Killing Floor 2

Killing Floor 2

Mario Room
25 comentarii
Christina 9 oct. 2020 la 17:07 
Cool map, nice decorations :)
Rage Eevee 8 dec. 2018 la 0:24 
so how to i lunch this map on a server
FRLN 7 iul. 2018 la 10:45 
love this map so much, lil opinion from me, since im a camper and dont like moving too much :v instead of putting the bunch of ammo box inside the little room can you make the ammo box at the mushroom on the middle spawn more constantly and add ammo boxes at the bridge so we can shoot the zeds from up there without need to go back or move too far to get ammo box.

more fun than skyline or killing zone with endless. 9/10 for this map from me.

and idk if its just me or not but when i reach wave 25+ i got ctd a lot
Aoi Morohoshi 13 mart. 2018 la 10:20 
this map is better for endless mode :3
Andy 10 sept. 2017 la 15:20 
This map is very easy, with the very long lines of sight and generous ammo spawns.

And besides the decorations and music, has very little to do with Mario.

Still enjoyed it though. Perhaps consider recreating an area from Mario RPG next? Aside from buildings being larger on the inside than outside, I imagine it wouldn't be that difficult.
higehige00  [autor] 30 mart. 2017 la 23:28 
@High Velocity Raptor
Thank you for the new video.
Didn't expect you would hold the spot lol
Good to see the map is at least working on multiplayer.
I recently noticed there is still a slight defference on physics calculation if you are playing on +60
FPS on multiplayer.
You should be able to jump higher than usual during Zed time on this map.
Thanks again.
High Velocity Raptor 30 mart. 2017 la 10:28 
redesigns weren't listed*
High Velocity Raptor 30 mart. 2017 la 10:28 
I saw the map quietly update recently but the new elevator and yellow room redesigns weren't limited so here is another video of the map so others can see the new update. And as you can see in multiplayer the +60 FPS physics tick where the zeds jump higher doesn't happen here. Thanks for the new update

https://www.youtube.com/watch?v=prCB-oA35W4
Mexican Bart Simpson 18 mart. 2017 la 3:43 
one of the best performance ever cuz my laptop shit
Cleveland 23 dec. 2016 la 15:10 
=( sadness...map's great otherwise!
higehige00  [autor] 23 dec. 2016 la 14:59 
@Cleveland ∫teamer
Disabling beta seams to be the only way to fix it at the moment.:steamsad:
Cleveland 23 dec. 2016 la 14:52 
ah, yea, i'm on the beta preview...darnit...any idea how to fix it?
higehige00  [autor] 23 dec. 2016 la 14:48 
@zachjd
Thank you for the report.
It may be exploitable but I'll leave the place to be accessible for players.
It's fun to be able to jump across the large gap.

@Cleveland ∫teamer
Maybe you are on the beta preview?
Everyone on beta is having the same issue on every custom maps with custom textures.
Cleveland 23 dec. 2016 la 14:19 
um...is it just me or are all the textures checkerboards now? =(
zachjd 20 dec. 2016 la 17:02 
Bug Report - Patriarch can't reach players on the other side of the teleporter/player launching room.
higehige00  [autor] 16 dec. 2016 la 23:00 
@Cult of Sunshine
It's one of the boss musics from Super Mario RPG.
https://www.youtube.com/watch?v=yNfqL-7PGrk
Halloweenie 16 dec. 2016 la 20:41 
what song plays during the boss fight?
Windows11 15 dec. 2016 la 1:08 
funny
higehige00  [autor] 14 dec. 2016 la 21:18 
@High Velocity Raptor
Cool.I thought I was gonna need to remake the whole pink section if that was also the case on multiplayer.
High Velocity Raptor 14 dec. 2016 la 7:16 
Yes of course. Also found out yesterday the zeds jumping way high, it probably only happen on solo. After uploading the video I played the map with a friend on my server, zeds jumped normally in the pink section. Everything looked normal on multiplayer. Anyways all is good.
higehige00  [autor] 14 dec. 2016 la 2:24 
@High Velocity Raptor
I see.I didn't know FPS can affect the physics calculation.
I'm currently playing 60 FPS on average.and I don't have a 144hz monitor yet.
I would have never been able to find out the cause of it without your help.
Thank you so much for the info.
High Velocity Raptor 13 dec. 2016 la 14:45 
Maybe the Sirens got lonely..

On the topic of low gravity, I recently discovered it is tied to the FPS of the game. The physics calculation changes when you're playing above 60 FPS like me.

related https://www.youtube.com/watch?v=plcmEjfAjXc
higehige00  [autor] 12 dec. 2016 la 17:52 
@High Velocity Raptor
Thanks for the video!
I see sirens screeming forever and the ZEDs are jumping up way higher than they are supposed to in the pink polka-dot section.
Both of them never happened during multiple times of testings...
I'll look into it.Thanks again.
High Velocity Raptor 12 dec. 2016 la 9:17 
much world many mario so turtle

Good quick map thanks again. Here is video for all to see what it looks like

https://www.youtube.com/watch?v=IwdCrKc4Dp8
Johnson 12 dec. 2016 la 6:51 
WoW