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The link at the end provides the file for anyone to download, make sure to extract the content (.rar file) and to place it on the corresponding folders located at:
"Documents/My Games/Tabletop Simulator/" .
the .rar file contains the "Saves" Folder and the "Mods" folder, move them in and replace all files. On a side note, The white lion prologue fight is ready for anyone to start it right away.
Have a good one everyone~
Download Link: https://drive.google.com/file/d/1cY8RE7FmhsdPBmeE1UGspjWuuv8DbULi/view?usp=sharing8888888888
Thank you Nognoth and Pow for the amazing work on this board
Watch the video tutorial for how to use the the workshop.
I still use the game actively and the only actively hindering problem is the fact that, after about 2/3 auto setups of hunts, the script will crash. You won't be able to auto setup showdowns either.
So i just manually setup hunts in order to keep the ability to autosetup showdowns.
https://www.dropbox.com/s/twjttbf4pgj2cgu/TS_table_RPG_tablet.obj?dl=1
https://www.dropbox.com/s/905osdx35vnpr55/Large%20Base.obj?dl=1
https://www.dropbox.com/s/wn1r9sfdwza0x74/TS_table_RPG_big_phys.obj?dl=1
https://www.dropbox.com/s/yrzryhhdwg2zwto/TS_table_RPG_tablet_Phys.obj?dl=1
https://www.dropbox.com/s/o5ab969vabjjdly/Table_big.jpg?dl=1
These are missing. Any idea where to get them?
http://cloud-3.steamusercontent.com/ugc/772860511492270990/925B906010681BBD0CA5786E456A1977AEC0776C/
And here's a random wood grain texture I found for the dice boxes
http://cloud-3.steamusercontent.com/ugc/772860511492278058/D91644CD733D6D95214788CDD486CA5E24C594CA/
Used TTS Mod Backup and all files downloaded successfully except for:
https://www.dropbox.com/s/905osdx35vnpr55/Large%20Base.obj?dl=1
Error downloading: The remote server returned an error: (400) Bad Request.
Thanks so much!
http://u.cubeupload.com/redcore/woman2.jpg
http://u.cubeupload.com/redcore/standingman.jpg
http://u.cubeupload.com/redcore/woman1.jpg
http://u.cubeupload.com/redcore/walkingman.jpg
http://u.cubeupload.com/redcore/watchernewUVfor3dcoa.jpg
http://u.cubeupload.com/redcore/handnewUVupravena.jpg
http://u.cubeupload.com/redcore/kingsmannewUV2uprave.jpg
http://u.cubeupload.com/redcore/butchernewUVupravene.jpg
http://u.cubeupload.com/redcore/whitelion.jpg
http://u.cubeupload.com/redcore/antelope.jpg
http://u.cubeupload.com/redcore/phoenix.jpg
1st figure:
http://pastebin.com/raw/GGj34rtV
http://u.cubeupload.com/redcore/woman2.jpg
http://pastebin.com/raw/U7n2fJDb
2nd figure:
http://pastebin.com/raw/hnx90H3a
http://u.cubeupload.com/redcore/walkingman.jpg
http://pastebin.com/raw/U7n2fJDb
3rd figure:
http://pastebin.com/raw/tg6gzM2f
http://u.cubeupload.com/redcore/standingman.jpg
http://pastebin.com/raw/U7n2fJDb
4th figure:
http://pastebin.com/raw/GK305Abh
http://u.cubeupload.com/redcore/woman1.jpg
http://pastebin.com/raw/U7n2fJDb
If someone can provide me tih working links or a working good save for KDM please contact me.
I would love to get this mod working with all models
Nognoth hasnt worked on this mod for some time now, unless Eskander or Pow.Rogue hears ye, theres not much to do :( Recommend you find another mod to aid you in this game :D
I can automatically set up a hunt, then a showdown, but it there's no way to end it, even if I pick up the mini I used for the setup.
I noticed the following error message when using the mini to set up the showdown:
Error in Script (Global) function
<startLuaCoroutine/setupShowdownCoroutine>:
chunk_1: (1982, 13-83): attempt to concatenate a nil value
Any ideas as to how to fix this?
Grab the little chip at the "1 2 3" level and drop it on the level, even if it was already there. It'll auto set stats for you.
Then look at your basic action card and build the deck. WL lvl1 is 7 basic cards, 3 advanced for example. Terrain will be placed at the top with the random ones being randomed.
I think you're talking about Prologue though. Check the rulebook. Same stats as lvl1 but 6 toughness. The card setup is special and listed in the rulebook.
What I would love to have answered is how do you "end the hunt" and "end the encounter" so that I can start a new one? I drop the lion on the pads, the scenario gets auto-generated, but it won't let me start a new one until this one is over. I killed the lion, but the script doesn't know that...