Transport Fever

Transport Fever

More Stable Industries
46 Comments
KnightUther 3 Dec, 2019 @ 8:07am 
it not picking up that i have Trians on
Nicky  [author] 9 Feb, 2019 @ 1:43am 
yes.
FreeThinker 8 Feb, 2019 @ 6:01am 
Although not required, does it still improve understy stabiliy?
Nicky  [author] 4 Jan, 2019 @ 11:07pm 
around 4-8 times. I honestrly depended on the industry graphics design, I made the stockpile as big as it allowed me without it making it look stupid.
Blackdragonbird 1 Jan, 2019 @ 7:31pm 
Very good mod. How much you increased the stocks in comparison with vanilla? 2x? 3x?...
random inquisitor 29 Dec, 2018 @ 4:13am 
now i just need to figure out how to edit the mods in the save file
Lumpy 28 Jul, 2018 @ 3:16am 
I understood . Thank you
Nicky  [author] 18 Jul, 2018 @ 7:39am 
it affects industries, not vehicles. any vehicles from any mods will be fine.
Lumpy 18 Jul, 2018 @ 5:39am 
work only stock vehicle ?
Nicky  [author] 24 Feb, 2018 @ 8:34pm 
nope. they modify the same files.
aantono 24 Feb, 2018 @ 10:52am 
Does this work with New Industry?
Nicky  [author] 12 Oct, 2017 @ 12:53pm 
it does not change the production limit. it only changes the stockpiles of said industries.

As a consequnence, the reis a large demand at the beginign, when you start a new line as the freshly connected industry wants to fill up its (rather large) stock as quick as it can.
WarriorOne1 12 Oct, 2017 @ 10:51am 
how big is this mod with Production/Limit ? from 800 to 12800?
Darklight 25 Sep, 2017 @ 1:29pm 
The best mod. Very helpful! Thank u so much!
Nicky  [author] 5 Sep, 2017 @ 5:15am 
if you haven't started with teh moda activated and you added it later, yes. The upgraded stocks will be visible only after an industry upgrades itself.
Leigh 5 Sep, 2017 @ 3:38am 
Hi there :) Just a quick question, does this mod require you to upgrade or downgrade an industry for the new numbers to come into affect? Thanks for any reply!
Nicky  [author] 13 Apr, 2017 @ 11:08am 
alright. this might be usefull after all.
patoninthedesert 13 Apr, 2017 @ 10:45am 
I wouldn't say its no longer required. I have a supply chain of four towns a farm at one end a food plant at the other the farm shuts down. going to try your mod.
Nicky  [author] 4 Jan, 2017 @ 10:26am 
With this mod, first you have to fill the much larger factories stocks, after that they will start sending to the cities. The large stockpile is the entire point of the mod.
ratel 3 Jan, 2017 @ 10:35am 
after installing this mod I have a huge amount of goods in factories but does not go to the cargo station. I have a few lines to cities where there is large demand for goods.
grisu_firefighter 12 Dec, 2016 @ 7:09am 
Perfect! :steamhappy:
Mirazent 12 Dec, 2016 @ 3:17am 
Will have to finish the mod because production is not evenly distributes raw materials and finished goods, besides, it happens disrupting production when a chain of maximum output. Now put large amounts of unevenly and I gave plant 3 city
Nicky  [author] 11 Dec, 2016 @ 11:33pm 
You're welcome !
Mirazent 11 Dec, 2016 @ 11:32pm 
@Nicky All is clear, thanks for the clarification, but otherwise your mod is very good. The goods are given all at once and without a trace but because always amazed why there is the goods in stock in large quantities. I will test further. Thanks for the replies.
Nicky  [author] 11 Dec, 2016 @ 11:28pm 
This is as it shoudl be.
Mirazent 11 Dec, 2016 @ 11:28pm 
So my question is, this is as it should be or it's your formula works? Because my cities all have a high demand.
Nicky  [author] 11 Dec, 2016 @ 11:26pm 
Its possible to send to multmple cities, yes. The game will prioritize the cities where you have the best connections.
Mirazent 11 Dec, 2016 @ 11:24pm 
@Nicky Is it possible that if I'm going to give the goods in 4 cities and will be such that to give only 2 cities, what would you say or is it the game itself dictates so it can not be corrected?
Nicky  [author] 11 Dec, 2016 @ 11:21pm 
I see now, but that is not smething this mod changes. That is from the game itself.
Mirazent 11 Dec, 2016 @ 11:19pm 
@Nicky Goods are produced in the 2 cities evenly, rather than three as it should be, look at the picture at the bottom and compare values of numbers in this problem
Nicky  [author] 11 Dec, 2016 @ 11:11pm 
Bruddo, i do not understand the problem....................
Mirazent 11 Dec, 2016 @ 4:53pm 
I actually have one base was taken up in three cities, but in a city virtually shipped products
Mirazent 11 Dec, 2016 @ 4:52pm 
@Nicky Hey, it works well in your fashion. There is one problem with product returns, shown in the screenshot, I'm sorry that Russian. Can I fix it?
https://yadi.sk/i/q0kA0wNg338z4R
Rnev 11 Dec, 2016 @ 2:28pm 
thanks, i've been waiting for something like this.
Nicky  [author] 11 Dec, 2016 @ 10:14am 
Truth be told i never tested it on an old save.
ExoticParallel 11 Dec, 2016 @ 8:58am 
Im fairly sure this mod broke my save game. I didnt change anthing else loaded it up, worked fine then when it hits february 1st it crashes everytime
GamingPotatoes aka DIE.Kartoffel 11 Dec, 2016 @ 8:16am 
Ok thanks
Nicky  [author] 11 Dec, 2016 @ 8:15am 
No. It affects the same files.
Nicky  [author] 11 Dec, 2016 @ 5:27am 
I'ts compatible with save games, but you will see the new stockpiles only after an industry upgrades or downgrades itself.
Nicky  [author] 11 Dec, 2016 @ 5:26am 
It just changes the standard industries. As far as i know it's not compatible with other mods that change the industries, but it will not give an error. And as far as i can tell (i have been playing it for 2 days now) it's pretty stable. I will root out eventual bugs if i find any.
grisu_firefighter 11 Dec, 2016 @ 2:12am 
So when it isn't perfect yet, is this mod stable but still WiP? If yes I give it a try!
Igorp133 11 Dec, 2016 @ 1:21am 
Is it compartible with savegames? And what other mods it is not compartible with?
Nicky  [author] 11 Dec, 2016 @ 12:44am 
The entire day. It works better than vanilla, but still not perfect.
ExoticParallel 10 Dec, 2016 @ 6:19pm 
How much testing have you done thus far?