Starbound

Starbound

All Weapons for All Races
29 Comments
bidiguilo 22 Oct, 2023 @ 7:14pm 
h
43770gaming 14 Dec, 2019 @ 1:26pm 
Nice, but there still aren't laser guns
fan_of_lizzers 30 Jun, 2019 @ 9:43pm 
now this is epic
Pherex 22 Nov, 2018 @ 5:42am 
Could you update this to include the violium,ferozium,ageis blueprints? Some modded races don't include them.
༺Keeper༻ 26 Aug, 2018 @ 6:43pm 
THANK YOU SO MUCH! SO GLAD IT eXISTS
PickledGordo 2 Jan, 2018 @ 7:49pm 
ok, thanks
CurlyKereru  [author] 2 Jan, 2018 @ 7:48pm 
I think I've used this along with FU before, so it's probably compatible.
PickledGordo 2 Jan, 2018 @ 7:43pm 
Fu compatible?
CurlyKereru  [author] 14 Aug, 2017 @ 8:55pm 
I didn't even know there was racial furniture?

A mod for armor already exists on the workshop: time.https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=739997317

Honestly I'm not really interested at making more mods at this
FleshAutomaton 14 Aug, 2017 @ 10:38am 
All Armor for All Races would be great!
warmainiac 11 Aug, 2017 @ 12:08pm 
could you make a virsion but all furniture?
Frith Ra 30 Jun, 2017 @ 12:50am 
I just added it cause I also find it strange how no other race can smith guns. Confirmed to work just fine on 1.3 ^_^
CurlyKereru  [author] 10 Jun, 2017 @ 3:22pm 
I'm not certain. I don't have access to the game right now, so I'd appreciate if somebody would test it.
Someone 10 Jun, 2017 @ 6:08am 
works with 1.3 ?
CurlyKereru  [author] 14 Feb, 2017 @ 10:41am 
It should not require a character restart. You should be able to install and use it for old characters.
NerdCuddles 14 Feb, 2017 @ 12:54am 
douse it regire a restart?

just want to know
Star-X 3 Jan, 2017 @ 11:26am 
Should've been part of the vanilla game tbqh. Combining this with Frackin Races still gives Novakids unique bonuses while also making everyone be able to use guns.
acdeimund 2 Jan, 2017 @ 1:34pm 
I think that the answer to the question for the mod is "This is the future's future. Why else would swords be so dang powerful?:steamfacepalm:"
Wayve 26 Dec, 2016 @ 6:11pm 
fantastic to hear some custom races really need this mod imo (I'm looking at the gardevoir race as it has no weapons so loot weapons were the only thing you can use without mods specifically)
CurlyKereru  [author] 26 Dec, 2016 @ 2:35pm 
@Wayve
This mod doesn't edit individual races and instead edits the default recipe files. This means that it probably adds the recipes to every single character, including custom races whether they have their own custom weapons or not.
Wayve 25 Dec, 2016 @ 3:49pm 
my question is: how does this mod effect custom races with or without custom weapons tied to it?
CurlyKereru  [author] 19 Dec, 2016 @ 4:58pm 
@Mitch
I believe somebody else has already made a mod on the workshop that does that. I don't think I even would have the skill to make another one.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=749342005
Wallbert 19 Dec, 2016 @ 4:07pm 
can you bring back the weapons that were befor the big update, i realy liked the old hylotil weapons
TestSubject_2519 16 Dec, 2016 @ 2:46pm 
this makes more sense since these species have obviously been transfering objects, ideas, blueprints etc. with each other for a while
All-Seeing 16 Dec, 2016 @ 10:14am 
THANKS YOU, you're not a experienced modder, but this mod must create !
Kirubelle 16 Dec, 2016 @ 12:03am 
YES finally i dont have to worry about cheating melee weapons in
McKeviin 14 Dec, 2016 @ 8:10pm 
Why would anyone wonder? it says it in the description.
Kenos 14 Dec, 2016 @ 7:03pm 
Before anyone panics wondering what this mod is i will test it