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UPDATE NOW!
hahahaha
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3513789221
Mod settings
Is already vanilla
Added in 1.3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3513789221&searchtext=HugsLib
I'd call that a bigger deal than it being a requirement.
//public for 1.5 and protected for 1.6
protected override void Tick() {
if (CreatedByController) HugsLibController.Instance.OnTick();
}
//GenerateWorld() has added a new parameter.
private static void ApplyQuickstartConfiguration()
{
// adapted from Root_Play.SetupForQuickTestPlay
Current.ProgramState = ProgramState.Entry;
Current.Game = new Game
{
InitData = new GameInitData(),
Scenario = GetMapGenerationScenario(),
};
Find.Scenario.PreConfigure();
Current.Game.storyteller = new Storyteller(StorytellerDefOf.Cassandra, DifficultyDefOf.Rough);
Current.Game.World = WorldGenerator.GenerateWorld(
0.05f,
GenText.RandomSeedString(),
OverallRainfall.Normal,
OverallTemperature.Normal,
OverallPopulation.Normal,
LandmarkDensity.Normal // Added missing parameter
);
Find.GameInitData.ChooseRandomStartingTile();
Find.GameInitData.mapSize = Settings.MapSizeToGen;
Find.Scenario.PostIdeoChosen();
}