Cities: Skylines

Cities: Skylines

TOD_decal_white_thick_line
9 Comments
templeofdoom  [author] 3 Mar, 2017 @ 1:13pm 
PS: If you are interested in learning how to make decals which are not that difficult if you know a little about photoshop and 3d modeling I can point you to some resources on where to learn.
templeofdoom  [author] 3 Mar, 2017 @ 1:12pm 
Ahhh, I see what you are saying. It's really hard to get these identical due to the way the game's lighting affects custom assets. TBH, I feel the more random & variety based decals makes it look more realistic. Not all road markings are with the same quality and strength etc. I ran into some work projects IRL that put some more decals I wanted to make on hold. When I revisit making more decals I'll see what I can do about making some more that may match the color/consistency of the road markings in game. Can't promise anything but I'll keep it in mind.
NanoCE 3 Mar, 2017 @ 1:05pm 
Since I have no clue how to.
NanoCE 3 Mar, 2017 @ 1:05pm 
This isnt just you but other road lines as well. I like consistency and although your road marking get the job done, they dont match the road markings already on the road. I was just suggesting to make some that were similar to the vanilla road markings.
templeofdoom  [author] 3 Mar, 2017 @ 12:56pm 
@Jacob - what "other road markings" do you speak of and how can these be adjusted to work like the others? I use this decal to draw lines on roads and for detailing - it's a pretty simple asset with a simple use. Feel free to simply use other decals if you wish, no sweat off my back!
NanoCE 3 Mar, 2017 @ 12:12pm 
Although useful, there are much better options. If you could make decals that are almost exactly like the road markings, then ill be much more willing to sub. Good though.
templeofdoom  [author] 2 Mar, 2017 @ 8:19am 
Thanks @FourteenChief.

@Exes - fixed. Thanks for the the note.
Exes 1 Mar, 2017 @ 7:21pm 
Need to update link for Prop & Tree Anarchy (you don't have the collon after http)
FourteenChief 1 Jan, 2017 @ 3:33pm 
These kind of additions to the workshop makes this game going forward. Just a simple but very useful line for detailing areas. Just brilliant. Well done.