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Tilehaters get out.
It's not in the list if you're trying to build it on a habitat, ringworld, or on a gaia world, and it's greyed out if you're trying to build it anywhere else without the necessary resources.
1. If planet is in sector I can't give strategic resources to this sector and building does not work.
2. I'm not sure if thiere is effect of this building. Not sure if habitability may be more then 100% (make people happier).
I don't have access to second resource. And, at this point it's not big deal. I will build ringworld for them soon :)
Oh and one thing, is it star base module or planetary building? I'm looking for planetary silo mod.
Updated supported version to 2.1.* and added an FCD building for Aldar Crystals
Fixed and updated PDF stuff, added some building variants for Machine Empires, and other small but significant fixes.
Expect this mod to receive a major update within the week.
There is now a second resource silo you can build after researching a certain technology. Mineral Silos are removed. I'll work on defense buildings sometime later
Also, I checked in yesterday into the game again to find some "mod issues" and I think the defense buildings need to be reworked and should provide troops like the vanilla ones. I'm not sure if we need the bunkers anymore since we have forts and fortresses... they could (maybe) be added as starting tech and "could" be upgraded into the later vanilla tiers. Just an idea I came up over night~