XCOM 2
XCOM EU/EW Pod Reveal Stings
54 Comments
hemajoshi🩸 2 Jan, 2023 @ 4:54am 
my favorite mod :(
pabloaram2011 26 May, 2021 @ 6:25pm 
I need this for WOTC pls
Rordon Gamsay 7 Jan, 2021 @ 2:48pm 
PLS UPDOODLE I NEEEEEED THIS
Vincius213 7 Jun, 2020 @ 12:34pm 
@robojumper please port this to wotc, if possible...
Many thanks on all your mods!
Minibotas 26 Dec, 2018 @ 12:24pm 
not WoTC compatible, but perfectly functional otherwise
Vortex ♀ Pixalation 22 Jun, 2018 @ 10:14am 
it isn't that simple unfortunately, I'd suggest if you want to port it follow a similar method this mod does
RoviH 22 Jun, 2018 @ 3:30am 
I really wish this would be updated. Does anyone happen to know where to find these specific audio files? Aside from ripping it from the game.
Samwise 14 Feb, 2018 @ 5:54am 
is this WotC compatible?
Laharl 31 Jan, 2018 @ 11:09pm 
Perhaps a config where either sound can occur?
I Darkstar X 23 Oct, 2017 @ 5:38pm 
WOTC compatible? I'm making a collection for when I get the DLC ^^
Aux 17 Oct, 2017 @ 7:20am 
Can you update this for WotC please? My wife and I really love this mod and we miss it dearly.
Soft Head 27 Sep, 2017 @ 2:23pm 
Please update!!!!
fabevil 13 Sep, 2017 @ 7:18am 
What's the .wav file? I've been trying to find these for years!
hemajoshi🩸 10 Sep, 2017 @ 1:28pm 
(on launch)
hemajoshi🩸 10 Sep, 2017 @ 1:28pm 
Causes crash in WOTC.
ComradeWinston 29 Aug, 2017 @ 4:28pm 
update for Expac pls :happycthulhu:
Kirraw 29 Aug, 2017 @ 4:40am 
Hi, just to say this is one of my favorite mod when used with "MGS Attention Sound". Stupid but efficient. :D

Just to say, it crashes WotC on launch. Would be amazing if it was updated, hopes it isn't too much hassle.
RainingHexagons 18 Feb, 2017 @ 3:51pm 
Is there a way to access the .wavs? I'l love to have the "piano thing" as my text message tone.
robojumper  [author] 24 Jan, 2017 @ 6:55am 
@Phantom
That's probably the AI doing its move calculations.
Phantom 24 Jan, 2017 @ 6:29am 
so far working really good for me also with LW2. the only thing i recognized is that after i activate a pod i get high fps drop for short time, but i think thats a vanilla thing not related to this mod.
Phantom 20 Jan, 2017 @ 6:46am 
I will test it out. If I recognize something i will let you know it. thanks
robojumper  [author] 20 Jan, 2017 @ 6:45am 
@Phantom
No idea, but really should be.
Phantom 20 Jan, 2017 @ 6:00am 
compatibel with lw2? thanks
T'erissk 11 Dec, 2016 @ 2:10pm 
"!"
Jiroguitar 11 Dec, 2016 @ 9:49am 
haha cool!! thaks
IGdood 9 Dec, 2016 @ 5:15am 
Thank you very much robojumper!
Kaldin 8 Dec, 2016 @ 2:45pm 
@robojumper: Thank you very much for the answer. And on to dl this mod and the MGS-reveal-one. Different ones are definitely gonna be more fun imho. ^^
robojumper  [author] 8 Dec, 2016 @ 2:37pm 
@「死の火」 Yamino Takamaru
Sure, just copy the line and replace the path with

"SoundMissionSoundtrack.Advent_Pod_Reveal_Cue"
Kaldin 8 Dec, 2016 @ 2:10pm 
@robojumper: Would it also be possible to mix it with XCom2's original one? (didn't feel "wrong"/"bad" to me in any way; dunno how to say it, I know what you mean with "setting your teeth on edge", just didn't have that effect on me, so I would like to keep it as well if possible)
robojumper  [author] 8 Dec, 2016 @ 10:20am 
@IGDood
You can, I left a comment in the other mod's section explaining how to do so
IGdood 8 Dec, 2016 @ 8:47am 
If only I can randomize this with the MGS mod
T'erissk 7 Dec, 2016 @ 3:01pm 
Ooh, alright, gtcha, I'll sub to this now :)
robojumper  [author] 7 Dec, 2016 @ 2:59pm 
@Spinosaurus Aegyptiacus
In the description, I said it doesn't break anything. What I meant was that the cinematic maps contain the specific vanilla reveal event over 500 times combined, so I had to find a way of removing it from all those places in the game dynamically.
T'erissk 7 Dec, 2016 @ 2:56pm 
Soo if the Avenger moves to a new area, you won't hear a thing?
robojumper  [author] 7 Dec, 2016 @ 2:52pm 
@Spinosaurus Aegyptiacus
But everything your hear in XCOM 2 is driven by AkEvents ;)
T'erissk 7 Dec, 2016 @ 2:51pm 
What are "AKevents"? I have neverh eard that term before.
Insufferable Smartypants 7 Dec, 2016 @ 1:18pm 
It's been so long I can't remember what the one in EW sounded like anymore.
Vortex ♀ Pixalation 6 Dec, 2016 @ 8:23pm 
Thanks for using my mod in the thumbnail I am very proud of that :)
Phantom 6 Dec, 2016 @ 12:59pm 
This is amazing thanks!
robojumper  [author] 5 Dec, 2016 @ 2:04pm 
I guess this is what you've been waiting for? You need both mods, tho other one has a higher priority by default.
robojumper  [author] 5 Dec, 2016 @ 8:25am 
@Forest_noir
The sound was actually still in there, but unused. In order to make it louder, I have to extract this whole thing...
Rifle Man 5 Dec, 2016 @ 8:18am 
Just tired XCOM1 reveal sound in game, it feels good, but too quietly. Turnning the volume up will be better.
Rifle Man 5 Dec, 2016 @ 7:58am 
If there are a mod could mix with XCOM1&2 and MGS ! sound, that will be aweseom.:steamhappy:
Brommers 5 Dec, 2016 @ 7:55am 
@BBoyBoboy
Was my first thought too :)
EternalFlip 4 Dec, 2016 @ 10:42pm 
I would love to see the reveal sting to be the MGS "!" sound...
AurenKarach 4 Dec, 2016 @ 7:20pm 
Tbh I miss a few sound effects but not that one. I miss the old Overwatch sound, and the old Alien Activity one, though the new one is sort of growing on me. And the sounds were generally darker.
Still, good job mate!
MrShadow 4 Dec, 2016 @ 4:14pm 
Can we get a small vid showing a reveal with the newly added sound added back in please?
Choccy Poo Poo Juice 4 Dec, 2016 @ 2:18pm 
i wish they had left those stings in this game.
Phnx 4 Dec, 2016 @ 1:48pm 
I know it's a bit of work, but could you maybe add a comparison? ATM I've really no idea what the difference is. Don't have that sting in my imaginary ear. :)
Rworqx 4 Dec, 2016 @ 1:22pm 
heh Always loved that alien piano tune :P thanks for making this.