Stellaris

Stellaris

TFW's Fallen Empires Buff
27 Comments
Spirit 14 Feb, 2019 @ 2:26am 
(rewrite the comment) all fallen empires are weaponless
That Feel When  [author] 4 Jan, 2019 @ 10:36am 
Pls don't use it until the main mod is ready.
That Feel When  [author] 27 Jun, 2018 @ 8:48am 
Updated. Not so many changes.
That Feel When  [author] 24 May, 2018 @ 5:58am 
@dukeforever maybe. Still can't force myself to work.
Smoking_GNU 20 Mar, 2018 @ 4:17am 
Thanks. In the middle of a game now, so don't want to start over.
That Feel When  [author] 20 Mar, 2018 @ 4:10am 
@Smoking_GNU If you load an old savegame, FE ships will remain with old designes until a script will spawn the new ones (due to combat losses or something else) - these new created ships will have updated designes from this mod.
Smoking_GNU 20 Mar, 2018 @ 12:16am 
Is this savegame compatable?
That Feel When  [author] 5 Oct, 2017 @ 5:53am 
A quick fix for gifted ship designes.
That Feel When  [author] 30 Sep, 2017 @ 10:09pm 
Updated for 1.8.1
Ship designes for Fallen Machine Empires were added, +some minor changes with PD and weapons.
Spirit 28 Sep, 2017 @ 7:52am 
work fine with 1.8
SpecTRe 25 Sep, 2017 @ 1:18am 
1.8?
That Feel When  [author] 11 Aug, 2017 @ 11:19pm 
Mod is checked and updated to 1.6.*
That Feel When  [author] 7 Aug, 2017 @ 4:18pm 
@TheRenegade oh yes, will update it one of these days.
TheRenegade 7 Aug, 2017 @ 12:25pm 
Is this still needed for anything? If so, can we expect an update any time soon from 1.4?
That Feel When  [author] 14 Mar, 2017 @ 2:13am 
@Spirit I think it's not. If you will enable this mod in your old savegame - only new created Fallen ships should be with updated designes. And then - disabling this mod will cause missing ship parts in your savegames.
Spirit 10 Mar, 2017 @ 7:21am 
savegame compatible ?
That Feel When  [author] 28 Jan, 2017 @ 8:29am 
@brucethemoose crises will be buffed too with special addon, I'm making new weapons for them now (very slowly though). :steammocking:
brucethemoose 28 Jan, 2017 @ 4:30am 
@That Feel When

Coincidentally, it does screw with the balance of the crisis events now. In my previous game, the unbidden spawned next to a more distant FE, and they got annihilated too (whereas in vanilla its more of an actual crisis).

I know you're working on that though, good luck!
That Feel When  [author] 28 Jan, 2017 @ 12:30am 
@[Order] Ragnok @brucethemoose I have't tested them yet by myself in a battle, so it's cool that you love it! Thanks for this feedbacks :steamhappy:
brucethemoose 27 Jan, 2017 @ 9:45pm 
Love this! It makes FEs actually feel godlike.


Was just plodding along in a federation with 1/3 of the galaxy, when a neighboring FE awakened and declared war.


No problem, I thought... Then they show up with a 350k fleet and utterly annihilated our entire federation force AND a citadel flower. I lure them into the Drake system, and they annihilate it too...

[VI] Ragnok Ulfbhert 29 Dec, 2016 @ 8:53am 
epic work man. i installed this and jumped back in my saves to the 1st engadegment with the FE I pissed off for needing the holy world and it completly changed the out come. from a near win for me (about40% of my 1st fleet lived) to a crushing defeat that ate my 3 fleets to naught lol.(But warp drive did split them up at engagement times and 1 was getting there as the other died:steammocking:) Fear the Fallen :steamhappy:
InsanePrimate 18 Dec, 2016 @ 2:39am 
cool :D
That Feel When  [author] 18 Dec, 2016 @ 2:27am 
@InsanePrimate yeah, I will start to make this addons as soon as I finish my mini-crisis event (have some troubles there). Unbiddens will be upgraded first.
InsanePrimate 18 Dec, 2016 @ 12:17am 
i really think the scurge, ai rebellion and the unbidden need a buff like this otherwise they are not a real crisis in the endgame O_o
That Feel When  [author] 5 Dec, 2016 @ 7:41pm 
@Zeratul Vergil done!
@Scrambles this won't be so hard :D (actually it will)
Scrambles 5 Dec, 2016 @ 10:31am 
haha oh god, i'm not sure if I want this... I was kind of enjoying out-teching them later in the game!
Zeratul Vergil 5 Dec, 2016 @ 10:23am 
you need to add description

what does this do?