Sid Meier's Civilization V

Sid Meier's Civilization V

MC's Seleucids
56 Comments
Dino 21 Jul, 2021 @ 9:45pm 
Everything works. This is an interesting civilization because it gets food and happiness from the Barracks line, incentivizing construction of those buildings. The UA is a smaller version of Autocracy’s Militarism tenet (+2 happiness from the Barracks line). Together, they eventually grant +9 local happiness per city. Autocracy also has a tenet with +3 happiness from Courthouses. Strategeions are Courthouses, so with Autocracy, the Seleucids can build an extremely wide empire, even without Liberty.
If you get all three XP buildings, that’s +6 food per city, as much as Hanging Gardens or a Hospital.
Argyraspidai is interesting because it appears earlier than Pikemen, at just 1 less CS, and it gets +25% damage vs melee units, so it can pick them off to protect your archers.
Grade: A.
Dino 18 Jul, 2021 @ 4:43pm 
What is the formula for XP based on food? It appears to be maximum 15 XP? Does it care about excess food or total food?
Seósaidh MacEanruig 15 Dec, 2020 @ 4:59pm 
About the Integrate the Satrapies decision I mean
Seósaidh MacEanruig 15 Dec, 2020 @ 4:59pm 
I have the same problem as Tyrgalon.
Tyrgalon 4 Jun, 2020 @ 8:21am 
Everything seems to work except the satrapies decision, the button says you can enact it but nothing happens when you press it.
Tyrgalon 2 Jun, 2020 @ 3:20pm 
Jep found it, apparently its straight up CBP compatible so thats nice.
Chrisy15  [author] 2 Jun, 2020 @ 2:19pm 
It's their Decision, introduced via Events and Decisions, which you can google
Tyrgalon 2 Jun, 2020 @ 12:23pm 
Hoping for that.
But yeah I don´t know much about civ balance or modding, but will probably just try it out as it is :)
Btw someone mentioned a elephant unit?
Chrisy15  [author] 2 Jun, 2020 @ 12:15pm 
Some CBP user will get round to redesigning the whole thing to use one or another CBP mechanic soon enough. If you think there's something obvious that won't interact well with the CBP's changes then you can ofc make the alteration yourself, but if you aren't forseeing any issue then you may as well give using it a shot
Tyrgalon 2 Jun, 2020 @ 12:09pm 
Ok, a pitty. Im guessing a CBP version isn´t going to happen after this many years? XD
And thanks for the quick answer.
Chrisy15  [author] 2 Jun, 2020 @ 12:07pm 
it isn't balanced for it, no
Tyrgalon 2 Jun, 2020 @ 12:05pm 
Does this work with Vox populi (CBP)?
I swear this never happens to me 26 Mar, 2020 @ 11:31pm 
Sure do love it when he just stares me down when I first meet him
Chrisy15  [author] 22 Jan, 2020 @ 4:03pm 
It's on CFC, not Steam; Google will probably return it
SeleucusNicator 22 Jan, 2020 @ 2:46pm 
I can't seem to find the mod... Sorry
Chrisy15  [author] 3 Jul, 2019 @ 12:27am 
Events and Decisions
SeleucusNicator 2 Jul, 2019 @ 4:59pm 
what is the mod that is shown that allows the training of war elephants?
JEELEN 23 Apr, 2019 @ 5:39pm 
Eh, what?
Chrisy15  [author] 20 Apr, 2019 @ 12:53am 
Because Durth is a deserter and an enemy of the Hellenes.
JEELEN 19 Apr, 2019 @ 11:01pm 
@Chrisy15: I like this civ. Except I don't know why Seleukia is placed on top of a hill to the east of the Tigris instead of where it should be: in between the Ephrates and Tigris (pretty much Babylon location) and nowhere near a hill.
JEELEN 18 Apr, 2019 @ 2:20pm 
It does. But w/version 24, not with earlier versions.
Sengoku Samurai 24 Sep, 2018 @ 5:31pm 
It doesn't work for YNAEMP... can comfirm. Also it would be cool if Antioch was the capital and not Seleucia ^^
ACrustySock 16 Apr, 2018 @ 10:33am 
Seems to not work w/ YNAEMP
The Feline of Howard Phillips 10 Jul, 2017 @ 2:53pm 
the units don't seem to get any extra xp from my food output I trained a warrior and had 12 food output and a barrracks but it only gave 15 xp so do I need more or to be later in the game or is it bugged?
Chrisy15  [author] 31 Mar, 2017 @ 3:04am 
SteamWorkshopDownloader
noghri 31 Mar, 2017 @ 2:13am 
Is there a place to direct download this mod? I can't get it to auto download for some reason. Looks great!
KING JOE 18 Mar, 2017 @ 2:43pm 
good work on it
Pouakai  [author] 5 Feb, 2017 @ 12:04pm 
Just fixed the issue with the Strategeion, should be working properly now
Mursili 25 Jan, 2017 @ 7:12am 
Strategeion bug? Didn't remove unhappiness from occupation? Hope it can be fixed.
Pouakai  [author] 17 Jan, 2017 @ 10:33am 
Adding unhappiness elimination in the actual building prevents it from being built outside of conquered cities
Cou 8 Jan, 2017 @ 6:27pm 
Sorry for spam, but I looked into the Strategion bug and it seems you added unhappiness elimination in the dummy building in the sql-file. It needs to be defined on the "actual" building in the xml-file, fixed it for me.
Cou 8 Jan, 2017 @ 5:08pm 
Other than that, apart from Strategion not removing unhappiness from occupation (I heard it's being looked into), a fucking kickass mod. Honestly really good shit
Cou 8 Jan, 2017 @ 5:06pm 
Seems to be something wrong with mod supporting ynaemp, seleucid doesnt show up in civ selection lobby. Could you look into it?
AzeriFighter95 29 Dec, 2016 @ 11:04am 
@john01meyer tbh bro who is still playing vanilla? the price of the complete version is so low u can just upgrade it and enjoy the full of a stone-age-old game which still is awsome (but only with all DLCs)
Chrisy15  [author] 16 Dec, 2016 @ 2:27pm 
tbh that's more likely to be unrelated to mod incompatibility - will look into it.
Orpheus7777 16 Dec, 2016 @ 2:25pm 
@Chrissy15 It seems the Strategeion does not end the extra unhappiness from occupation like a courthouse, when using CBP. I was having a lot of fun with the Civ before that though. Hopefully you can make it compatible someday! thanks.
gekkenhuisje 14 Dec, 2016 @ 8:46pm 
Oh, ok, too bad.
Pouakai  [author] 13 Dec, 2016 @ 9:51pm 
It requires BNW, sorry
gekkenhuisje 13 Dec, 2016 @ 9:10pm 
Does this mod require any DLC? I only have the base Civ V.
Chrisy15  [author] 12 Dec, 2016 @ 2:43pm 
@Retro you have completely misunderstood his comment. Thankfully, I'd replied to him a solid 5 hours earlier...

@Orpheus @hrafninn I highly doubt any special precautions have been taken for the CBP, but perhaps you'll get lucky and the CBP won't change anything that's unique to the Seleucids.
The Goat 11 Dec, 2016 @ 11:43pm 
not bad
QuantumPaws 11 Dec, 2016 @ 9:23pm 
CBP compatible?
Orpheus7777 11 Dec, 2016 @ 8:33pm 
Cool. Thanks! Will this work with CBP?
Norton 11 Dec, 2016 @ 11:16am 
@Avidius Aurelius No no features? Just to summarize: Besides International trade, three brand new systems are introduced - the Ideology system as a late-game Social development, the World Congress as a brand new level of diplomatic interaction between civilizations, and the Archaeology system as an exciting new dive into the game's own history. What's more, the Cultural victory has been completely redone, and it involves now spreading your influence around the world with brand new Great works and Archaeological artifacts; the Diplomatic victory has also been linked to the new World Congress system for a much more sensible way of achieving diplomatic dominance. Not to mention new civs, units, buildings, and wonders. Why not get it? With a Steam Sale coming up (and others before it), it's hard to believe there are so many people complaining about the DLC and expansions.
Chrisy15  [author] 11 Dec, 2016 @ 6:02am 
@Avidius
Because it's honestly impractical to mod for pre-BNW - I've got no idea which methods or GameEvents or db tables were added by DLC, and which were vanilla. Note that the usual disclaimer is that it's only been tested with BNW - feel free to try it without BNW, but realise that it's not been tested and bugs encountered won't be guaranteed to be fixed.
Avidius Aurelius 11 Dec, 2016 @ 4:22am 
Why is it only for Brave new world? It doesn't seem to use any features that are not already in vanilla and gods and kings :(
Civmaster54 9 Dec, 2016 @ 3:35pm 
Ok so researched this capital thing. The orginal Capital WAS Seleukia (good research guys!) but, after expanding Westward, he founded Anitoch and made the western capital
KuchenEsser 8 Dec, 2016 @ 6:34pm 
Sweet, thanks! The Selecuids are my favorite faction to play as in Rome 2 Total War, so I'm looking forward to playing as them in Civ too. And I like the look of their ability and unqiues.
Pouakai  [author] 8 Dec, 2016 @ 5:05pm 
Okay I'm a moron, I managed to forget to hook up the Lua. Uploading a new version now, should be fixed then
Civmaster54 8 Dec, 2016 @ 4:37pm 
Ah ok. As it eventually became Antioch