Space Engineers

Space Engineers

R.U.S.T. Gerbil (Campaign)
47 Comments
bugman 10 Aug, 2023 @ 5:14pm 
what script did it run? built it but no script in program block
Admiral Baguette 12 Jun, 2021 @ 12:54pm 
yeah
Nonexistent 23 Apr, 2018 @ 8:44am 
This appears in the Graphic redisign trailer except it's blue.
Aragath  [author] 3 May, 2017 @ 1:15pm 
@Vey-Di
Hydrogen, and some backup forwards ion thrusters to safe on forwards hydrogen cost. Personaly I find hydrogen for mining vehicles very usefull since these ships get cary heavy loads for their size but are also easily able to refuel itself. I enjoy a bit of fuel management.
Vey-Di 3 May, 2017 @ 12:38pm 
This vehicle on hydrogen?
Kickstand Optional 25 Mar, 2017 @ 12:23am 
@Soulbane press Alt+F10, check the box to allow creative tools. This will allow you to copy/paste in a survival world.
Aragath  [author] 2 Mar, 2017 @ 1:34am 
@jackAttack
Is already fixed, just not merged with Sable branch yet. ;)
AtakaJak 1 Mar, 2017 @ 10:29pm 
Fix The Hydrogen LCD, You Can't See It :( Nice Design Though
Soulbane 26 Feb, 2017 @ 1:49pm 
Ship looks nice. But I guees the way to spawn ships changed now. Cause alt+b option does not work. I found that blueprints are in F10 but ok button does not light up. Is there a way to place this ship into the world? Like concole command to enable workshop ships in survival? So I don't need to start a completely new game in creative. Thanks
Aragath  [author] 12 Feb, 2017 @ 6:10am 
@Space Mikey

I Made nearly all ships in the campaign.. ;)
But most of them are not survival ready and I dont have much time to finnish them right now.
[☆] Space Mikey [☆] 12 Feb, 2017 @ 1:09am 
Could you try and make all ships seen in the campaing ? just asking.
Aragath  [author] 24 Jan, 2017 @ 4:11pm 
@thunder464 Turn off the ejector or conveyor sorter. :)
Finestein 24 Jan, 2017 @ 3:41pm 
is their a way to make it so it doesnt throw away the stone
Âmøur 24 Jan, 2017 @ 4:58am 
@Aragath
Any luck so far to see this owesome cute designed station on back ground, want to test it badly.:steammocking:
Nianrao 30 Dec, 2016 @ 4:02pm 
@Rahl I understand you so it seems to be a great station ! (bad english)
Âmøur 30 Dec, 2016 @ 3:51pm 
Thx alot m8 hope to get it soon!!
Aragath  [author] 30 Dec, 2016 @ 3:50pm 
@Rahl
No worries. :P I am on holiday for the next two weeks but il see when I can release it.
Âmøur 30 Dec, 2016 @ 3:49pm 
Ohh damn sorry i i am so blind
Aragath  [author] 30 Dec, 2016 @ 3:48pm 
@Rahl
Not published yet. someone already asked 3 comments below yours. :)
Âmøur 30 Dec, 2016 @ 3:47pm 
Hello guys and author i wonder may be you know...
As you remember there is new loading screen in SE where is this RUST Miner and round dark (pirate?) station behind. May be some one know what is this station is? may be some one got blueprints? or know where to find?
Kamata 27 Dec, 2016 @ 5:13am 
Oh, so I run it with default argument?
Nianrao 27 Dec, 2016 @ 4:19am 
its coming soon :steamhappy:?
Aragath  [author] 27 Dec, 2016 @ 3:52am 
@Nianrao
I haven't published that one yet. ;)
Nianrao 27 Dec, 2016 @ 3:50am 
i see a station in the loading screen with that miner somebody know how i can find it ?
Aragath  [author] 24 Dec, 2016 @ 6:37pm 
@istakul
run programable block and start itself after 1 second
Kamata 24 Dec, 2016 @ 6:30pm 
I built this in survival, but the Timer block setup was ruined by it. What argument should I set it to run with?
Malthael 19 Dec, 2016 @ 2:01am 
@Aragath
Ah ok, hope it can work soon, i built 2 of these in preperation :)
justdan141 18 Dec, 2016 @ 9:49pm 
would love a welder and a grinder version to go with
Aragath  [author] 18 Dec, 2016 @ 6:31pm 
@sir Loser
a tiny one. ;)
Taladris 18 Dec, 2016 @ 5:41pm 
There's a campaign???
Mike Loeven 18 Dec, 2016 @ 4:41pm 
The issue is that the small doors on the medium container are not working properly if you bypass it with small conveyor tubes youl get hydrogen flowings
Aragath  [author] 18 Dec, 2016 @ 4:38pm 
@Fero
Its a bug. got the same problem atm. :/
Mike Loeven 18 Dec, 2016 @ 4:11pm 
I kept adding cargo containers and before i knew it it had gone from being a Gerbil to being a Capybara
Malthael 18 Dec, 2016 @ 11:45am 
a pretty neat ship i must say! but, i seem to be having a lil trouble, built it up in my survival world, but the hydrogen doesnt seem to be getting to the thrusters or cockpit, all connections seem fine 0.o
CaptainPep 18 Dec, 2016 @ 9:47am 
Gerbils ( ͡° ͜ʖ ͡° )
Hanfree [ESP] 18 Dec, 2016 @ 3:52am 
Thanks 1 Like for your
Aragath  [author] 18 Dec, 2016 @ 3:48am 
@[NSC] Hanfree
Two medium cargo containers. added it to the description.
Kenju Weeves 18 Dec, 2016 @ 1:21am 
@[NSC] Hanfree Three medium cargo containers
Hanfree [ESP] 17 Dec, 2016 @ 8:24pm 
Cargo capacity please?
Thanks nice desing
Okseniboksen 17 Dec, 2016 @ 11:55am 
Ace of Kings, that my friend is just how the game looks now
Ace of Kings 17 Dec, 2016 @ 7:06am 
What are you using that makes the game look so good?
I LOVE that look on stuff
J4R 16 Dec, 2016 @ 10:44am 
@Maradak: I know, if you look at my profile, you will see that I have already published a small fleet. But thanks for your time and effort, nice explanation!
I was referring to the NPC ships (like the "Pilgrims Curiosity") that are player-built but appear as NPS ships.
Makra 16 Dec, 2016 @ 9:18am 
Nice little ship buddy.
UBT: Exploration means no mods, rotors or pistons. to publish your ship first paste it to your list by looking straight at your ship and press Alt+B, now look into a blank area of space and press alt+B again, choose your ship from the list and select edit then publish to get it on the workshop. To paste a ship in a world, look into a blank area of space and press Alt+B, choose a ship from the menu by double clicking it and exit back to game, now press Alt+V and then click left mouse button. Done!
Subscribing to designs in the workshop makes them available in said list. Hope this helps.
J4R 13 Dec, 2016 @ 12:38pm 
Very nice ship, beautiful shaping with the rounded blocks.
Tell me, how can you make ships appear in game? You have to tag the exploration tag, am I right? And if you do so, what requirements does it have to fulfill? Just out of interest...
Extevious 12 Dec, 2016 @ 11:26pm 
I'm so glad interior lights are now available on small ships. Was getting tired of having to use spotlights which would cause more lag then they are worth. They really bring out the industrial feel of the ship, that and the new textures (which seem fitting for industrial ships - not so much for 'clean' ships.)

Good work ^^
Fredrik 12 Dec, 2016 @ 6:28pm 
Make more stuff! I love your creations =)
Joshua Norton 12 Dec, 2016 @ 5:06pm 
yay, you are publishing again! :D