Stellaris

Stellaris

Pirate, Fallen Empire, Ancient, AI, Swarm, and Invader Ship Types
40 Comments
idkynot 7 Jun @ 11:29pm 
any possibility of 3.14?(maybe with NSC if possible)
MS-06S ZAKU II 25 Oct, 2021 @ 8:17pm 
this would need some serious work, I had to stop using ancient ship types because the recent habitat upgrade system completely breaks the graphics and makes them look black and textureless
Latex Santa 22 Sep, 2021 @ 8:10am 
It would be absolutely BOSS AF if someone, ANYONE, could update this mod.
Many thanks in advance.
Bomb boy 17 Feb, 2019 @ 1:59pm 
2.2 please
StonerJesusWthaBeard 13 Jan, 2019 @ 7:16pm 
2.2.... ?
𒀭 Enki 𒀭 11 Nov, 2018 @ 2:54pm 
Update crazy shoes
paulo 15 May, 2018 @ 11:24am 
Please, update this mod for the 2.0.5.
Demonocolips 22 Mar, 2018 @ 6:21pm 
this still works in 2.0 for some reason yes the stations arent right and there isnt the largest ship types but it does work.
bigbrockway 14 Mar, 2018 @ 9:44am 
2.0??
VS-lockon 6 Mar, 2018 @ 10:02am 
2.0
Oss|Suncrusher 7 Jan, 2018 @ 6:35pm 
Great mod! Does this still work with 1.9 and above?
Amerikaner 5 Jan, 2018 @ 7:41pm 
@✠ Captain Comrade delete the mod of your workshop folder
Captain Comrade 2 Dec, 2017 @ 7:59pm 
I somehow had all these put into my game despite never subscribing to it. Help? They wont leave, I even reinstalled.
Thadom570 19 Oct, 2017 @ 8:52pm 
Update ffor 1.8.2 please.
teluch 11 Jun, 2017 @ 11:51am 
@ijoined4stellaris: Mayby ask guys from NSC mod? They made a lot of new models, mayby they will help?
kandoruus  [author] 8 Jun, 2017 @ 8:39pm 
@Spinosaurus Aegyptiacus
Sorry, I don't know how to do that right now. I will look into learning how when I have more time, but I am swamped for the foreseeable future. If anyone knows how to fix it you can post here or message me and I will implement the fix.
T'erissk 8 Jun, 2017 @ 3:08am 
Can you update the Ancient ships, so they can use XL weapons, without mammalian bows, being plastered on the front please?
Lucy Liberty ♡ 24 May, 2017 @ 1:27pm 
@Vezoth It's likely a coding error. I've had this happen several times with the original mods so it's probably because the mod was revived from a Game Version 1.2 state, so the game doesn't recognize that the XL mount hasn't been scripted to properly show up.
@Little Wasp Again, it's probably a coding bug consisting of the reasons above, except the models were confused during the transfer.
@vamware Probably a glitch with the mod internals. Files may have corrupted during the Revival process. If i could get access to the coding of the mod, i could probably poke around long enough to find out what's wrong.
Vez 24 May, 2017 @ 12:44am 
I don't know whether this has been fixed or not. But it seems the X weapon slots are incompatible with the battleship designs on the ancient ships (probably the other ships too).
Basically what happens is that if I try to add a X weapon slot to any battleship then a mamallian ship part will merge with the battleship. Just wanted to let you know.
Little Wasp 18 May, 2017 @ 4:20am 
It was probably an issue with the original mod, but the pirate destroyer hull is that of the Nomad destroyer, rather than the priate frigate (which is analogous to a destroyer, despite the name). Additionally, the nomad destroyer design is already used for the pirate science ship. Plus, the turrets can be seen clipping in the centre of the ship.
Shiv_McShankston 11 May, 2017 @ 4:11pm 
but my playthrough started before 1.6
Shiv_McShankston 11 May, 2017 @ 4:10pm 
@vamware working for me. the only thing that messed up is the rooms the species are standing in with the new update
kandoruus  [author] 9 May, 2017 @ 7:09pm 
@vamware I don't know why you are having this issue, this mod has been updated for 1.6.* and should not be showing up as out of date.
Alex 9 May, 2017 @ 6:12pm 
So no event overrides of the other mods? Sweet.
vamware 9 May, 2017 @ 6:09pm 
Pirate, Fallen Empire, Ancient, AI, Swarm, and Invader Ship Types is not compatible with adams 1.6 it gave me a red triangle and non of the traits and edict mods work
kandoruus  [author] 9 May, 2017 @ 1:45pm 
@vamware what is not compatible?
vamware 9 May, 2017 @ 9:12am 
apperintly it is not compatibal
kandoruus  [author] 8 May, 2017 @ 10:07pm 
@Drunken_Stag I took them out because I didn't like playing with them, but after I am done with finals and have some spare time I'll try to upload another mod that includes those features too.
Shiv_McShankston 7 May, 2017 @ 4:18pm 
any chance species and buildings coming back?
Deep 17 Apr, 2017 @ 2:26am 
@ijoined4stellaris
thanks a lot, it`s just what I search!
Imperatoria Custodum 14 Apr, 2017 @ 2:36pm 
@Meme Mortician read the description it says 'The playable races and government forms REMOVED' so, there's no races, just the ships...
Potatosock 14 Apr, 2017 @ 7:43am 
Shit don't work. Not seeing the races appear in the species panel.
Crusader Vanguard 19 Mar, 2017 @ 8:58am 
@Hybrode - NSC has it's now version of the Extra Playable Races. You don't need any compatibility, it's already built into NSC.
LialahCrowley 6 Feb, 2017 @ 12:14am 
@The_one_Wolf from what I saw in the files no. But it sounds like , frome what I have seen in the NSC discord server they are planning compatability patches.
Hybrode 27 Jan, 2017 @ 7:12pm 
Compatable with new ship classes mod?
OverlandObject 25 Jan, 2017 @ 7:08pm 
Can you add the FE ships as a different category? I dont like Xenophobe FE ships be green. Its kinda weird
BHL.Kriminel 18 Jan, 2017 @ 5:10am 
Thanks for update !
iamzid 28 Dec, 2016 @ 7:51pm 
ah, just what i was looking for. here's to hoping that it works as advertised.
kandoruus  [author] 6 Dec, 2016 @ 7:20am 
!
Laggfestttt 6 Dec, 2016 @ 1:05am 
?