XCOM 2
MGS Attention Sound
40 Comments
darth_melek 31 Dec, 2020 @ 3:48pm 
I mean. This is a legacy mod so it's already seperate. I wish there was a wotc version/
☦Agent 48☦ 31 Dec, 2020 @ 2:58pm 
instead of making it WOTC can you make it a seperate mod for them? i dont want to buy it im dirt poor with internet money
Kordath Invictus 29 Jul, 2020 @ 1:59pm 
that is when it becomes wotc compatible
Kordath Invictus 29 Jul, 2020 @ 1:58pm 
i play this game on parsec with a buddy,
i am adding this without telling him
cant wait for him to laugh himself to death
Vuka 9 Aug, 2019 @ 11:35am 
I really like this mod, could you please port it to wotc?
Artano 21 Dec, 2018 @ 4:55pm 
is too hard make this mod work over wotc?
D27 8 Oct, 2018 @ 8:51am 
fix this shizzzzzzzzz now :)
Cato 9 Aug, 2018 @ 12:17pm 
I would love this to make a return one day.
darth_melek 9 Apr, 2018 @ 4:05am 
WIsh this was updated for WOTC I really loved this mod.
Kirraw 2 Sep, 2017 @ 6:23pm 
@Hazarddex the XCOM EU/EW Pod Reveal Stings have not yet been updated, so no.
GrimAtrament 1 Sep, 2017 @ 5:52pm 
does it wprk for WOTC?
NNNNNNaniTheFK 1 Aug, 2017 @ 2:44am 
10/10
Truegear 2 Jul, 2017 @ 11:00am 
@Yolo Swaginson
Have you tried installing the required mod?
Have you tried installing the mod?
Have you tried?
La Criatura Espada 1 Jul, 2017 @ 9:57pm 
It dont work...
wolff_laarcen 28 Jun, 2017 @ 9:39am 
Activations make me smile a bit now. Thanks for making this mod.
SNAPCRACK 8 May, 2017 @ 8:15pm 
I lol'd, gj.
B.Spell 23 Apr, 2017 @ 5:24am 
Thats Halarious:steamhappy:
Juravis 20 Mar, 2017 @ 9:14pm 
It would be nice if you could keep the MGS sound only when caught out of concealment so I could still use your Piano EW sting for when i'm just regularly found out without being concealed.
Kaldin 25 Jan, 2017 @ 8:11pm 
@Shacks: It's loud enough for me, actually louder than the vanilla pod-reveal sound. (using that and both from robojumper's mods)
Shacks 25 Jan, 2017 @ 7:52pm 
Please turn up the sound some.
SecretlyCanon 13 Jan, 2017 @ 11:21pm 
it could be a little louder, maybe
SecretlyCanon 13 Jan, 2017 @ 11:20pm 
Oh god finally, I've been waiting for something like this!
I would have done it myself, but I have no idea how to mod
Mabs 11 Dec, 2016 @ 9:08am 
You're right. I didn't know I needed this until after the video.
Postmaster 8 Dec, 2016 @ 4:27pm 
Also, just want to say nice job with all the audio mods. Keep up the good work.
Narelda 7 Dec, 2016 @ 5:51pm 
Was just thinking this would be a cool mod! Surprised it wasn't done before actually.
Postmaster 7 Dec, 2016 @ 4:36pm 
Kept me waiting huh?
Rifle Man 7 Dec, 2016 @ 4:58am 
What is MGS stand for? Let the Council guy tell you. https://www.youtube.com/watch?v=JpQ_2yPUmrE
DeathStalker Synchro 6 Dec, 2016 @ 12:54pm 
"Watch the video"
Okay. *starts video* I wonder what MGS stands for? *squad gets detected* Lmao. Perfect!
Rifle Man 6 Dec, 2016 @ 8:20am 
It works! Thank you for your reply!
robojumper  [author] 6 Dec, 2016 @ 6:24am 
@Forest_noir
Go to the other mod's ini file and change "group_all-" to "group_all"
Rifle Man 6 Dec, 2016 @ 6:02am 
Awesome, its time to build a Snake Squad. BTW, how could I mix MGS ! and XCOM1 piano sound. I get both mod, but it only play MGS !.
ORANGE_AGENT™ 6 Dec, 2016 @ 5:35am 
Great idea! ;) Too bad I'm using "All Pods Active". The sound becomes quite annoying really fast.
VenomFox 5 Dec, 2016 @ 8:14pm 
And "Whose footprints are these?"
Kexx 5 Dec, 2016 @ 8:03pm 
This is perhaps the most beautiful mod in the entire workshop.
Dreyfus0414 5 Dec, 2016 @ 4:58pm 
Thanks
pintocat 5 Dec, 2016 @ 4:45pm 
Just need the advent's voice cue on combat begin to be "Huh? What was that noise?" :D https://www.youtube.com/watch?v=JjPpX1g1juo
robojumper  [author] 5 Dec, 2016 @ 2:43pm 
@Papers Please Guy
here
Dreyfus0414 5 Dec, 2016 @ 2:22pm 
Wait, there's a vahlen voiceover mod? Whats it called?
Dreyfus0414 5 Dec, 2016 @ 2:22pm 
Yuuus
Willy "Big John" Helldiver 5 Dec, 2016 @ 2:07pm 
First the Vahlen voiceover. now this?