Stellaris

Stellaris

Interesting Cities
89 Comments
katelynworkman776864 11 Mar @ 6:22am 
Update? A lot has happened since Utopia.
Heavy_Breathing0423 21 Nov, 2024 @ 12:08am 
Any chance for an update in the future?
Ironside 2 Dec, 2023 @ 8:35am 
any possibility for an Artdeco or 1910s-1970s US style city
Teamson 20 Jun, 2023 @ 4:20pm 
This mod should not need any update? Atleast for 3.6 such mods worked perfectly fine. (Races, Ships, Music, Cities)
OGbaba 28 Oct, 2022 @ 3:53pm 
Big clutch if someone decides to revisit this classic
Kerdas5 3 Jun, 2022 @ 3:09pm 
I need the golden flying city if anyone wants to update
Journeyman Prime 15 Apr, 2022 @ 2:07pm 
If Twink isn't going to update this old classic, is there anyone who might reboot it? I need my Hive City for my Worm-loving humans.
paulo 11 Mar, 2021 @ 10:11am 
Hey Twink, when did you intend to update this mod? The galaxy needs of it.
Dr Nilsson 🖖 24 Mar, 2020 @ 2:01pm 
Causes the game to crash when combined with unknown mod. But it's an old mod.
Anihilatitron 14 Apr, 2019 @ 7:44pm 
Tested; crashes on match start. Will test more after mod is updated.
hinowisaybye 9 Feb, 2019 @ 11:43am 
Need a Neo-Roman style.
Demiurge 3 Jan, 2019 @ 4:09pm 
hmm would like to know as well if its playable with 2.2
Luchspower 1 Jan, 2019 @ 6:44am 
@ Commander Venus: Not tested yet, but it could crash, when it comes to the creation of ecumenopolises, because it changes the backround.
Betamax 24 Dec, 2018 @ 8:37am 
Has anyone tested this with 2.2 yet? Since it's just cityscapes I assume it'll work fine
Ghost Fox 23 Sep, 2018 @ 12:52am 
@Valaso
There is as yet insufficient data for a meaningful answer.
Valaso Osalav 22 Sep, 2018 @ 7:22pm 
yo will this mod work with the new stellaris update?
Peter34 27 Aug, 2018 @ 5:54am 
BobGrey, what is your mod called?
BobGrey 1 May, 2018 @ 12:19pm 
Alright. Thank you. I linked to both this mod and the Materialsitic Cities mod in a "Special Thanks" seciont, where I have you listed for original assets!
Twink315  [author] 1 May, 2018 @ 12:09pm 
Yes it is okay. Please mention me in the credits and link it towards the orginal page if you use content of my mod. Thanks. You can also look for the other city mods if you like them and look for my permission in the comment down below
BobGrey 29 Apr, 2018 @ 9:33pm 
@Twink315 I am making a custom city-set mod, and the buildings from the "materialistic city" are perfect for it! I have went through and cut out/patched up individual buildings into seperate images, so that I can copy/paste them into my main city images. Is this okay?
BobGrey 29 Apr, 2018 @ 7:26pm 
Well, I can confirm that this does in fact work on 2.0.x versions. They are just some dds files and their corresponding text files, so the update didn't break anything!
Good mod!
BobGrey 17 Apr, 2018 @ 7:06pm 
Well, I know this mod is not updated to 2.0, but as it is just some image files, would it still work?
Twink315  [author] 3 Mar, 2018 @ 10:47am 
Dear Stellaris players. As i am no longer very active as a modder I allow the free use of this mod in other works. Please mention me in the credits and link it towards the orginal page if you use content of my mod. Thanks.
VS-lockon 26 Feb, 2018 @ 7:15am 
this getting a 2.0 update?
Uncle bobby B 14 Feb, 2018 @ 10:53am 
There needs to be a ship mod to match the authoratarian city :D
Drengr 4 Dec, 2017 @ 8:46pm 
same here crashed as soon as i click on the city tab
[Khorne] Shits'N'Giggles 3 Nov, 2017 @ 6:35am 
Anyone else crash when selecting the city tab?
14 Oct, 2017 @ 6:40pm 
Looking at the screenshots. Have you updated the names to not look awful? Like... materialist_red and stuff? Also capitalization? This stuff drives me nuts.
brucethemoose 14 Oct, 2017 @ 12:10am 
Whoa, sweet city portraits
Baleur 26 Sep, 2017 @ 7:32am 
thanks!
Gbrille 25 Sep, 2017 @ 8:39pm 
Thanks for saying if its 1.8 safe or not. Can finally have it back on my game. :)
Twink315  [author] 24 Sep, 2017 @ 11:20am 
yes it should work without problems
Highlandman 24 Sep, 2017 @ 12:25am 
Does this still work in 1.8 patch?
TomyThunderbolt 27 Jun, 2017 @ 11:19am 
That Hive city looks familiar, almost like the Scrin from Command and Conquer 3 Tiberium Wars.
Ghost Fox 19 May, 2017 @ 8:21pm 
Yeah, but how's the guy supposed to render those nightmare angles?
21st Century Schizoid Man 19 May, 2017 @ 11:55am 
Non-euclidean geometry seems to be the one word that was thrown around over and over.
Ghost Fox 19 May, 2017 @ 8:39am 
Yeah, but just saying "Like Lovecraft described" is... uselessly vague. Cyclopean, in this context, means built of massive, close-fitting boulders, without refinements like mortar or shaping into rectangular blocks. Primitive, but on a scale that would seem to call for the strength and stature of a giant (as, for example, the Cyclopes were said to be).
Confused Fox 19 May, 2017 @ 8:32am 
Dunno about cyclop, but I'm pretty sure the other guy meant Howard Lovecraft's books.
Twink315  [author] 19 May, 2017 @ 8:23am 
What is "Lovecraftian"? What is "cyclopean" architecture?^^
Ghost Fox 19 May, 2017 @ 8:17am 
@21st Century Schizoid Man What, like cyclopean architecture? Basaltic towers of titanic proportions and nightmare angles?
21st Century Schizoid Man 19 May, 2017 @ 8:10am 
Have you considered a Lovecraftian city type?
ArvisTaljik 16 May, 2017 @ 1:59pm 
Are you going to be adding your other cities to this, like the Eden and Flying cities?
Twink315  [author] 15 May, 2017 @ 5:48am 
No they don't choose them.
Baleur 15 May, 2017 @ 5:38am 
But does the AI choose those ship classes?
Twink315  [author] 15 May, 2017 @ 5:35am 
This is hardcoded. Every new city brings a new ship and species class. It's tied everything together.
Baleur 15 May, 2017 @ 5:24am 
The huge problem with this mod is that you add new shipsets for each bloody city type..
Alex 12 May, 2017 @ 6:08pm 
could you make a mod with the infested bckground but with different colors? (sort of like how you did with materialists)
Confused Fox 11 May, 2017 @ 11:18am 
I know this ship! It is asgard ship from stargate SG-1 !
Twink315  [author] 11 May, 2017 @ 9:02am 
The Update to 1.6 is already out a while :)
PROMETHEUS 11 May, 2017 @ 6:34am 
Any 1.6 Update?