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Hi rhorbarius, thank you for your kind feedback. It's been so long since i updated this mod, good to know that it's still working. Sadly, i have to say that i probably will not be updating this mod any further since i already lost interest in the game altogether & i'm also kind of swamped w/ college right now.
As for donation, unfortunately I don't have ko-fi, patreon or the sorts. The closest thing i can give you is a paypal donation link
https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=axandraalex@gmail.com&lc=GB&item_name=non-profit%20donation¤cy_code=USD&no_note=0&bn=PP-DonationsBF:btn_donateCC_LG.gif:NonHostedGuest
It's been years since i check on this, so i'm not quite sure. I believe DST has some additional mobs that aren't existing in the original DS which are written in this mod code and might potentially cause problem or errors in the original game. You'll probably need to re-write/remove line of code of those not existing mob and/or their traits/feature that are only available in DST.
2. IMHO tooltips for "easy","hard" etc. are misleading - I thought at first that multiplier applies to either DST or DS standard values, when really it's neither of those, since you use a more complex formula.
3. Minor suggestion. There are a couple of typos in tooltips.
Mobs Health: "Will multipl ies ..." -> "Will multipl y ..."
Damage Nerf: "...the mobs ha s ..." -> "...the mobs ha ve ..."
Thank you for the mod, I mostly play alone, and less tedious combat practically breathed new life into the game for me. Huge thank you for this.
你可能会问什么国防部?很明显不是吗?它将删除多人暴徒嫩洋葱中实现DST(默认),你可以更低!为你简单Peasy !或者你可以增加更多的荒谬的挑战,与朋友!如果你有更多的离岸金融中心。
暴徒支持什么?
巨人的统治
洞穴的暴徒
一个新的统治:1 & 2部分
香草暴徒
冬天的节日/新的β暴民统治
不要饿死暴徒健康调整配置。
不要饿死暴徒破坏调整配置(只有aplies几族)。
不要饿死盔甲耐久性调整配置。(默认情况下禁用)。
老板助理调整。
(10/12/16)快速修复和更新
修正一些错误,一些暴徒没有检测到人工智能。
添加更多的暴徒(老板助理& Beta分支)。
增加了对阴影的支持与不同级别程序块。
修复高鸟中没有检测到人工智能。
(11/12/16)更新和修复
添加窄健康嫩洋葱间隔配置。
添加不饿死盔甲耐久性和伤害减免标准配置(默认启用)
回顾了所有公式用于嫩洋葱和固定的错误做了一些破碎的人工智能。
增加伤害削弱选项配置设置(默认启用)。
要做
分离暴徒classicfication更具体的可配置的设置
no.
and you're mad people use the term? that's like being mad that a person called a horse a horse, instead of a mammal...
because... all horses are mammals, but not all mammals are horses... just like all mobs are npc's but not all npc's are mobs... and typically, you call a horse a horse, just like you call a mob a mob...
"mob" is a universal term in gaming to describe enemy npc(s), those with primary capability and function to fight you and be killed by you.
just plain "npc" is a term more typically used to describe the friendly or neutral non player, not currently hostile to the player. like a quest giver, vendor, etc.
it is easier to say "npc" than explain in more detail who that npc is you're referring to, etc. so non-enemies are generalized as npc's for short.
there is no reason to generalize a mob as "enemy npc" and certainly not just plain "npc". a mob is a mob.
so i think their DST values are fine. the DS values were easy. i'm fine with the DST enemies hp, even solo, except dragonfly...
i'd like a mod option to leave all DST values alone EXCEPT dragonfly...
rather than a mod like this only have option to revert ALL back to DS (which was too easy), i'd rather the option to tweak each individually, or at the very least allow to nerf dragonfly only.
and i'd particularly be interested in an option to increase hp for NG+ teleportato worldjump purposes. say 10% more hp each time you world jump. and 10% less resources, etc.
Yeah, sure thing. Thanks for your suggestion. I just dive into the base game scripts tuning and noticed that the value of the multiplayer modifier of those are 1, which is pointless to add anyway xD
i'll take those off.
I don't mind at all. :)
I use similar mobs stats info from wiki as criterion to adjust them.
There's a formula on each mob and the options basically act as the variables value which will decide the outcome.
It actually tells you how much will it be when you hover your pointer at the option, you can check the formula by opening "modmain.lua" file in the mod directory folder
As for now, Klaus has 2000 health (5400+ w/ 64% armor when enraged) & Bee Queen has 2250 on DS Standard.
no problem i feel happy to help with so good mod
Thanks for letting me know once again. I've reviewed the whole script and fixed all the problems with the AI. Sorry, hopefully it won't happen again at current state.
I just fixed it. Thanks for the heads up! ;)
And sorry for your inconvenience :(
That reminds me, well not yet. i haven't opt-in the beta branches yet.
i'll be looking forward towards it ;)