Counter-Strike 2

Counter-Strike 2

CP_Castle
130 Comments
mono1549 2 Jul, 2024 @ 6:25am 
port it to cs2 please
mono1549 26 Nov, 2023 @ 12:45am 
absolute classic
wHEElEr 16 Oct, 2022 @ 11:16am 
We miss this, Phillip !!
SomeRandomMail 20 Nov, 2021 @ 6:16pm 
Can you make a forth class like a rifle person?
Jimmy 18 May, 2021 @ 12:20am 
hey man, I just came across your video about this game mode, I was just wondering if you can teach me or make a tutorial on how to make a game mode like this in hammer. .
Forestuser5 16 Feb, 2019 @ 6:45am 
3lilksphip is a god he puts bot support in
patatas 5 Jan, 2019 @ 12:57pm 
personally i like it but i do find that the only choice of weapons being these 3 as a flay and i find my english with flaus to so dont mind thay
Abdulla Alawady 3D 20 Dec, 2018 @ 4:55pm 
CS GO CP VS TF2 CP
Koelkast 16 Dec, 2018 @ 9:25am 
Also, maby set a amount of time to take the control points so a speedrun is a bit harder.

Exuse me for my broken English, it's not my first language...
Koelkast 16 Dec, 2018 @ 8:47am 
It's a good map but the bots that have the shotgun kit use their pistols more than their shotguns, some use theirs but most don't. Can you acces the bot handeling or is it just there?
Anyway, good map I can't live without it
3kliksphilip  [author] 6 Nov, 2018 @ 7:29am 
You should try cp_complex, it's a bit more complex than this one
pulmig 6 Nov, 2018 @ 6:08am 
hmm i guess i was just so distracted by killing enemies that i entirelly missed the checkpoint's colour :steamfacepalm:
3kliksphilip  [author] 6 Nov, 2018 @ 5:39am 
Yes well that means that you've gotten all of the enemy's checkpoints, disabling their spawn.
pulmig 5 Nov, 2018 @ 4:57am 
when i die, i respawn normally, like it is without ghosts. the respawns are always on, but it's still possible to eliminate all players of a team even with them
3kliksphilip  [author] 5 Nov, 2018 @ 4:52am 
No, it should still work. When you die, do you respawn? Or do you become a ghost? If working properly, the round won't end immediately after all of the checkpoints are taken. Once they are, the respawn for the losing team will be stopped, then after about 10 seconds the winning team's respawn will also stop. It'll then become a battle to the death and the last team standing wins that round.
pulmig 5 Nov, 2018 @ 4:48am 
the ghosts aren't "enabled" for me, so the game has normal respawns for everyone
pulmig 5 Nov, 2018 @ 4:37am 
i am playing on the casual gamemode, maybe it's that im using easy bots and they suck?
3kliksphilip  [author] 5 Nov, 2018 @ 4:29am 
Which gamemode are you playing it on? It could just be that the halloween update is messing with the respawns.
pulmig 5 Nov, 2018 @ 3:28am 
uhh every time i play with bots a team gets entirely eliminated and we win the round without capturing all control points
SΩLUS 28 Apr, 2018 @ 6:59pm 
i feel this is the best cp map in csgo. i personally feel the others are too messy
SΩLUS 28 Apr, 2018 @ 6:28pm 
what game is this. i dont even know anymore. feels like tf2 map in csgo XD
Darkness 27 Dec, 2017 @ 1:07am 
Kinetic05: You can place a laserbeam pointing at the sky and add a Trigger multiple around it. the output of the trigger is the color of the laserbeam and you switch of the teleporters for the opposit team. For that you'll have to have two trigger multiple with filter activator by teams, so only one team activates one trigger
six 20 Jul, 2017 @ 3:04pm 
Anyone know how to make control points? Interested in making a CP map.
rukisan 3 May, 2017 @ 6:31pm 
Are you still working on this map? because i love this map, hope it get's out of the orange version
HOGESI 18 Apr, 2017 @ 11:08pm 
great map great game mode
stawberrysoup 14 Apr, 2017 @ 11:29pm 
lets be honest, nobody would play this if it wasnt phillip
DAN 28 Mar, 2017 @ 6:24pm 
This map tasted like onions
Googas 6 Mar, 2017 @ 8:40am 
Good map, Love the skybox BTW it looks fantastic.
I think you should add some other classes
Alfussy Bussy 14 Jan, 2017 @ 9:59pm 
Add the armour, the aim spasm when shot would make it WAY to annoying
Herr Zock 10 Jan, 2017 @ 5:43pm 
Nice map! I havent played it too much but it was very cool with bots so far! I like this new gaming mode and you really build a beatiful map for it! You give so cool things to the game, I like your projects :steamhappy:
Btw: In CSS i played a special deathmatch mode called redrover deathmatch, i think is what it was called. If you shoot an enemy he becomes your teammate. Simple but great concept! Would you find that interesting enough to build that in cs:go? :)
thanks for your great maps and youtube content!
Greets from germany! :)
KrusE 5 Jan, 2017 @ 8:07am 
i dont't like this soryyy 3kliksphilip:steamfacepalm:
Tuff-Gong 1 Jan, 2017 @ 4:19am 
Great skybox choice!
flibblegorb 30 Dec, 2016 @ 5:34pm 
OGMMGMlhf
♥♥♥♥ is life 28 Dec, 2016 @ 6:19am 
+rep
Do not eat 24 Dec, 2016 @ 2:45pm 
This a great gamemode, its really fun, even with just bots.
PKN Orlen 21 Dec, 2016 @ 3:47pm 
Nice. Wonder if they ever add the capture flag for csgo. They have maps for it in the csgo files.
3libras 21 Dec, 2016 @ 3:05pm 
This is a great map.
I would like to add special one man only powerups, like an awp, ak-47, and armour.
I think giving the smg guy a glock and the sniper a cz-75 would be good. The shotgun guy should get flashbangs. Another class with a FAMAS (or mp9 if too op) USP and smoke would be nice.
Hyenubis [The Absolut Mad Lad] 20 Dec, 2016 @ 10:16am 
I like the map, the two changes I'll add, first, fall back points (mini beacons that only get capped if you take the main one) that give and regen armor over time little by little, like the heal zones in quake arena and unreal tournament. Second, a new classe, the medic, he has the coop seringes, and a usp, maybe add a smoke if he isn't that strong or usefull.
'E' 20 Dec, 2016 @ 10:14am 
Pepe approves
Rick Dalton 19 Dec, 2016 @ 2:38pm 
It'd be fun if there was a way up to the top of the mountain. I've tried out boosting to different places (there's only enemy collision so it's not a gamebreaker) and they're pretty fun. However I'd love it even more if there was a maze-like parkour boosting course you could do when the lobby ponders why they are fighting and resorts to more peaceful endeavours. :KSmiley:
GuyOnAChair 19 Dec, 2016 @ 12:02am 
👌
ItsSmushie 18 Dec, 2016 @ 12:15pm 
👌
UberSneakySnake 17 Dec, 2016 @ 8:31pm 
The sniper class needs a side arm.
TYPICAL_HUMAN 17 Dec, 2016 @ 8:02pm 
What i think would be cool is a comp type mode of this. With something along the lines of 6 people per team and maybe an expanded map with a underground area or a middle area and have another cotrol point,better weapons,or armor in there. Also ive seen this one abit but have a class that only has head and body armor with a glock. I dont know just some thoughts.
MADMAN 17 Dec, 2016 @ 1:26pm 
It's super inovative, fun and somehow not getting boring even after 2 hours of playing without a stop.

Map itself:
-I'd like if there was more parkour. (probably only me)
-Play shouldnt be able to stand on those spikes on the points imo.
-It should be more clear at the respawn that u have those portals to captured points

Bots:
-Sometimes just crouch in middle of map doing nothing
-Camp in front of spawn
-Sometimes clear the point but none of them steps on it so it's not taken

Gamemode:
-There should be a class that has armor with maybe, idk, five-seven and like some nades?
-p250 is too strong for the shotgun class imo. Nobody has helmet so it's always 1hit headshot
-When somebody dies he shouldnt drop his weapons and nades cuz it kinda kills the whole class selecting feel.

Sry if my english was not that good. I'm not an native english speaker and also:
THIS WAS ALL MY OPINION PLS DONT KILL ME AND SUCK MY SOUL

Stryder778 17 Dec, 2016 @ 8:37am 
add armor
Zyguard 17 Dec, 2016 @ 8:31am 
It's possible to spawn camp the bots with a mag-7 standing right behind the tunnel they come out of LOL
mkr 17 Dec, 2016 @ 4:31am 
You could just play tf2 instead, but i like the idea
goober 16 Dec, 2016 @ 6:35pm 
Are you willing to accept fan-made maps for this gamemode? For future purposes =-]