Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So, got to the point where I could use these bad boys... and the normal Plasma Grenades still exist as an item and have to be picked between. Is that a thing that's supposed to happen, and/or is there any way to disable Plasma Grenades once you have Plasma Warheads, the way that Regular Grenades are disabled once you have Plasma Grenades?
What you make of this?
I posted this on Grimy's mod too in the hopes you guys can work together.
thax
Also, lets be realistic. When you are playing through a Legendary Ironman Campaign with A better Advent and New Mission types and the LW 10-12 soldiers you see about 25-50 very tough bad guys. When things get dicey it often helps to just blow stuff up.
Def. Subbed.
Subscribed!
aaand installed. Hope the Commander won't have to deal with any sort of war crime tribunals though.
"Same damn mushroom cloud every time"...
A great idea, and I'm definitely looking forward to cooking Codexes like Thanksgiving turkeys with this mod.
It's not a sci-fi trope, it's actual science.