XCOM 2
Weapon Upgrades Expanded
49 Comments
Osaka 10 Apr, 2022 @ 8:19am 
does It works on WOT? IF yes I love you :SBpanda:
LunaticModo6 7 Jan, 2022 @ 4:36am 
Here to say some sort of packaging error.
Geek4EverTerry 12 Apr, 2021 @ 7:34pm 
The new update on 2021 crashed.
Mizuki 水城 泰士 3 Sep, 2020 @ 4:31am 
I got a package error too.

Катюша: have you tried Alternative Mod Launcher and remove it that way?
F3RN 7 May, 2020 @ 8:24pm 
How do I remove it? every time I try to launch the game there is an "appDebugMessagef" [sic] with "Error detected attempting load of package: WeaponUpgradesExpanded", then it crashes. I unsubbed them yet apparently it is still an issue. Now I can only play the game if I click disable mods (meaning all mods) from the menu.
BenDocB 6 Jan, 2020 @ 2:12am 
Im guessing i cant use this with LW2?
BTernaryTau  [author] 9 Feb, 2018 @ 4:04pm 
Apparently Steam killed the links temporarily. They appear to be back now.
Unforseen Lemonquences™ 8 Feb, 2018 @ 12:59pm 
where exactly is the WOTC version? i don't see a link lol.
BTernaryTau  [author] 5 Oct, 2017 @ 6:56pm 
The WotC version can be found here .
Landgreen 8 Sep, 2017 @ 8:46pm 
So what is the verdict for this mod?
Chonsu 2 Sep, 2017 @ 1:16am 
Voted ;) REALLY hope for a Necromancer update :D
BTernaryTau  [author] 31 Aug, 2017 @ 7:24am 
I'm gathering opinions on whether the mods I work on should be updated for/confirmed to work with WotC here: https://www.strawpoll.me/13829794
Landgreen 30 Aug, 2017 @ 9:49am 
I really hope this mod gets updated. Using the vanilla attachements does not have the same depth
Qurila 30 Aug, 2017 @ 6:41am 
Is it possible to create a mod wich grant the bonus from the LW2 Weaponupgrades to the base game (or how i hope to War of the Choosen)?
Rabid Dutchman 29 Aug, 2017 @ 2:03pm 
Great mod! Any plans to update for WotC?
Sephirem 15 Aug, 2017 @ 7:11am 
Well that would be too much to ask. Anyway as a possible idea for future updates/reworks it would be nice to have a .ini that allows the user to change the skills
BTernaryTau  [author] 15 Aug, 2017 @ 5:45am 
Aside from recompiling the mod, no.
Sephirem 14 Aug, 2017 @ 9:44am 
First of all this is a brilliant mod, but is there a way to edit the skills given by the prototypes?
BTernaryTau  [author] 4 Jul, 2017 @ 5:43pm 
@Adeptus Buttercookieus
It's actually AimUpgrade_Prt.
Brother Aspergerus 4 Jul, 2017 @ 6:35am 
would you mind telling what the console commands for these are? the normal code for supperior scopes is AimUpgrade_Sup, so does it happen that the prototype code is simply AimUpgrade_Pro?
cortomaltes 11 Mar, 2017 @ 11:41am 
Hello @Celestus, many thanks for this mod.
Only for your information: prototype autoloader is not working (LW2).
Kind regards.
BTernaryTau  [author] 17 Feb, 2017 @ 8:21pm 
@Shuji
All prototype mods are obtained as rare loot drops that can occur in the mid and late game.
Shuji 17 Feb, 2017 @ 7:04pm 
another question, how to get experimental scopes? and thanks a ton btw!!
BTernaryTau  [author] 17 Feb, 2017 @ 6:59pm 
@Shuji
This mod is not designed for Long War 2.
fgbrooks 17 Feb, 2017 @ 6:36pm 
BTW, I checked in-game, and I am getting the revised higher value for the scopes, it's just that the description of the scopes uses the original lower value. Something I can easily live with.
Shuji 17 Feb, 2017 @ 6:33pm 
is this for long war 2 only?
BTernaryTau  [author] 16 Feb, 2017 @ 9:19pm 
@fgbrooks
It looks like the scripts only modify scopes, hair triggers, stocks, and repeaters. All but the repeaters have new config settings in XComLW_Overhaul.ini; the repeaters may have config settings somewhere as well, but I haven't found them.
fgbrooks 16 Feb, 2017 @ 9:05pm 
I checked the LW 2 ini file and it does contain the lines for the scopes. I forgot that I had previously changed them to your values, but still no joy. If it is in the LW 2 scripts, then I guess I am out of luck. Thanks for your quick response.
BTernaryTau  [author] 16 Feb, 2017 @ 8:41pm 
@fgbrooks
Long War 2 is the problem. It edits the upgrades within its scripts, so you wouldn't see anything in its INI file.
fgbrooks 16 Feb, 2017 @ 8:27pm 
Long War 2 and Advanced Modular Weapons. However, neither of these changes any of the info in the GameCore.ini file like yours does. I even changed the DefaultGameCore.ini file to your changes, still no joy.
BTernaryTau  [author] 16 Feb, 2017 @ 7:18pm 
@fgbrooks
Do you have any other upgrade-related mods installed?
fgbrooks 16 Feb, 2017 @ 3:54pm 
Installed the mod, but when I go into the Inventory in Engineering, the scopes, for example, still show their original value, not the upgraded value.
BTernaryTau  [author] 2 Feb, 2017 @ 1:05pm 
@jooshy
The only changes I've made since the previous upload are bug fixes. You can add your loot back by using the vanilla commands for adding upgrades but with the tier suffix "Prt"
jooshy 2 Feb, 2017 @ 8:22am 
@Celestus of Borg
hi sir,
first of all ty for continuing this mod i really enjoyed it, and im happy to hear that someone keeps it up to date now(just started to play again)! a few questions tho: did you change anithing balance wise ? and is there a console comman to add prototype loot bc i would like to get my lost gear back from the mod change or do i have to start a new run anyw8s to see the loot drop/the changes happening ?
Regards jooshy
BTernaryTau  [author] 30 Jan, 2017 @ 5:59pm 
@MikeHB
The rebalancing is removable through simple ini editing, and Prototype upgrades are a new tier that rarely drops.
MikeHB 30 Jan, 2017 @ 3:00am 
I really like the idea of the prototypes, but have a few questions... First, is it easy to remove/revert the rebalancing? With all due respect I don't feel it's necessary so tends towards the overpowered. Second, are the prototypes a whole new tier or simply a rare drop?
BTernaryTau  [author] 28 Jan, 2017 @ 9:18am 
@Themonsternash
I'm not sure how LW2 modifies loot tables, so there's a chance this mod will work. What I do know is that the Prototype upgrades will still have vanilla functionality instead of taking on LW2's upgrade roles.
The Nash 28 Jan, 2017 @ 1:49am 
does it work with long war 2?
BTernaryTau  [author] 2 Jan, 2017 @ 4:45pm 
@RealityMachina
Guess I should've been paying more attention. Thanks for letting us know!
RealityMachina 2 Jan, 2017 @ 1:51am 
It should actually be perfectly fine: Grimy's Loot works by modifying the loot tables of the enemies themselves (ie. AdvTrooperM2_TimedLoot), it doesn't actually touch the loot tables this mod alters (ie. LateADVENTWeaponUpgrades), the changes should cooperate with each other.
BTernaryTau  [author] 1 Jan, 2017 @ 8:25pm 
@boisegangpc
Early game there shouldn't be any issues, since this mod only overrides the mid game and late game loot tables for aliens, and just the late game loot table for ADVENT.
Boisegangpc 1 Jan, 2017 @ 8:06pm 
Update on this+GLM: The text appears to be the same, but other than that, I'm not sure.
Boisegangpc 31 Dec, 2016 @ 9:57am 
@Naaron76 Yes.
Pspritechologist 31 Dec, 2016 @ 3:30am 
Can this be added to an in-progress save?
BTernaryTau  [author] 27 Dec, 2016 @ 5:58pm 
@boisegangpc
I'm guessing not by default since they both modify loot tables. However, it should be possible to combine their modifications by following the instructions in tip 7 here. [imgur.com] I'll also see if I can get this to work automatically or with an addon mod.
Boisegangpc 26 Dec, 2016 @ 10:16am 
Does this work with Grimy's Loot Mod?
BTernaryTau  [author] 22 Dec, 2016 @ 7:23pm 
PrometheusDarko was having trouble updating the original, so he just had me upload it myself. This version is different in that it isn't broken (one of the problems we had was the mod only partially uploading) and it should assign the abilities properly as well.
CommanderShepard153 22 Dec, 2016 @ 6:23pm 
Except the prototype auto loader. That one worked fine
CommanderShepard153 22 Dec, 2016 @ 6:21pm 
I'm confused. How exactly is this different from the original? I mean, in the original I couldn't get the secondary abilities from most of the prototype weapons, and the ones I got didn't match the attachments. Is that fixed here? Does Expanded Mag actually grant Hail of Bullets, or double tap? And does the Repeater actually grant chain shot