Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But not sell an unstable Beta, add massive amount of (partly also broken) content (while the game is still broken) and THEN just go to the next game.
but yeah, Pdox is corrupted, they will not change. And, anyway, I'm just a guy, no need to listen to me :D
For me, Stellaris feels now like EU4.
Milking dead before abandonment.
EU4 was, imho, a great game, but got also fucked up by bad patches and broken DLCs which never got fixed. iirc eg the whole american natives still get an hillarious amount of development so they are as strong as european major powers. Historical play? not possible.
And then, Paradox just let EU4 die and walk forth to EU5.
No we will never get an fixed version of EU4... as a modder I have to ask myself: Why make mods for a broken game that never get fixed?
Yes, it seems you are totally right. Thats horrible. Why remove features from the game?!?
Paradox became such a garbage company since the release of Stellaris :(
I'm very close to just give up. To update my mod to 4.0 it seems I have to rewrite whole sections of perfectly fine code because Paradox just make them unusable for no reason.
There are many thing I just dont get working anymore, as e.g. individual clothes for individual jobs (one of the features of the Ascellians species portraits).
Same with several other things. It's just frustrating, especially while there is no complete or actual documentation what they removed/changed and how you can replace it.
I will try to update my mod/fix stuff the next 3 days, but If I dont have any sucess, I sadly have to retire. Especially since I do not play Stellaris anymore (to many DLC and patches....) and the massive amount of work I have due 4.0 is not reasonable for myself anymore.
Feels like Pdox destroyed my mod for no reason after nearly 10 years -.-
I dont remeber which city where from where.
But I've listed all Mods I use stuff from here:
https://www.vmods.org/2017/01/20/stellaris-v-mods-species/#FEAT
You can just check which of them the citytype is from.
Hope that helps?
Could you please have a look at it and pinpoint which cityscapes are made by other authors, so I can either give them credit or remove them if they wish so? Thanks in advance!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3482224503
it's a bug on paradox' side.
If ruler names are defined inside the namelists, the game always does use them and ignore the normal character names.
here you find the reported bug:
https://forum.paradoxplaza.com/forum/threads/stellaris-fixed-every-leader-of-imperial-authority-countries-uses-regnal-names-unlike-previous-versions-3-10-0-462c.1611396/
sorry, cannot do anything about :(
I really appreciate this <3
about the namelist: thanks for report.
The hivemind itself /empire leader should always be "Swarm Queen" that is intended, but not the normal leaders/drones.
It worked as intended long ago; just checked the file and it seems alright... but I have to check in game. There where lot of changes to the structure of the namelists leaders in general since I wrote that one. Probably some old code is causing this problem.
I fixed some bugs from the last years, mostly just old (unused) code or small issues with soundeffects that where still left over from V-Mods Species 1.0 (or so). But also one big bug; the slaver origin of house minos didn't worked after the last few updates. Thats fixed now.
I also added some new content: 2 new namelists: for VMS Corporation (international human name mix & planet/shipnames based on military, crusades and military saints) and House Minos (name mix between (pseudo) greek and (pseudo) slavic and (pseudo) greek names for world and ships and so on).
The female Empire of Tsun portraits wers now (mostly) makeup. I want to replace the (vanilla) human legacy hair with some hair from SE - Human -Hair (because the vanilla hair is ugly and the few additions I made long ago are even worse), but I have to wait at least some weeks if I have the mod creators permission...
these are "just" an updated version of this race by it's original creator (and they look damn great).
It should be easy to integrate them, but since I do not play Stellaris that much, I'm totally fine with the "old" version. The updated version is really nice, but for me it's still not worth to put effort in this; at least not at the moment. And I need (or would like) to ask the creator for a permission to use the update art first.
I just started with Stellaris again - I will not be finish the update before this weekend, but I will be ready at least during the next week :)
Thanks a lot, that means lot for me. It should be possible for me to update between 10th and 16th June; all real life stuff should be done till the 10th.
Though I am curious if you’ve ever considered merging the Project: Xenotype mod’s version of the Ascellian species into your mod. Especially since you already have an Ascellian species worked into the “Matriarchal” category.
BUT the last update I made was back in january. Since then, Stellaris got several patches. I pretty sure - if it is this mod - that it's just no longer compatible. I would have to check my files, but will probably not get back to Stellaris Modding before June/July.
The mod is may not compatible with it.
The mod works now with the current version and have also some new features!
Changelog is sadly too long to post here, but I've uploaded it to my website: https://www.vmods.org/2024/01/11/v-mods-species-changelog/
so, I will play some rounds to check out all the new stuff and features and then update my mods during january or at least february :)
yeah, Dune was a "must include", I grew up with the 2000s Mini series and games... Still think, the six 2000s Dune movies are the best of all Dune stuff out here :)
It's more that I'm sorry for not update for so long. But limited time (too many updates by Pdox) and limited cash (I want all DLCs too use their mechanics as well if needed, damn my pedantism) makes it hard for me to stay up to date. But as I told, maybe January :)
(because I again want to play Stellaris too^^)
Except some bugs... especially with the more complex species like Pandora & Dune.
I'm looking foward to christmas and hope I get some cash to get all the missing DLCs; since modding with only half of the ressources available is not fun - if everything works out, I will do an full update in january or february 2024.
I always appreciate user feedback :)
These problems will come from the old version this mod is based off. Sadly Pdox change so many thing with each patch, that larger mods never be compatible without various fixes... This is also the cause why I don't update... to much work to rewrite the mod each few months :(
Still: I have not forgotten my Stellaris Mods. I WILL update them, one time. But I can't state any date for it. it's done when it's done. Hope Pdox stop with reinvent Stellaris each years lol^^