Team Fortress 2

Team Fortress 2

Lijiang Tower - Night Market
23 Comments
Serbian Hammer  [author] 14 Nov, 2022 @ 10:39am 
@The Drunken Sailor
No.
Homnicidal Doktor 7 Nov, 2022 @ 7:56pm 
will this ever be fully textured in the tf2 srtyle?
The Flying Toaster 27 Aug, 2017 @ 6:24pm 
I can't seam to launch the map from Map commands, can you provide the name of the codename overwatch maps somewhere?
Knusperfrosch 12 Mar, 2017 @ 5:27pm 
Good analysis. I'm looking forward to seeing how you'll adapt the map to TF2.
Serbian Hammer  [author] 12 Mar, 2017 @ 4:53am 
All koth maps in OW are way smaller than 2fort, landfall, double cross. Only exception is turbine, and even that map has more space. Now, the things that make OW CTF more suitable for small maps is that these maps are designed for 12 players, and the way the flag works in OW - you have a timer to cap/return it that is reset by taking damage, while in TF2 the flag is instantly capped, but takes a full minute to return. It has to be this way due to OW heavy use of mobility and barriers. Also, I don't like how there are obvious straight paths between the flags since these maps are meant for koth, where control center is the worst offender. In all TF2 ctf maps, all paths between flags have a lot of vertical and horisontal twists.
Knusperfrosch 11 Mar, 2017 @ 6:12pm 
@Srpski Čekić: The Capture the Rooster version of Nightmarket had an additional lift up to the ledge behind each lion statue. I think a TF2 version should incorporate that, and maybe additional ramps, to keep routes accessible for non-jumping classes, seeing how TF2 has far fewer classes with vertical mobility than Overwatch.
Knusperfrosch 11 Mar, 2017 @ 6:08pm 
Srpski Čekić: What are you talking about? CTF maps in TF2 are pretty small compared to other maps (except for ctf_Well, because Valve just took the shitty and oversized cp_Well and made things worse by turning a giant flat map with no proper flank routes into a CTF map, putting the files on a table in a giant empty room and calling it a day).
Serbian Hammer  [author] 7 Mar, 2017 @ 9:08am 
CTF as it is now in TF2 would not work on small maps like these.
Ludwig, Shadow Protogen 6 Mar, 2017 @ 5:54pm 
Oh, Overwatch Team have updated all Control maps to have CTF mode. You should probably check it out if you haven't seen it
dale 19 Dec, 2016 @ 8:39am 
You know, this would be a lot better if you add textures. Personally, I like dev textures, but others might not, so, just suggesting. Only trying to help. DO NOT TAKE THIS AS CRITICISM
dale 18 Dec, 2016 @ 10:58am 
Nice one.
dale 18 Dec, 2016 @ 10:58am 
Ooh, gottem
Serbian Hammer  [author] 18 Dec, 2016 @ 10:57am 
I hope you can read the description
asd417 18 Dec, 2016 @ 3:59am 
I hope this is alpha version not a full release
dale 17 Dec, 2016 @ 1:47pm 
:balloonicorn:
dale 17 Dec, 2016 @ 1:47pm 
As I said, Goober.
Serbian Hammer  [author] 17 Dec, 2016 @ 1:47pm 
'I dont think this fuels anything'
'like putting gas on a fire'
dale 17 Dec, 2016 @ 1:40pm 
No, I dont think this fuels anything, but everyone complains about which game is better, so doing something like this is going to be like putting gas on a fire, ya goober
Serbian Hammer  [author] 17 Dec, 2016 @ 1:36pm 
So you seem to think this fuels some imaginary TF2 vs OW argument? Are you sure you are alright mate? No one gives a flying fuck, play whatever you like, ya goober
dale 17 Dec, 2016 @ 12:58pm 
hey man. that aint cool. im not edgy. im just sick and tired of "oh overwatch is better" and "No, overwatch ripped off team fortress" and im tired of TF2 vs Overwatch. They exist, theyre here, deal with it. Thats why I said this. I'm just tired of the arguments.
Serbian Hammer  [author] 17 Dec, 2016 @ 12:39pm 
Oh nice, an edgelord
dale 17 Dec, 2016 @ 12:18pm 
Its time to stop. Overwatch cannot kill TF2, and I get you like the maps, but if you like em, Play Overwatch, not TF2.