RimWorld

RimWorld

JTExport
36 Comments
VoltronAWK 27 May, 2017 @ 12:59pm 
Will this be added to A17?
Torres 26 May, 2017 @ 6:51pm 
I don't know if this applies to your mods or not but I figured if it did you would like to know about it.
https://ludeon.com/forums/index.php?topic=32874.0
Omnom 26 May, 2017 @ 4:57pm 
Please update this to a17! :D
Torres 25 May, 2017 @ 11:59am 
This one is a must, hope you find time to update this to A17. I love creating multiple workshops if I got space and manually creating all recipes is a pain...
Smokey 25 May, 2017 @ 10:57am 
Any word on this for A17?
Maarx 10 Apr, 2017 @ 8:24pm 
Hello @Touchable/Jamestec:

Regarding my previous comment, when I said some "SpecialThingFilterDef" were not being saved, like "Allow smeltable" or "Allow non-deadman's apparel", I looked into it further, and I found more about the issue.

In most cases, these "SpecialThingFilterDef" are in fact being saved (as I'm sure you know), UNLESS, for the given Exported Stockpile, ALL of the options are ticked, in which case, upon Importing, NONE of the options are ticked.

I think it has to do with, when ALL of the options are ticked, the Exported file ends with "disallowedSpecialFilters=" and then nothing at all, and I think the code doesn't properly handle the empty set.

If I untick any one of them, and then Export, then the settings are properly Imported.

Kind regards,
Maarx
Maarx 26 Feb, 2017 @ 11:03pm 
Excellent mod! I love it!

Minor bug: Mod doesn't seem to properly Export or Import the following Stockpile options:

Weapons -> *Allow smeltable
Weapons -> *Allow non-smeltable
Apparel -> *Allow non-deadman's apparel

Draconicrose 23 Feb, 2017 @ 8:15pm 
I just wish this had a better icon. Such an eyesore!
Joseph Stealin' 20 Feb, 2017 @ 12:05pm 
I second adding a branch of this that saves and loads pawn surgery bills, being able to completely augment or harvest dudes in 2 clicks would spare us a ton of pain of having to hunt down each operation manually.
Neo Blitz 9 Feb, 2017 @ 12:15am 
This mod is so awesome you should submit it here:

https://ludeon.com/forums/index.php?topic=29505.0
Kodiak 24 Jan, 2017 @ 9:10pm 
Great mod, and saves so much time, thank you. Probably a restriction in the base game, but if I select say 3 crematoriums and click import, it only imports to the first crem that was selected.
Esse Coisa 19 Jan, 2017 @ 10:30pm 
This mod is awesome, and works great with Crafting Hysteresis! Now I can spend less time micromanaging bills and more time building!
EAST 15 Jan, 2017 @ 6:15pm 
Was it intended to import billing of items that were not researched? Is it too difficult to programmatically check for items that are not being researched? If it is not a big difficulty, please make sure that the items that are not reserched are removed at the moment of import.
AlcoholV 11 Jan, 2017 @ 6:14pm 
I just checked the errors. Dll version issue... ... I will change it to 1.0.0.
cammillotto 8 Jan, 2017 @ 12:52pm 
the log says it's linked to AC Enhanced Crafting. I actually disabled one of the two mods appearing on my list. Kept the one v1.13, while the other one's page on Steam disappeared.
Enhanced Crafting works fine, I hope you can fix this. Steam won't let me copy the log here, will post a link later if you need it.

Thanks!
cammillotto 8 Jan, 2017 @ 12:41pm 
it stopped working for me too. i think I'll try to disable and renable it
thanks!
Ayrlixx 8 Jan, 2017 @ 5:10am 
Seem to have a conflict with AC-Enhanced Crafting and this, it won't let me import/export on my stonecutting table (not tried any others so far). Anywhere you want me to upload the log or should I just paste here?
Mr McDuck 4 Jan, 2017 @ 1:49pm 
I'm switching from Crafting Hysteresis to Enhanced Crafting as per your recommendation.

JTCopyBills was able to export Surgery Bills, is that something we could see in this or a future update? I have some pretty extensive modifications I like to apply and only having to do them once would be quite a time saver.

Thanks for what you do, I really appreciate it!:steamhappy:
Em 4 Jan, 2017 @ 3:24am 
This is exactly what I've been looking for, a mod that saves bills between games! JTCopyBills was great, but it wasn't persistent across games like JTExport. Thanks for the work!
Touchable  [author] 3 Jan, 2017 @ 1:56am 
Updated to support v1.0.7 of Crafting Hysteresis. I recommend using Enhanced Crafting instead since it doesn't break compatibility when it updates unlike Crafting Hysteresis and does pretty much the same thing.
This will probably be the last time I update to support Crafting Hysteresis as well. I know I can use reflection to prevent this, but meh.
ArmoredStone 2 Jan, 2017 @ 8:19pm 
@Lizza Scarlet It might have to do with the load order. I'm running both just fine
Lizy_Sticks 1 Jan, 2017 @ 11:05am 
cant export with a16 crafting hestaria installed =/
ArmoredStone 1 Jan, 2017 @ 2:47am 
Aww okay :(
Touchable  [author] 31 Dec, 2016 @ 6:29pm 
I won't be doing drug and clothing policies, someone else can succeed this mod with those functions.
Crafting Hysteresis should be supported, if it's giving errors, it may have been updated again, idk I don't play RimWorld anymore.
DJSawDust 31 Dec, 2016 @ 8:21am 
Any updates for Crafting Hysteries yet?
ArmoredStone 29 Dec, 2016 @ 5:29pm 
Hey Touchable would it be possible to save Drug and Clothing policies? It would make things a lot easier in the early part of the game (especially with Vegetable Garden....so many drugs)
Vast Russian Conspiracy 22 Dec, 2016 @ 5:08am 
Yes I am using crafting hysteresis. Take your time. And thank you for all your awesome mods. I use just about all of them :)
Touchable  [author] 22 Dec, 2016 @ 12:48am 
I am home.
Touchable  [author] 21 Dec, 2016 @ 4:59pm 
Are you using Crafting Hysteresis? It updated to A16 and I haven't updated in this mod that's all. Even though Crafting Husteresis seems to be the same as the A15 version, the AssemblyVersion changed which broke referencing (you stop that). I'll update this mod when I get home.
Vast Russian Conspiracy 21 Dec, 2016 @ 2:01pm 
I also cannot export bills. Let me know what you need for bugreporting.
Touchable  [author] 21 Dec, 2016 @ 5:47am 
It only might be this mod if the stockpile settings were imported. This mod doesn't change stockpile behaviour.
Neo Blitz 20 Dec, 2016 @ 5:42pm 
I'm only assuming it is this mod but I honestly don't know. I made an armory stockpile but I colonists wouldn't use it till I allowed all apparel again or allow all.
Touchable  [author] 16 Dec, 2016 @ 5:21pm 
Oh crap, he noticed my rant XD.
AlcoholV 16 Dec, 2016 @ 2:29pm 
Thank you for support Enhanced Crafting. also Sorry to change the variable name....
クデアザ 15 Dec, 2016 @ 7:50pm 
Log is long ass long and the error itself is too big to post here so just check line 317 for the relevant info


クデアザ 15 Dec, 2016 @ 7:34pm 
Hey~~

There seem to be some errors happening when exporting bills. I've uploaded a log so you can check it out

https://gist.github.com/62ff887664103e0f554b69c113bb44b3