Stellaris

Stellaris

Stellaris Tycoon Redux [2.1]
224 Comments
BHL.Kriminel 27 Oct, 2020 @ 9:45am 
Noo i'm a lovers of this moddd :cta_emo7:
Bartley 26 Oct, 2020 @ 2:11pm 
Based and 2.1 pilled.

Tilehaters get out.
BHL.Kriminel 9 Apr, 2020 @ 4:41pm 
YO MAN ! DO YOU WILL UPDATE ?
真的顶不住了 28 Sep, 2019 @ 4:32am 
update please:Lump:
SeGAD 18 May, 2019 @ 10:55am 
update please 2.2.7
Galaxar7 8 Dec, 2018 @ 5:27am 
update please to 2.2.1 ver
Faustian Device 20 Oct, 2018 @ 2:50pm 
I've never even seen a tier 1 Industrial Complex before, lmao.
Stoic⁧⁧Sirius  [author] 20 Oct, 2018 @ 12:14pm 
Yikes, that's a lot. Go ahead and try without CGM and see if you can still get such a great amount of minerals per month.
Stoic⁧⁧Sirius  [author] 8 Oct, 2018 @ 11:46am 
If I figure out the changes with the buildings; yes.
Titus Brutus Avituis 8 Oct, 2018 @ 10:39am 
will this mod go to Patch 2.2 Le Guin ?
Stoic⁧⁧Sirius  [author] 26 Aug, 2018 @ 5:05am 
Just updated and launched the game. Nothing that requires an update so far... and mazrados, sorry for not replying, but I don't think there's anything I can do. Looking at the atmosphere plant, there should be no problems.

It's not in the list if you're trying to build it on a habitat, ringworld, or on a gaia world, and it's greyed out if you're trying to build it anywhere else without the necessary resources.
76561198037870106 26 Aug, 2018 @ 4:26am 
hey gamer please update
mazrados 2 Jul, 2018 @ 8:20pm 
There are 2 issues:

1. If planet is in sector I can't give strategic resources to this sector and building does not work.
2. I'm not sure if thiere is effect of this building. Not sure if habitability may be more then 100% (make people happier).
mazrados 2 Jul, 2018 @ 7:41pm 
Just discovered it. Building is not shown in list if there are resources missing. Not showing as unavailable, does not show at all. Just received second required resoruce and it showed up in the list.
mazrados 2 Jul, 2018 @ 4:23pm 
Maybe it's because enabled mod during existing game. I'll see in next game if it's visible.
I don't have access to second resource. And, at this point it's not big deal. I will build ringworld for them soon :)
Stoic⁧⁧Sirius  [author] 2 Jul, 2018 @ 3:16pm 
Should be greyed out... Try getting the resource and see if it's now there
mazrados 2 Jul, 2018 @ 3:01pm 
Just noticed that I have only 1 of 2 resources. I guess that's the reason that I don't have this building on the list. Or it should be but greyd out as not available?
Stoic⁧⁧Sirius  [author] 2 Jul, 2018 @ 2:48pm 
You need terraforming resources, do you have them?
mazrados 2 Jul, 2018 @ 2:34pm 
Just researched atmospheric restoration plant but can't build it anywhere. I have required resources too. Is it not accessible for machine empier? I would like to build it on one planet of fungoids I conquered. They colonised barely colonizable planet and are very unhappy.
mazrados 2 Jul, 2018 @ 10:40am 
Thanks for answer. I give it a try :)
Stoic⁧⁧Sirius  [author] 2 Jul, 2018 @ 10:38am 
It's a Starbase module, and requires the Sophisticated Mineral Processing tech.
mazrados 2 Jul, 2018 @ 10:35am 
What is requirement for that? Some tech is needed? Or maybe it works for new game only? I have no silo available, even regular one.

Oh and one thing, is it star base module or planetary building? I'm looking for planetary silo mod.
Stoic⁧⁧Sirius  [author] 2 Jul, 2018 @ 10:30am 
The three new mineral silos are now an additional Resource silo that you can build alongside your regular Resource silo. It also has double the storage capacity of the regular silo
mazrados 2 Jul, 2018 @ 10:14am 
Is there mineral silo from original mod? Tech requirements for that?
ExNihil 23 May, 2018 @ 9:06am 
Please send us your updated files so can update you cgm api
Stoic⁧⁧Sirius  [author] 23 May, 2018 @ 6:15am 
Mod Updated!
Updated supported version to 2.1.* and added an FCD building for Aldar Crystals
ExNihil 6 May, 2018 @ 1:15pm 
Hi guys, I'd like to invite you to the Stellaris Modding Den - our discord server. I'd also like to make an API for this mod to work in synergy with CGM: Buildings (check out my workshop to find it if you don't know it). Here is the invite: https://discord.gg/hp6NPD
Stoic⁧⁧Sirius  [author] 6 May, 2018 @ 11:17am 
Mod Updated!
Fixed and updated PDF stuff, added some building variants for Machine Empires, and other small but significant fixes.
Stoic⁧⁧Sirius  [author] 30 Apr, 2018 @ 5:01am 
Played through the new 2.0 version to familiarize myself with the fancy new things added/changed by the update.

Expect this mod to receive a major update within the week.
Stoic⁧⁧Sirius  [author] 5 Apr, 2018 @ 2:32pm 
Mod updated!
There is now a second resource silo you can build after researching a certain technology. Mineral Silos are removed. I'll work on defense buildings sometime later
Katzensuppe 24 Mar, 2018 @ 1:07pm 
I agree, make them starbase only, its nice to have them as "addition" for mining/industrial worlds but I think they fit better on the starbases.

Also, I checked in yesterday into the game again to find some "mod issues" and I think the defense buildings need to be reworked and should provide troops like the vanilla ones. I'm not sure if we need the bunkers anymore since we have forts and fortresses... they could (maybe) be added as starting tech and "could" be upgraded into the later vanilla tiers. Just an idea I came up over night~
Chastity the Celibate 24 Mar, 2018 @ 11:35am 
Starbase only
Stoic⁧⁧Sirius  [author] 24 Mar, 2018 @ 6:21am 
What do you think, should I bring back the 1-3 silos, or make my advanced ones starbase only?
Stoic⁧⁧Sirius  [author] 24 Mar, 2018 @ 6:20am 
Mineral silos were removed from the game, and they are now a starbase building. Food storage is a policy.
Katzensuppe 23 Mar, 2018 @ 7:25pm 
So far I only the Silos (vanilla, and I think food ones too) are out of the game, which makes it a bit odd to build the advanced ones but the rest so far seems fine.
Stoic⁧⁧Sirius  [author] 19 Mar, 2018 @ 9:15am 
What do you mean it disables several buildings? Are you sure it's my mod? If yes, then what are the buildings that get disabled? And what's wrong with PDF?
Retheri 19 Mar, 2018 @ 3:08am 
No it does require an update. It disable several vanilla buildings and the whole PDF thing need a rewrite. I hope there could be an official update, but if the author don't reply I'll try to do my own.
GrimmSlayer007 4 Mar, 2018 @ 5:20pm 
Ok
Timrath 4 Mar, 2018 @ 3:20pm 
It doesn't require an update. You can edit the version number in the *.mod file yourself, if you don't want the red exclamation marks to appear in the launcher.
GrimmSlayer007 4 Mar, 2018 @ 3:02pm 
So this isnt getting an update?
Stoic⁧⁧Sirius  [author] 28 Feb, 2018 @ 4:29am 
Splendid!
Timrath 27 Feb, 2018 @ 6:55pm 
I tested it, and it does seem to work with 2.0. The techs are researchable, the buildings are buildable, and they have the correct stats and effects.
Stoic⁧⁧Sirius  [author] 25 Feb, 2018 @ 2:33am 
I have no idea, man. It doesn't modify any vanilla files, so it won't mess with your game, but there might be some things that are broken. However, you can simply remove the mod for the while without anything happening and report the bug.
Timrath 24 Feb, 2018 @ 6:22pm 
Am I right in assuming that the mod still works with 2.0, and therefore doesn't need to be updated?
Stoic⁧⁧Sirius  [author] 24 Feb, 2018 @ 3:25pm 
Also where are my glasses, I can't find my glasses smh what even
Stoic⁧⁧Sirius  [author] 24 Feb, 2018 @ 3:25pm 
Yes
GrimmSlayer007 24 Feb, 2018 @ 3:25pm 
Will it be updated in the future?
Stoic⁧⁧Sirius  [author] 24 Feb, 2018 @ 3:24pm 
No
GrimmSlayer007 24 Feb, 2018 @ 3:10pm 
Update to 2.0?
Faustian Device 23 Jan, 2018 @ 10:13am 
n toast