Arma 3
[DISCONTINUED] Mad ArmA - Mad Max inspired mod
161 Comments
Mr.Poggers The Shiba 14 Apr @ 9:34am 
Any factions?
Josethx 10 Aug, 2024 @ 9:16am 
We need to add more cars and weapons
aaronbok 23 Jun, 2024 @ 5:40am 
Thankyou for the fun mod. We used it this weekend in one of our coop missions. Great fun was had by all. Have posted a short youtube video. Thanks again!:steamhappy:
TYBEROS THE ANGRY 9 Jun, 2024 @ 11:15am 
@josethx based profile picture
azeroth 16 May, 2024 @ 3:19am 
i hope new update
Josethx 18 Dec, 2023 @ 1:15pm 
nice
INNO  [author] 14 Nov, 2023 @ 7:21am 
@22JUAN22 With all due respect, i have no idea why you would think including my super outdated mod in your modpack would not break something? And i did not write such a script, the game does that on its own and has done this pretty much since i made the mod in 2016
22JUAN22 14 Nov, 2023 @ 6:19am 
With all due respect, i have no idea why you would think including a script in this mod that randomly applies face masks to EVERY character spawned in the editor would be a good idea. Why would you go out of your way to do the extra effort and write a script that just actively ruins the game? This is in a pack of mods i use, all in one file, and because of this mod being in it i have to deal with that bug. Cool interceptor tho.
Hulk Hogan 27 Jun, 2023 @ 2:37pm 
Hey man, do you allow me to reupload your mod and make it easier for my community to install the modpack?
I have a Post Apo Life server.

Perfect mod for us <3. Cheers
Zed 25 Oct, 2022 @ 10:03pm 
I have sent you a friend request. Can't seem to join your Discord.
HeinzBeans 10 Jul, 2019 @ 2:20am 
hello, i love your mod it brings a heap of cool new things to arma but i have a question.
when ever i spawn in a npc there is a slight chance it spawns with the crow dazzle masc on, or the jason hockey mask thing. is there a way i could disable this and only this? for i love the pipe guns and the cars but i just dont like them having these wierd masks on.
Boobies 11 May, 2019 @ 7:23am 
hope he does sort out the sig thing as a final version.. hint hint :)
UncleBilly 2 Mar, 2019 @ 1:58pm 
VLADIMPALER, how'd you even get it to load? A lot of us are getting "wrong signature file".
VLADIMPALER 12 Feb, 2019 @ 4:44pm 
IS THER ANYWAY to disable the facemasks??!! im tired of seeing troops with facemasks on.



all in all awesome mod bro.

VLADIMPALER 9 Jan, 2019 @ 1:12pm 
Is there anyway to disable the masks? so that AIs arent spawned with it?
Deags Aussie Joker 29 Oct, 2018 @ 9:43pm 
Hey Mate i have just sent a friend request to you so i can discuss the permissions to us e this mod for a project im working on so could i get a word with u when u have a minuite
Boobies 21 Jun, 2018 @ 5:28am 
Any word on the release of the new buggy or the cool new post apoc mozzie (like a mad max verions of the mozzie from Arma2)? I'm so waiting on that mozzie man. Great work.
Zed 27 May, 2018 @ 9:11pm 
Is there any way to make the vehicles usable on BLUFOR, OPFOR or INDEPENDENT or do they have to be civilian vehicles?
mish 19 May, 2018 @ 5:53pm 
How do I get the cars in editer
UncleBilly 16 May, 2018 @ 7:16pm 
Looks like all he needs to do is add the latest Chum's Buggy mod/PBO and resign it and it should be good to go. It's an older version in the mod.
UncleBilly 8 May, 2018 @ 1:41pm 
Now having the same issue as xDrokZ on previous page. Wrong signature for file D:\SteamGames\steamapps\workshop\content\107410\815962700\addons\chums_buggy.pbo I had this mod working some time ago but did nothing different this time on a new server build other than it's a few generations of Ama3 later. Anyone have a solution?
Das_Flo 23 Feb, 2018 @ 12:33am 
my server kick me every time if i set these as mod :steamsalty:
DaCup 22 Oct, 2017 @ 8:49pm 
are you witnessing me
Nooby Panda 16 Oct, 2017 @ 1:56pm 
Okay...just curious ... I guess i will just remove it manually then.
:steamsalty:
INNO  [author] 16 Oct, 2017 @ 12:49pm 
Nope...
Nooby Panda 16 Oct, 2017 @ 12:48pm 
Is there a way so that the masks are not forced on bots and so on htat are spawned by zeus?
:steambored:
Boobies 15 Oct, 2017 @ 2:04am 
sure man will do
INNO  [author] 15 Oct, 2017 @ 1:55am 
@Thoughtscape I will defently fix it... if you want to see future updates content join my discord
Boobies 15 Oct, 2017 @ 1:45am 
lol okaaaaaay.

So it's incompatible with Exile? Weeird. Normal grenades seem to work..

Also getting a few Bad Vehicle errors. Testing with G_MA_Facefork, H_MA_Helmet_01 and G_MA_Crow_Dazzle_Mask and getting the same error.. yet with H_MA_Helmet_02 it seems to work [admittedly with no image - but we've covered that - any update? lol].

Have checked both are in CfgExileArsenal and in the trader area itself.. and have checked for spaces or spurious characters... nada.. any idea?
INNO  [author] 14 Oct, 2017 @ 1:18am 
@Thoughtscape If you can't throw it, you play exile, without exile it works ;)
Boobies 13 Oct, 2017 @ 8:20pm 
Another one for ya man; the TinCan Grenade won't 'throw'. "Picture equip\m\m_tincangrenade_01.paa not found
Boobies 13 Oct, 2017 @ 7:03pm 
thats ok neither do i lol. there might be a setting in the wpn class that sets the 'how long the animation takes' etc.. or something..

i've been looking into how to change the cargo capacity of cars / megabus etc.. and I _think_ its in one of the CFGVehicle type files..a 'bin' or something
INNO  [author] 13 Oct, 2017 @ 5:49pm 
I cant do animations, idk how to... would love to but dunno how
Boobies 13 Oct, 2017 @ 5:44pm 
cheers buddy. still, awesome idea/mod..Did you want me to go through and identify the missing ones? The gun icons show up in the trader menu.. but no icon in your inventory..

The other items [hats, vests, etc] have no icons either in the trader or the inventory

like someone mentioned below; anything you can do about the reload animation for the weapons? it takes ages lol .. or is that something we can configure ourselves?
INNO  [author] 13 Oct, 2017 @ 4:27pm 
@Thoughtscape I might forgot to add pictures, will readd them if its the case
Boobies 13 Oct, 2017 @ 4:24pm 
Hey man, great models for this mod. Anyone have any idea why the items, when purchased from the trader only have "Tin Can Grenade" and not the picture? Same with shotguns; it just shows up as Devasator but no icon. Any ideas? The cars all work fine it's just the clothes/items etc
RAINSTASIS 1 Oct, 2017 @ 5:31am 
This Awesome i love it :D
You can make integrate these cars or make support for Ravage mods? :-)
RamsiHartmann 7 Sep, 2017 @ 11:23am 
just read in BI. well have to remove it then
RamsiHartmann 7 Sep, 2017 @ 11:20am 
Wrong signature for file C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Mad ArmA - Mad Max inspired mod\addons\chums_buggy.pbo

Any idea how to fix? Both (game and server) files downloaded from steamworkshop
INNO  [author] 13 Aug, 2017 @ 1:23pm 
Nice @DragonFire I added it to the media
DragonFire 8 Aug, 2017 @ 11:10pm 
Hey i Made a Video about your Mod i hope it is ok https://www.youtube.com/watch?v=i8pReQAdZ_A
ronnysantos1910 29 Jul, 2017 @ 8:03am 
Trying to play the unseen and giving error for lack of the c96 mauser, can you help me to correct?
JFL 15 Jul, 2017 @ 6:15pm 
Hello. I am working in my new server and your mod can be woundeful for me:
[ES] Hardcore Mad Max & Apocalypse Zombie | Malden | SurvivalSpain.
https://steamhost.cn/steamcommunity_com/groups/-SurvivalSpain-
But i have problem with it, if i add your mod, nobody can add to server. I dont know where is the problem.
Can you help me with this?
Kona Refur 5 Jul, 2017 @ 10:06am 
@IN005 now it's working -_-
INNO  [author] 5 Jul, 2017 @ 9:21am 
@Prof. Flaxington without any logs or infos I can't do anything
Kona Refur 5 Jul, 2017 @ 7:15am 
@IN005 This is a woundeful mod, but in the last couple of week/months I got the problem that the mod is the cause of crashes form the game. Would be nice if you could take a look at this problem and try to fix it. Thanks
UncleBilly 2 Jul, 2017 @ 8:05am 
Anybody got this working? After clean downloads/installs, I still get "Wrong signature for file D:\SteamGames\steamapps\workshop\content\107410\815962700\addons\chums_buggy.pbo"
Luetin 1 Jul, 2017 @ 9:36am 
It would be good if the shotguns didnt use a full reload animation though. Would be cool to get some different vehicle variations over time too
INNO  [author] 1 Jul, 2017 @ 5:48am 
Thx @Luetin
Luetin 1 Jul, 2017 @ 5:47am 
I didnt know this had updated
cool changes :D