Stellaris

Stellaris

V-Mods Species
285 Comments
El Chupacabra  [author] 12 Jul @ 12:32am 
alright, uptated to 4.0, but please read both info boxes above
El Chupacabra  [author] 11 Jul @ 11:04pm 
FIRST fix your games. Then leave for the next installment OR create DLC.
But not sell an unstable Beta, add massive amount of (partly also broken) content (while the game is still broken) and THEN just go to the next game.

but yeah, Pdox is corrupted, they will not change. And, anyway, I'm just a guy, no need to listen to me :D
El Chupacabra  [author] 11 Jul @ 11:04pm 
idk, when Stellaris was released - also back in HoI 2 days - Pdox was VERY modding friendly. But in my opinion, they go away from that more and more...

For me, Stellaris feels now like EU4.
Milking dead before abandonment.

EU4 was, imho, a great game, but got also fucked up by bad patches and broken DLCs which never got fixed. iirc eg the whole american natives still get an hillarious amount of development so they are as strong as european major powers. Historical play? not possible.
And then, Paradox just let EU4 die and walk forth to EU5.

No we will never get an fixed version of EU4... as a modder I have to ask myself: Why make mods for a broken game that never get fixed?
alankraskow 11 Jul @ 9:51am 
At this point its milking the cow before it dies. The game wasn't designed with modders in mind and it wasn't designed for that many DLC's either. It's just an overall very weak engine that will break on you in the middle of the desert. So they going for cash grab, to get as much as possible out of it, before they take it behind the barn and shoot it.
infernalthing 11 Jul @ 5:53am 
Hell, the fact that mods disable achievements can already be considered a red flag or a bad omen.
infernalthing 11 Jul @ 5:50am 
Yep, they always gave me the impression that they hate mods and modders. I completely gave up on playing this game because of them. They make life hell for both mod users and mod makers. Every update would break most mods and you would have to wait for all mods you use to be updated. And you could never know when a mod stops being supported, modders would understandably get sick and tired of the constant maintenance just to keep their mods working. That's why there are so much dead mods laying around. Some mod breaks are understandable, but there are absurd cases where gameplay updates would break even portrait mods. Portrait mods shouldn't be affected by game updates, at least they used to be. The final straw that made me abandon the game was when an update removed the scroll bar on portrait groups, which meant that if a portrait group had too much portraits then you couldn't select the ones at the bottom.
El Chupacabra  [author] 11 Jul @ 12:31am 
thanks.
Yes, it seems you are totally right. Thats horrible. Why remove features from the game?!?
Paradox became such a garbage company since the release of Stellaris :(
alankraskow 10 Jul @ 8:59am 
@El Chupacabra hi there, I just wanted to save you some time and say that as far as I know there is no way to assign separate clothes to individual jobs. The only way to do it now is to assign them to specific strata is_pop_category = xxx
El Chupacabra  [author] 10 Jul @ 1:02am 
hey guys...
I'm very close to just give up. To update my mod to 4.0 it seems I have to rewrite whole sections of perfectly fine code because Paradox just make them unusable for no reason.

There are many thing I just dont get working anymore, as e.g. individual clothes for individual jobs (one of the features of the Ascellians species portraits).

Same with several other things. It's just frustrating, especially while there is no complete or actual documentation what they removed/changed and how you can replace it.

I will try to update my mod/fix stuff the next 3 days, but If I dont have any sucess, I sadly have to retire. Especially since I do not play Stellaris anymore (to many DLC and patches....) and the massive amount of work I have due 4.0 is not reasonable for myself anymore.

Feels like Pdox destroyed my mod for no reason after nearly 10 years -.-
alankraskow 17 May @ 7:21am 
@El Chupacabra - will do, thank you very much ^^
El Chupacabra  [author] 17 May @ 7:20am 
Hey there
I dont remeber which city where from where.

But I've listed all Mods I use stuff from here:

https://www.vmods.org/2017/01/20/stellaris-v-mods-species/#FEAT

You can just check which of them the citytype is from.
Hope that helps?
alankraskow 15 May @ 7:20pm 
Hey El Chupacabra, I extracted some cityscapes from this mod (thinking it was made by silfae) and added them as one collection by silfae, but now I noticed that it has content from other authors as well.

Could you please have a look at it and pinpoint which cityscapes are made by other authors, so I can either give them credit or remove them if they wish so? Thanks in advance!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3482224503
El Chupacabra  [author] 10 May @ 10:00am 
It seems I will not have time for my modding-projects until july, sadly :(
fisherb1986 10 May @ 6:22am 
Hello!!! Can this up dated? Thank you!
El Chupacabra  [author] 4 Dec, 2024 @ 1:21pm 
updated to the current game version
El Chupacabra  [author] 3 Aug, 2024 @ 7:49am 
thanks you, still hope Pdox will fix this issue asap :)
munra66 3 Aug, 2024 @ 7:29am 
no problem! the other namelists like the "artificial" work fine! so for a hive mind playtrough I would just choose a different fitting namelist
El Chupacabra  [author] 3 Aug, 2024 @ 6:42am 
okay, did some research:
it's a bug on paradox' side.

If ruler names are defined inside the namelists, the game always does use them and ignore the normal character names.

here you find the reported bug:

https://forum.paradoxplaza.com/forum/threads/stellaris-fixed-every-leader-of-imperial-authority-countries-uses-regnal-names-unlike-previous-versions-3-10-0-462c.1611396/

sorry, cannot do anything about :(
El Chupacabra  [author] 3 Aug, 2024 @ 6:13am 
heyya and many tzhanks for you feedback :)
I really appreciate this <3

about the namelist: thanks for report.
The hivemind itself /empire leader should always be "Swarm Queen" that is intended, but not the normal leaders/drones.

It worked as intended long ago; just checked the file and it seems alright... but I have to check in game. There where lot of changes to the structure of the namelists leaders in general since I wrote that one. Probably some old code is causing this problem.
munra66 3 Aug, 2024 @ 5:30am 
hey! :) love this mod! is it known, that the "Hive 1" namelist doesn't work quite right? leaders get names like "swarm queen" but not the names, which are shown in the custom empire screen
moonraker65 21 Jun, 2024 @ 7:44am 
You still the dude. Thanks
El Chupacabra  [author] 21 Jun, 2024 @ 2:46am 
btw the full changelog will be published (soon) on my website. Just if someone care ;)
El Chupacabra  [author] 21 Jun, 2024 @ 2:44am 
I still have plans for more content, but I myself is a bit volatile and there are SO many other projects on my side. Maybe I will do some stuff during this summer... Or the next update will follow months later and no new content... as during the last years xD
El Chupacabra  [author] 21 Jun, 2024 @ 2:44am 
finally: Updated.
I fixed some bugs from the last years, mostly just old (unused) code or small issues with soundeffects that where still left over from V-Mods Species 1.0 (or so). But also one big bug; the slaver origin of house minos didn't worked after the last few updates. Thats fixed now.

I also added some new content: 2 new namelists: for VMS Corporation (international human name mix & planet/shipnames based on military, crusades and military saints) and House Minos (name mix between (pseudo) greek and (pseudo) slavic and (pseudo) greek names for world and ships and so on).

The female Empire of Tsun portraits wers now (mostly) makeup. I want to replace the (vanilla) human legacy hair with some hair from SE - Human -Hair (because the vanilla hair is ugly and the few additions I made long ago are even worse), but I have to wait at least some weeks if I have the mod creators permission...
El Chupacabra  [author] 12 Jun, 2024 @ 12:04pm 
oh, @asmallauthor1996, I do not have forget about the Project: Xenotype Ascellians you suggested.
these are "just" an updated version of this race by it's original creator (and they look damn great).

It should be easy to integrate them, but since I do not play Stellaris that much, I'm totally fine with the "old" version. The updated version is really nice, but for me it's still not worth to put effort in this; at least not at the moment. And I need (or would like) to ask the creator for a permission to use the update art first.
El Chupacabra  [author] 12 Jun, 2024 @ 11:58am 
dont worry.
I just started with Stellaris again - I will not be finish the update before this weekend, but I will be ready at least during the next week :)
asmallauthor1996 25 May, 2024 @ 11:11am 
What I'm worried about is whether things are alright for you and nothing's wrong, rather than any mod updates. But even if things in real life aren't done by the 10th and things aren't updated in the time-frame you put? I also don't want it to seem like people may be rushing you or anything like that.
El Chupacabra  [author] 25 May, 2024 @ 10:07am 
heyya you two.
Thanks a lot, that means lot for me. It should be possible for me to update between 10th and 16th June; all real life stuff should be done till the 10th.
fisherb1986 25 May, 2024 @ 8:52am 
Ok awesome! take your time. I only ask is because with the game updating i tend to do mod clean ups and take out what is either dead or not working.
asmallauthor1996 20 May, 2024 @ 8:44am 
In that case, take all the time you need to update. Real life obligations obviously come first and don’t feel like you should be obligated to rush.

Though I am curious if you’ve ever considered merging the Project: Xenotype mod’s version of the Ascellian species into your mod. Especially since you already have an Ascellian species worked into the “Matriarchal” category.
El Chupacabra  [author] 13 May, 2024 @ 2:51pm 
this june :)
fisherb1986 9 May, 2024 @ 6:56am 
update please?
El Chupacabra  [author] 14 Apr, 2024 @ 2:26am 
that sounds super strange and tbh I cannot see how this could happen with this mod.
BUT the last update I made was back in january. Since then, Stellaris got several patches. I pretty sure - if it is this mod - that it's just no longer compatible. I would have to check my files, but will probably not get back to Stellaris Modding before June/July.
Xandras89 14 Apr, 2024 @ 2:11am 
Hello, i've got one problem here, after some time IA is no longer able to use the leader, it starts to switch them every month on the planets and they seem unnable to place scientists on the ships so they don't survey and they stop expanding. I have some other mods, mostly ship sets, the united sci-fi races, the elves of stellaris and planetary diversity and it's sunbmods, worty ascensions perk, capture ships, a couple of mods for colossus and megastructures limits. The problems seems to dissapear when i disable this one, Do you have any idea of what can be the cause of this problem?
mnidjm  [author] 29 Feb, 2024 @ 2:20pm 
Nice
El Chupacabra  [author] 2 Feb, 2024 @ 3:38am 
strange. do you use the Stellaris beta?
The mod is may not compatible with it.
fisherb1986 28 Jan, 2024 @ 6:16pm 
it was working, now every time i play this mod and start a new game, when i load the game, it crashes. At lest on my end
moonraker65 24 Jan, 2024 @ 1:10am 
Still one of my fav species packs. Thanks dude
El Chupacabra  [author] 11 Jan, 2024 @ 5:38am 
and we finally have an update!
The mod works now with the current version and have also some new features!

Changelog is sadly too long to post here, but I've uploaded it to my website: https://www.vmods.org/2024/01/11/v-mods-species-changelog/
El Chupacabra  [author] 24 Dec, 2023 @ 4:53pm 
seems I got steam cash on christmas :,)
so, I will play some rounds to check out all the new stuff and features and then update my mods during january or at least february :)
El Chupacabra  [author] 9 Dec, 2023 @ 1:54am 
hehe thanks, nice to read this.
yeah, Dune was a "must include", I grew up with the 2000s Mini series and games... Still think, the six 2000s Dune movies are the best of all Dune stuff out here :)
asmallauthor1996 8 Dec, 2023 @ 4:43pm 
I completely understand. Just take your time and don't rush doing any update(s) you have planned, especially given that real life events obviously take priority. My knowledge of game modding is fairly limited (despite working on one for the Curator Order) and not on your level. But experimentation with what works to preserve as many features as possible combined with stability is something I'm aiming for. Especially since I love the fact that you included Dune and Spice Melange into this.
strategicone 8 Dec, 2023 @ 4:32pm 
thank you
El Chupacabra  [author] 8 Dec, 2023 @ 11:53am 
hey, no problem at all. I'm happy if this fix works for you :)

It's more that I'm sorry for not update for so long. But limited time (too many updates by Pdox) and limited cash (I want all DLCs too use their mechanics as well if needed, damn my pedantism) makes it hard for me to stay up to date. But as I told, maybe January :)
(because I again want to play Stellaris too^^)
asmallauthor1996 8 Dec, 2023 @ 3:37am 
I was already using the system which the Ascellians start out having their homeworld as, with the game still holding steady and no CTD's when entering their system. I'll run some additional checks to see which folders can be "restored" and brought back in along with running some edits on the documents therein. But like I said, that was just a temporary fix and one I wasn't expecting to even work from the beginning. I just hope I didn't sound rude or condescending in my comment below, especially given how it (as you stated) disables a lot of the content therein.
El Chupacabra  [author] 8 Dec, 2023 @ 3:27am 
so, that will more or less deactivate/breake all additional gameplay mechanics, as like as all custom buildings/modifiers that are new with this mods/the custom star system.

Except some bugs... especially with the more complex species like Pandora & Dune.

I'm looking foward to christmas and hope I get some cash to get all the missing DLCs; since modding with only half of the ressources available is not fun - if everything works out, I will do an full update in january or february 2024.
asmallauthor1996 8 Dec, 2023 @ 2:39am 
I was able to find a "fix" to the bug that @strategicone encountered, something I've experienced on my end as well. It's likely a temporary fix and definitely interferes with the Dune-based Origin. But I deleted a series of Folder found in the mod's "Common" Folders. The decisions, on_actions, pop_categories, game_rules, events, technology, strategic_resources, pop_jobs, edicts, deposits, buildings, and armies folders were removed and managed to create a stable game. This is likely a temporary solution, but it MAY be able to allow continue using your mod. A must-have for all of my playthroughs, even if I'm worried people are harassing you for updates and the like.
El Chupacabra  [author] 22 Nov, 2023 @ 12:20am 
yep, thanks, that great for not loosing track!
I always appreciate user feedback :)
strategicone 21 Nov, 2023 @ 5:27pm 
its ok take your time just wanted to put this on your radar
El Chupacabra  [author] 21 Nov, 2023 @ 1:19pm 
sadly I hadn't any time to update this mod for long time. Last stable version was with Stellaris 3.6.1.

These problems will come from the old version this mod is based off. Sadly Pdox change so many thing with each patch, that larger mods never be compatible without various fixes... This is also the cause why I don't update... to much work to rewrite the mod each few months :(

Still: I have not forgotten my Stellaris Mods. I WILL update them, one time. But I can't state any date for it. it's done when it's done. Hope Pdox stop with reinvent Stellaris each years lol^^