Team Fortress 2

Team Fortress 2

The Magnetonator: The Resubmit
195 Comments
Maximilian_ 7 Mar, 2021 @ 8:03am 
nice idea
Go touch stinging nettle 22 Aug, 2016 @ 12:41pm 
Aren't the Volt and the classic style supposed to be the other way around?
Comatose 28 Nov, 2015 @ 2:19pm 
You got a first person view that we can see?
b3afy 15 Aug, 2015 @ 12:45pm 
eh
Ott3r 20 Jul, 2015 @ 6:01am 
Charge should build up the range at which it can find buildings and the speed they move at towards those buildings
LanTao 14 Nov, 2014 @ 1:39pm 
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me 15 Oct, 2014 @ 12:42pm 
cool idea!
Petsch 10 Oct, 2014 @ 5:28pm 
I had the same idea but with a sticky bomb :(
Scarletteous 4 Oct, 2014 @ 12:29am 
...........WOWOWOWOWOWOOWOWOWOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWOOOOOOOOOOOOOOOOOOOOOOOOWWWWWWWWW
JESSE_DEW 3 Oct, 2014 @ 5:27pm 
.......................,,-~*~,,
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░░░░Add it now Valve!░░░
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░░░Because it's very░░░░
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░░And give ME one too░░░
Eclipse 28 Sep, 2014 @ 2:45am 
This is Super cool and i think this will be a good stat too = The normal one just a simple explosion while this one first makes and electrical field too damage a little and slows enemy's down and then explode for 60-70% normal dmg?
FawksGoBoom 27 Sep, 2014 @ 3:02pm 
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New Kanye 25 Sep, 2014 @ 8:12am 
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░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ So want!
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█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ Such amazing!
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Rat King 9 Sep, 2014 @ 1:04pm 
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Zpace 6 Sep, 2014 @ 10:08am 
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Athu'um 19 May, 2014 @ 6:13am 
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Bao Zedong 16 May, 2014 @ 7:02pm 
stickies are slightly attracted to enemy buildings
-50% damage vs buildings
On full charge shot: disable building for 5 seconds and be a minicrit: (like cow mangler but more logical for a demo)
Voke 5 May, 2014 @ 1:28pm 
Nice :sticky: bomb launcher! Deserves my like!
Master of the Continuum 6 Mar, 2014 @ 10:47pm 
thing should do no actual damage to buildings, or very very negligible damage, but instead disable them for a bit. perhaps each bomb attached disables for a half second, so a full clip on a sentry would disable for 4 full seconds. 1 sec per bomb would be too overpowered i think. the bombs also short out spy cloaks. they could do small damage to players as well, and use the disintegration ragdoll.

it would make a good strategy of using your primary for destroying buildings and players.:sentry::spycon::sticky:
♿Markassa 20 Jan, 2014 @ 9:26am 
should work like an EMP and do less damage (if its an EMP it should do Spies visible)
EWEY99 19 Jan, 2014 @ 3:26am 
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grass 27 Nov, 2013 @ 11:32am 
Hmmm I think it's too similar to the primary Grenade Launcher it doesnt roll. But other than that it looks great and hass balnced stats (except for sapping from a distance).
Rick fetish 11 Oct, 2013 @ 5:54am 
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▒▒▒Add it now Valve!▒▒▒▒
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░░░░░░Cuz It's░░░░░░░
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Ahbadah 26 Sep, 2013 @ 7:05am 
Would have to be balanced too heavily to allow ranged sapping, imo. Would still be hilarious to kill an engi-nest with 8 bouncy blue balls.
Serotonin 14 Sep, 2013 @ 6:07pm 
WE NEED MORE STICKY LAUNCHERS
spring fox 21 Jul, 2013 @ 10:22pm 
Makes this a real weapon. We need more good granade weapon.
rukz 9 May, 2013 @ 2:12am 
add this valve
Chadler 30 Apr, 2013 @ 2:25pm 
-Can't stick to walls
monke 24 Apr, 2013 @ 1:20pm 
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░░░░░░Cuz It's░░░░░░░
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Snapple Iz Gret. 3 Apr, 2013 @ 7:34pm 
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Mount Sticky 13 Mar, 2013 @ 11:51am 
cant be destroyed by bullets
Mount Sticky 13 Mar, 2013 @ 11:49am 
saps enemy sentry guns
-50 damage to enemys
-100 blast radius
+25 full charge distance
+50 projectile speed
can only put out 3 at once unsted of 8
Riicochet 13 Mar, 2013 @ 3:56am 
Dr.G style sticky launcher right here; it should just own buildings, do less damage to players. Love the model + name though, 9/10
TheIllestVillian 6 Mar, 2013 @ 6:39pm 
MAKE ET A SKEN.
ballsackamo 6 Mar, 2013 @ 1:12pm 
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▒▒▒Add it now Valve!▒▒▒▒
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░░░░░░Cuz It's░░░░░░░
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ZombieCXV 22 Feb, 2013 @ 10:58pm 
omfg this is the best wep ever
Pedroka 16 Feb, 2013 @ 9:07pm 
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mookie pookie 10 Feb, 2013 @ 10:50am 
i think the demo needs this. i mean it needs a new sticky launcher.
Gangsta_wizard_840 9 Feb, 2013 @ 9:27am 
i like the idea of an emp launcher, i like fryng sentries with the cowmangler's charge beam but it takes so long for so little time, this seems like a better way to do it
Lukefurno 8 Feb, 2013 @ 8:07pm 
what was that sandvich this gun looks good great idea
neokamen 5 Feb, 2013 @ 4:19am 
Attracted to buildings/machines, good idea!
great work
guilherme 4 Feb, 2013 @ 9:27am 
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Festive Wind 28 Jan, 2013 @ 6:08pm 
Should be similar to the homewrecker.

+100% damage against buildings
-20% damage penalty against players
Salizar 28 Jan, 2013 @ 12:32pm 
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scrump 26 Jan, 2013 @ 8:58pm 
Exactly what the desc. says, but with the ability to be moved by the demoman with the special attack button.
Weed Smoking Sniper 26 Jan, 2013 @ 3:13pm 
I think the bombs should home in on buildings, and if a direct hit, sap them instead of doing blast damage, but still do some damage.
Mount Sticky 26 Jan, 2013 @ 9:59am 
dos it sapp senterys
Very suspicious subject 24 Jan, 2013 @ 4:36pm 
oh yerh. thats really good soldier. mayble the best
Tall Drink of Marmalade 23 Jan, 2013 @ 3:38am 
it should arc towards close buildings while in the air, and slowly roll towards the building on the ground, does 50% more damage to buildings and 70% less damage to players. bombs can be destroyed by engie shotgun like usual
7s 20 Jan, 2013 @ 3:57pm 
If it was just a tad bit shinier, it could easily pass as a Grodbort weapon.