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Also, I added some request:
It is now color coded for relationship, and can automatically trigger a timer block on detection to allow other scripts to act on the event.
Cheers!
The Shukuchi Rayden Striker is able to continually track a target after an initial raycast, due to the use of tons of cameras all over it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=80312496
If it's possible, I'd like to see a version of this that continually tracks a target and uses the TextHud API to display a marker.
The real challenge would be setting up some kind of system for cycling between detected targets, and maintaining a lock on those targets with subsequent raycasts.
There is a way to make a single camera scan everything, it would just take long. I will post a script doing that, soo, ok?
You can pulse it, speed depends on the range you want to scan ( about 2000m per second charge time). For a radar, you either need to turn it on rotor blocks or let the camera scna the visible space (it can scan in pitch and Yaw offset, but still, just one ray at a time)
Added variables in Code - you can now edit your desired name for the SCAN_CAMERA and SCAN_INFO into the variables.
That's an AMAZING script
object reference not set to an instance of an object
I have verified that I have the Camera and teh LCD screen set to teh required names. Though I would request to update to allow variables to carry those names rather then being hard coded.