Star Ruler 2

Star Ruler 2

Rising Stars
485 Comments
Dalo Lorn  [author] 4 Jun @ 6:48am 
You can't even run SOI and RS side-by-side, so that's not the issue. (Also, SOI issues are out of my domain to begin with, since I have neither permission nor interest in maintaining submods.)

As for the CP/MP? As far as I know, this issue predates them. That hasn't stopped me trying to patch it, but the Workshop build is several years out of date (not that development has been particularly consistent), so the only way to see if it's been fixed would be to install it from GitHub, likely via the OpenSR Launchpad.
_Roke 3 Jun @ 2:19pm 
dalo what if the community patch and shores of infinity are mucking with the ai trying to use the new planet types and this is causing a crash

dalo its been years i beg u

dalo pls

<3
Dalo Lorn  [author] 5 May, 2024 @ 11:48am 
Or dragging the starbase closer. Yeah.
Killer Turnus 5 May, 2024 @ 1:20am 
ohhh i thought it sent freighters. Will dragging the asteroid closer using tractor ship work?
Dalo Lorn  [author] 5 May, 2024 @ 1:03am 
Did you build the station close enough to the asteroid? You'll know it's working when the station has the asteroid caught in a tractor beam.
Killer Turnus 5 May, 2024 @ 12:56am 
sorry i deleted a comment, it was related to the default resource asteroid mining. It seems the ore mining isn't working.. Have had the eco station set to mine for a bout 20 minutes now, and no luck. XD
Dalo Lorn  [author] 5 May, 2024 @ 12:22am 
... More context to what?

But if you're asking about mining starbases: You're supposed to periodically see freighters between the starbase and the nearest owned planet.
Killer Turnus 4 May, 2024 @ 3:58pm 
Sorry, more context, am i supposed to see freighters or something between the economic base and the asteroid in question?
Dalo Lorn  [author] 28 Mar, 2024 @ 11:46pm 
It's a long-lamented flaw of SR2's mod menu. Yes, the CP needs to be installed for RS to use its files, but no, it does not need to be enabled. Just enabling RS will suffice.
kabel 28 Mar, 2024 @ 12:24pm 
so i disabled the community patch and it let me enable rising star? i thought it needs it
kabel 28 Mar, 2024 @ 11:54am 
It’s just greyed out won’t let me enable it that’s as far as it goes for me I’ve got what it needs to run just won’t let me try
Dalo Lorn  [author] 28 Mar, 2024 @ 1:23am 
There's no reason for it to have stopped working in the past few years, considering there's no one updating the base game anymore.

Where, exactly, is it going wrong?
kabel 27 Mar, 2024 @ 6:35pm 
does this still work? cant get it to enable
Dalo Lorn  [author] 3 Oct, 2023 @ 10:52am 
Log files might help... if there's anything useful in them, which there frequently isn't. >.<

In the likely event that you're playing with AI, _Roke suggested a possible way of reducing crash frequency by deleting planets containing certain resources such as Technofarms, Intelligence Hubs, and Ancient Shipyards.

You can do this by:

1. Opening the console. (The location of the key for this may vary wildly on your keyboard layout, so I won't bother specifying where it is on my PC.)
2. Mousing over the planet you want to destroy. (This could easily be done before step 1, TBH. It may also require a step 0: Press F2 and become a spectator so you can look for the offending planets everywhere in the galaxy.)
3. Entering ch_destroy into the console. (Make absolutely sure your mouse is over the right target, though, as it will instantly and irrevocably delete literally any target you select!)
JonasIV 3 Oct, 2023 @ 9:32am 
how do i fix the constant crashing? i play for about 15-20 minutes and it crashes, every 15-20 mins or so, lowering graphics/changing settings does nothing and the only thing i can do is predict when it will crash and save beforehand
Alreadyded 29 Jul, 2023 @ 5:55am 
missed that bit, thanks
piccolo255 28 Jul, 2023 @ 4:10pm 
@Alreadyded: Quting the description above, "Once the CP has been installed, you do not need to enable it in order to play Rising Stars."

Disable the Community Patch, enable RS.
Alreadyded 28 Jul, 2023 @ 1:04pm 
It will not let me activate both this and the community patch. It says they conflict.
_Roke 30 Apr, 2023 @ 5:24pm 
you can remove the worlds by using cheat commands, seeing every planet in the galaxy, and individually deleting them
Emrakul 24 Mar, 2023 @ 7:41am 
Has the AI interaction/planet crash been dealt with?
TarNationZ 3 Mar, 2023 @ 12:31pm 
How do you remove the worlds?
Dalo Lorn  [author] 13 Feb, 2023 @ 12:46pm 
... Oh, yeah. I must have forgotten to investigate it... :o
_Roke 13 Feb, 2023 @ 12:25pm 
I did the playtesting to figure that out ~a year and a half ago. The feedback is on page 5 of this comment section.
Dalo Lorn  [author] 12 Feb, 2023 @ 2:30am 
... Very interesting. I wonder if it might be because they can't be exported...
_Roke 12 Feb, 2023 @ 2:24am 
It's an issue with the AI trying to interact with the newer worlds added by RS, such as the intelligence agency, off the top of my head.

The crash can be "fixed" by preemptively removing these worlds from the game.
Dalo Lorn  [author] 4 Feb, 2023 @ 6:31am 
Phase beat me to it. You need to install the dependency, but it's a known issue that you can't actually enable it. Nothing to worry about.

As for the crashing... it happens occasionally. Unfortunately, it's frustratingly difficult to analyze, because it leaves no logs and no indication whatsoever as to what might have gone wrong.
Phase 4 Feb, 2023 @ 5:56am 
TazKo; You only need the dependency subscribed / installed, this one will detect the other and use what it needs
TarNationZ 3 Feb, 2023 @ 6:08pm 
Is this because I have it setup incorrectly? I only seem to be able to enable either this mod or the dependent mod, not sure how to put them together correctly
TarNationZ 3 Feb, 2023 @ 6:05pm 
Fixed. Im now encountering an issue where the game seems to randomly crash every now and then with no warning. Is this a known issue?
Dalo Lorn  [author] 29 Jan, 2023 @ 1:53am 
Do you have WotH? If memory serves, the Alipha are a DLC-only race due to their reliance on Shield Harmonizers and some other bits of tech.
TarNationZ 29 Jan, 2023 @ 12:27am 
Just redownloaded and started playing again. I am unable to see Alipha as a faction anymore, what happened?
💖 Officer Hotpants 💖 10 Dec, 2022 @ 11:13am 
Found a weird issue since I came back to this game. For some reason the inner surfaces of ring worlds are untextured. It's just a flat white. The ring also stops spinning after a few seconds. Tried it a few times across a few games and it happens 100% of the time. The only other "mod", if you can call it such, that I have active is some additional portraits, and I've been using the two together for years so I sincerely doubt it's a conflict. It doesn't cause rings to crash the game when they're built or the like so it's not a critical issue. Odd, though. And ugly.
Dalo Lorn  [author] 9 Nov, 2022 @ 7:13am 
Nope, the Hubworld is an artificial (but stealable) resource. IIRC, as long as it's not tied to a building or status effect, any resource can be harvested by a Bluuhbi player. Very few exceptions exist, like Vast Plains.
Foxtrot39 9 Nov, 2022 @ 7:03am 
Though progenitor HUB is a planet modifier instead of a ressource
Dalo Lorn  [author] 9 Nov, 2022 @ 7:01am 
Literally the only way I gather Ore nowadays is dropping Mining Complexes on top of asteroids ( not the other way around!). I often set up a couple of mining stations early in the game, so that by the time I need to use it, I have a decent-sized stockpile ready for allocation. Miners are more for scenarios where you need to rapidly shore up your Ore reserves and can't afford to wait for the starbases to do their work.

I generally don't aim to use every Ore asteroid in my space, either. If I have more than a couple of Mining Complexes in a game, it's usually because I'm trying to meet the requirements of the Collectivism attitude, or because I'm building a bunch of Solar Engines and want to get some extra use out of them by also making them mine Ore.

As for the Bluuhbi... how, exactly, are they locked out of the Progenitor subgrid? Hubworlds can be stolen just like most other resources, you just have to kill the Guardian first.
Foxtrot39 9 Nov, 2022 @ 6:13am 
How do you deal with ore mining?

Asteroid are depleted, then clutter the map as they don't despawn makign it hard to see which one can be mined

And building as many economical station as there are depleted asteroid is a micromanagment nightmare as you also need to have a tractor beam ship haul them nearly inside of the station to set up a mining base

Using a planet buster on unwanted planets just exarcerbate the first issue

Vanguards devourer ship are nice but it locks you out of the progenitor tehcttree
WeeabooMan 20 Oct, 2022 @ 4:45pm 
Good mod
Reman 24 Jul, 2022 @ 2:03pm 
No, this is the log file right after the game crashes before I load it up again.
Dalo Lorn  [author] 24 Jul, 2022 @ 12:23pm 
Okay, that is disturbingly blank.

Have you restarted the game since the last crash? If so, the logfile wouldn't contain any useful information.
Reman 24 Jul, 2022 @ 12:00pm 
I don't see an mdmp.txt file in my directory. Here's a screenshot of what I see just in case I'm blind:

https://user-images.githubusercontent.com/68554833/180661712-f4c8afb9-5eb0-4be2-a1b7-97535ad71255.png

I would post my errors.log.txt file but I've seen in your other comments that it's pointless to do so.

Here's my log.txt file. It doesn't say much in regards to any error:

https://pastebin.com/i7G4fRgW

Let me know if there's anything else you'd like to see, such as the save file.
Dalo Lorn  [author] 24 Jul, 2022 @ 8:01am 
When you crash, there should hopefully be a file matching this pattern in "Documents/My Games/Star Ruler 2":

SR2_2022********.mdmp.txt

Could you send me one of them?
Reman 24 Jul, 2022 @ 1:18am 
Not sure if this mod is still being developed, but I receive a crash every time I kill the Remnant Guardian or a Seed Ship. This has persisted across multiple games. It's not a gamebreaking issue but it is disappointing in what's otherwise a terrific mod.
athelasloraiel 30 Jan, 2022 @ 10:35am 
Open SR link installer?
Dalo Lorn  [author] 14 Oct, 2021 @ 7:39am 
Yeah, I need to figure out a better way to deal with that mess.
Ridesdragons 13 Oct, 2021 @ 10:24am 
@The_Silver_Nuke read the description

"NOTE: This mod now requires the SR2 Community Patch to be installed in your game's mod folders in order to function.
...
Once the CP has been installed, you do not need to enable it in order to play Rising Stars."

the mod just needs the files to exist, which is why it's listed as a requirement. with how star ruler works, you can't run two mods that modify the same file, but you can have one mod point to another mod that already exists, even if that mod is disabled.
The_Silver_Nuke 13 Oct, 2021 @ 9:32am 
Never mind, disabling the community patch which was listed as a requirement fixed it for some reason
The_Silver_Nuke 13 Oct, 2021 @ 9:28am 
For some reason the mod won't enable for me, despite having the community patch enabled. Any idea why this might be?
01A3-91C-2789B11F "Vala" 26 Sep, 2021 @ 2:15pm 
Hoping for the crashing to stop one day
steel.chicken 8 Sep, 2021 @ 2:39pm 
Great mod - hoping you can find time to fix that nasty crashing bug.
Dalo Lorn  [author] 25 Jun, 2021 @ 7:36am 
Mmm, it was probably a dummy release made for compatibility with an ongoing multiplayer match. RS has (or had?) a couple of branches like that too, when I committed things that would have broken our savefile.