like it, but the animation is a bit fast, it doesn't really give me enough time to admire the weapon I've built. would it be possible to slow it down, or maybe press T to inspect one side and press T again to flip instead of the automatic flip?
Lucas_ 19 Mar, 2019 @ 6:08am 
is this client, or need to be loaded on server?
老夫子 27 Feb, 2019 @ 10:11pm 
There is a bug when inspecting pistol. Weapon will suddenly disappear.
NorX Aengell 25 Feb, 2019 @ 11:50am 
Avoid the use of "BIS_fnc_MP", it's deprecated, (https://community.bistudio.com/wiki/BIS_fnc_MP)

Use remoteexec instead (https://community.bistudio.com/wiki/remoteExec) :).
Spaghet114 25 Jan, 2019 @ 10:11am 
Thank you so much for the fast reply Bnae!
And goodluck on future mods, you make quality content!!
Bnae  [author] 25 Jan, 2019 @ 7:15am 
[[ player,"AnimInspectAssaultrifle"],"playAction"] call BIS_fnc_MP;
[[ player,"AnimInspectHandgun"],"playAction"] call BIS_fnc_MP;
Spaghet114 24 Jan, 2019 @ 11:32pm 
Hello Bnae,
Could you please tell us what the name of the animation is so that I can do:

player switchmove "Bnae's Inspect Weapon";

I am trying to make the player inspect their weapon upon a trigger activation (acquiring a weapon). It would help me out a ton, thank you so much!
Øperador Geoffry [Hk] 15 Jun, 2018 @ 10:39am 
@Bnae Would it be possible to make an animation to see the rifle injection window open??
fiftysnens 31 May, 2018 @ 12:06am 
am i completly blind ? in the cba settings i do not find an option to use it.. shift t is not working and i even tried to call it with customkeyhandler

//O Key
case 24: {
private ["_current", "_primary", "_handgun", "_anim"];

_current = currentWeapon player;
_primary = primaryWeapon player;
_handgun = handgunWeapon player;

if ((vehicle player == player) && !(_current == "") && !(stance player == "PRONE") && !(stance player == "UNDEFINED")) then {
if (_current == _primary) then {
[[ player,"AnimInspectAssaultrifle"],"playAction"] call BIS_fnc_MP;
};

if (_current == _handgun) then {
[[ player,"AnimInspectHandgun"],"playAction"] call BIS_fnc_MP;
};
};
_handled = true;
};
MasterManiac 11 Feb, 2018 @ 4:17am 
Beautiful mod. I love it. Would it be possible to "cancel" the animation early, before it finishes? It'd perfect for checking the brass on transparent magazines. :-)
Brigid 10 Oct, 2017 @ 7:45am 
Would it be possible to have a version of the rifle animation only checking the right side of the weapon, for seeing if the bolt is locked to the rear?
Dave 1 Sep, 2017 @ 12:34pm 
it doesnt work with the exile mod
Bnae  [author] 1 Sep, 2017 @ 11:54am 
@Turban : I don't see any reason why this would not work with any other mod out there :)
Dave 1 Sep, 2017 @ 8:46am 
is there any mod that would make this not work. im trying to run in with exile mopds and some other mods?
HouseCatz 5 Aug, 2017 @ 10:36pm 
Could you somehow make a "chest sling" or a "fast sling" I absolutely HATE having to put my weapon on my back, and so far up my back? is that even possible?
Bnae  [author] 16 Jun, 2017 @ 7:48am 
@Steelkitten7 : This works with any weapon out there
Steelkitten7 16 Jun, 2017 @ 7:37am 
Does this mod work with modded weapons? To be exact, does it work with Operation Trebuchet?
Slavmeister #UtMePacket 5 Jun, 2017 @ 4:05pm 
are you swedish bro im am Tja mannen
✪ FreaK 5 Jun, 2017 @ 5:28am 
I´m sorry but these animations look as human as the the animations from Mass Effect Andromeda.
Zari 4 Jun, 2017 @ 10:38am 
This is what I missed in Arma 3. Thank you and I'm looking forward your next projects.
gman 3 Jun, 2017 @ 6:40am 
kill yourself autist
mrgreenrg 2 Jun, 2017 @ 1:59pm 
Exile please
randomlumberjak 1 Jun, 2017 @ 4:05pm 
does this do vanilla aswell
ŦHË ǤÄMËⱤ ǤŮƔ 1 Jun, 2017 @ 12:35pm 
Its a cool feature, but I feel the inspect animation looks a little stiff and weightless..
StatTrack LCD 11 May, 2017 @ 8:28pm 
can u add ace support
C00kyUK 6 May, 2017 @ 8:44am 
Real shame this wont work when exile is loaded up along side it :(
C00kyUK 6 May, 2017 @ 8:20am 
@Bnae No worries mate ill give it a go with some p90 skins ive been making :P
Bnae  [author] 5 May, 2017 @ 10:34pm 
@DayZLAD Only way to add custom animations is through an addon :)
C00kyUK 5 May, 2017 @ 9:02pm 
This is awesome but could it go in a mission file? Too many mods on my server lol
JANFU Deggery 5 May, 2017 @ 5:31pm 
@Amit I need more JANFU gold
Amit 5 May, 2017 @ 4:24pm 
@Johnny. The video is literally at the top of the page.
Johnny 5 May, 2017 @ 3:27pm 
what is this good for?
Bnae  [author] 4 May, 2017 @ 6:53am 
@Amit Yeah it should
Amit 3 May, 2017 @ 1:49am 
If everyone on the server is running this mod, does it show for them in 3rd person?
igu@na 30 Apr, 2017 @ 12:33pm 
This is simple addon but a big change for the perfection of arma 3, thx dude!
󠀡󠀡 26 Apr, 2017 @ 4:07am 
@neetch I actually I binded my inspect button to CTRL+*, this will make you Look anywhere(2xAlt). Although, if you do bind CTRL+* you have to remember to either press alt 2x, or press CTRL+* again, since you'll still be looking around once your done inspecting.
Bnae  [author] 15 Mar, 2017 @ 7:25am 
@Shas'la Thanks, at some point i will improve this addon a lot so stay tuned
Shas'la 15 Mar, 2017 @ 5:42am 
Awesome mod. My only suggestion would be to make the animation controlled by the player, so you can stop and admire your guns. Other than that, it's perfect. :)
Feint 11 Mar, 2017 @ 6:49pm 
One of my favorite addons.
mrgreenrg 4 Feb, 2017 @ 1:09am 
it's a pity what does not work in Exile mod=(
n 24 Jan, 2017 @ 10:24pm 
(or only when holding the keybinding)
n 24 Jan, 2017 @ 10:19pm 
Btw if you would ever consider that, i have another suggestion that would go pretty well with it: Automatically going into "2xalt mode" when using the keybinding. That way you could get a clear view of where-ever you want to look at the weapon.
Bnae  [author] 21 Jan, 2017 @ 8:43am 
@Feydel Unfortunately you need to ask from someone else since i don't modify others work

@Keen I'll keep that in mind
Goro 19 Jan, 2017 @ 2:10am 
Like this one. Now you can see if the weapon's model has been done propely and fair.
Atlas1205 16 Jan, 2017 @ 7:43pm 
nice one!