Garry's Mod

Garry's Mod

Zombiesurvival_seclusionwoods
26 Comments
WhatIsAUsername? 2 Feb @ 10:07am 
Nostalgia just hit me in the face
beetlejuicehero 18 Oct, 2023 @ 1:07pm 
can you make a seclusionwoods thats naved and not have zombies spawn cause i have two add-ons that can add zombies to the map, one does the same as the seclusion_x but i can turn on/off the zombies and controll what swapns (add-on "Zinv") next one is like COD Zombies but Garry's Mod Version also it's also the reason of nav mesh (add_on "PlayerModel Zombies | "Beauty of Annihilation"")
Pretbek  [author] 1 Nov, 2022 @ 11:42am 
@The Observer (real), Thanks for your comment. I'm glad to hear you enjoyed playing this map!
Szpieg2000 1 Nov, 2022 @ 7:51am 
ngl i feel like the map has even changed a bit even though it wasn't updated for 6 years, probably just my memory being bad as always :torielsad:
Szpieg2000 1 Nov, 2022 @ 7:49am 
This is actually one of my Garry's mod maps, I remember playing it with my friend like 5 years ago and having a blast on it, the atmosphere of it is just amazing, I hope this gets more views, even thought the creator most likely isn't making maps anymore I really hope they're proud of this.
Patriote 28 Apr, 2020 @ 5:03pm 
woah
Gen. Alexander 15 Jun, 2018 @ 10:47pm 
@ROWDYGAMER5 Next map!??!? 100%Atmosphere? No jumpscares? That's like a plane with no bombs or ammo!! It can fly over head and scare the shit out of the troops but it cant destroy those troops without it's bombs and gun ammo!
imphonic 29 May, 2018 @ 1:10pm 
Green commented:
this one when i subscribe to it i can't find it (in the folders) what is the name of it?

It should be in the Zombie Survival tab of the map load screen, titled zombiesurvival_seclusionwoods
imphonic 29 May, 2018 @ 12:39pm 
This is perfect as a base for my next horror map save in the Horror series - 100% atmosphere, 0% enemies and jumpscares!
NDMO 14 Dec, 2017 @ 3:35pm 
Good looking map! Good for posing, but even better that it has nodes!
Big Bober 24 Jun, 2017 @ 2:41pm 
Missing texture ! :(
Pancake666 13 May, 2017 @ 2:12pm 
i dont like it when zombies spawn when they try to kill you its like a jumpscare...well for me it is
=3
SaveThePandas43 8 Mar, 2017 @ 4:36pm 
you just spawn the zombies and the rebals but its a fine map
Green 28 Jan, 2017 @ 10:39am 
this one when i subscribe to it i can't find it (in the folders) what is the name of it?
Mystic the tacogen 11 Jan, 2017 @ 4:17pm 
this looks cool only on the pics gonna play it and give you my rating and how to work on it and improved it okay
necromage 12 Dec, 2016 @ 11:35am 
nvm learned there was a second map
Pretbek  [author] 12 Dec, 2016 @ 11:35am 
@Somalian Butt-Pirate , this version does not have zombies. If you want zombies check out the description above.
necromage 12 Dec, 2016 @ 11:32am 
do you have to spawn zombies yourself?
TKMaida 10 Dec, 2016 @ 6:05am 
@Pretbek Ah, I'll try that thanks!
Pretbek  [author] 10 Dec, 2016 @ 2:44am 
@[IPH]TKMaida113 , This usually happens when the versions are different or simply because someone did not download the map. Try unsubscribing from the map and perhaps uninstalling gmod if possible. Re-subscribe and the version shouldbe compatible again.
TKMaida 9 Dec, 2016 @ 8:26pm 
So, my friend can't join my server when I'm on this map, it gets him a missing map error. He has the appropriate multiplayer download settings and has the map itself, but it just won't work. Any suggestions?
Astro Pontelious 8 Dec, 2016 @ 1:02pm 
A very nice map indeed. The forested landscape is a unique idea and I love the underground section of the military base. All of the settlements are nicely spaced out and include props for zombies to use as weapons.

One major problem I see however is the nodegraph which seems to be vastly incomplete. Because of this the zombies have trouble navigating towards players, reducing the threat level of the enemy considerably.
Ceranoe 8 Dec, 2016 @ 4:46am 
good shit pretbek like always :)
kreK 6 Dec, 2016 @ 5:54am 
Map is nice! fix fps please...)
Bizz 5 Dec, 2016 @ 12:30pm 
Nice! I was looking forward to a new map from you, anyways, I agree with LG, but I think the toxic liquid would look a bit better with some blend textures outlining the edge of it.

Also, sorry to be nit picky, but would it be too much to ask to blend form grass to to a different texture for parts of the ground that are underwater? I don't think grass grows underwater like that...
Lg 5 Dec, 2016 @ 12:18pm 
Realy Nice Work, cool design for a big map. The only thing that i don't like i think about the displacement of toxic liquid :). i like the lighting becose it's night but you can see propetly.