Kenshi
Skeleton Upgrade Modules
13 Comments
Skvatman 3 Feb, 2021 @ 1:39am 
I REALLY like the idea... But hate the fact that they are too powerfull. Would be awesome, with SMALL upgrades, so it dosnt break the game,
Listerx 6 Aug, 2018 @ 2:22pm 
Hi, last update prevents modules to be added to the belt slot. Skeletons already wearing them are fine and I think the bonuses are still applied, just cannot add to any new Skeleton recruits.

It would also be great if you added a Ranged Combat Upgrade Module [crossbow/turret/perception/aim]

Thank you for the awesome mod.:steamhappy:
Fitrandiddle 2 Apr, 2018 @ 1:34am 
Is there some way to make the model invisible, or just use no model, rather than try to find an unobtrusive model?
I mean, it is just a chip, right?
Otherwise, nice mod.
Cypher 2 Mar, 2018 @ 10:53pm 
Broken
Doom Soldier 18 Nov, 2017 @ 1:07pm 
any ideas?
Doom Soldier 18 Nov, 2017 @ 1:06pm 
Bought a combat one for 20k and it says i can't wear it then i ignore the warning and i still can't wear it
Mr. Bear 2 May, 2017 @ 2:31am 
I'm using the armed combat module and i have a question: If i have a piece of equipment that adds a penalty to Combat Speed, will it override the bonus x3.00 bonus given by the module?

Thanks
Nanogiraffe  [author] 6 Jan, 2017 @ 1:33pm 
I played around with a few different models. I'll try a couple of others so it's not so visible
Cachucha 6 Jan, 2017 @ 10:41am 
Can you make it does not appear as shackles?
Nanogiraffe  [author] 12 Dec, 2016 @ 2:43pm 
@jen cheers!
Jens LN 12 Dec, 2016 @ 1:49pm 
Ìt's a good idea though, it fits the style of the game. :)
Nanogiraffe  [author] 7 Dec, 2016 @ 3:58pm 
Thanks tommy! Got bored of writing dialogue haha
Tommygun 7 Dec, 2016 @ 3:54pm 
Unique idea.

Skeletons: Now with Nanogiraffe Inside®