Space Engineers

Space Engineers

Improved
103 Comments
Naustromo 22 Mar @ 8:11am 
I am liking the mod. Things I have noticed, not a critique, just info for anyone using the mod. The vanilla modules like speed, efficiency, and yield are pretty much nullified. It may be one of the other mods I have, just saying for other's information. The one question I have has to do with the Stone Crusher for this mod. Does the stone crusher only make gravel, or does it fully refine like a basic refinery??
Darelius  [author] 19 Nov, 2024 @ 12:07pm 
Addad back the Earthbreaker Drill
Now testing with playing, before trying to add DLC items
Darelius  [author] 19 Nov, 2024 @ 9:11am 
Okay, finally updated - report errors
I try to add DLC and Progress later
[TWF] Damigeil Lapin *LEAO* 7 Oct, 2024 @ 5:56am 
If the need for DLC is a problem, why not just create versions of the mods per DLC and make the DLCs required for the mods?
MotifatorEX 19 Sep, 2024 @ 1:31pm 
most recent update broke this mod, worlds will not load.
Leonfel 15 Nov, 2023 @ 5:27am 
Please update the mod! the assembler bugs the tab with personal weapons, it is simply not available.
UnknonRetad2546 2 Mar, 2023 @ 4:15pm 
10/10 best mod name ever
eXtermyn@torX 14 Apr, 2022 @ 12:59pm 
The mk2 Component need uranio so its a no go in planets ...can you fix that ??
lildiabetic 25 Mar, 2022 @ 4:09pm 
MOD removes Ammo from Assembler
OGatoAJato 4 Feb, 2022 @ 1:53pm 
This mod is awesome but unfortunatley i can't use it because it removes a section from the assembler so i can't make ammmunitions for other weapons
bountyhunter563 2 Feb, 2022 @ 10:04pm 
This mod removes the consumables tab in the assembler
PrebenTyse 7 Sep, 2021 @ 4:54am 
help
PrebenTyse 7 Sep, 2021 @ 4:53am 
ok need help how to get the recorces to the reactors
pølis help
Darelius  [author] 31 Aug, 2021 @ 11:02am 
Okay - i know, how to add DLCs without the "problem" of people using it without the DLC itself *phew*

But it will take some days to "update" it - there were several changes so far but it is in work.
Darelius  [author] 31 Aug, 2021 @ 10:38am 
Hello and sorry - didnt get any notification for posts here..


@DarthInvader192
I dont know, because when i insert it, and you dont have the DLC, you can use it, too, thats not the "idea" of the DLCs, but im trying to work on that.

@Glington
The "amount" of parts is fixed, because of the basic "idea" of the mod:
MK6 replaces 1024 items of the same type in one.
So the amount of "ingots" you need, is the same, as for 1024 single parts.
There are 10230 Parts needed, because the "main" part is "normally" calculated and factor 10, because one complete Large reactor or Refinery is not possible to fill into the normal assemble, so i divided it in 10 parts (and for ALL items!)
The "Bonus" is, that the higher Tier items need most times only half Power and have some other "extras".
(See mod discription)


Update in progress...


...DX
mathew2029 29 Aug, 2021 @ 6:56am 
If you have time could you please make the new industrial and Sci-fi equipment work with this.
Master Chief; John-117 4 Aug, 2021 @ 1:21pm 
can you please add tiered air vents?
jaredgrissom07 27 Jun, 2021 @ 5:58pm 
when i use this mod the consumeables menu dissapears and i cannot make paracute
JediMasterByrd 21 Jun, 2021 @ 9:52am 
i love this mod i hope it gets a update
DreadWingKnight 19 May, 2021 @ 12:10pm 
Note: that blueprintclasses replacement needs to be done for each tier of assembler
MrChupa 25 Apr, 2021 @ 3:26am 
NO AMMO FIX: go to Steam\steamapps\workshop\content\244850\820259930\Data
open with notepad++: CubeBlocks-Improved.sbc
search for assembler, there you will find "BlueprintClasses"

<BlueprintClasses>
<Class>LargeBlocks</Class>
<Class>SmallBlocks</Class>
<Class>Components</Class>
<Class>EliteTools</Class>
<Class>Improved</Class>
</BlueprintClasses>

change to

<BlueprintClasses>
<Class>LargeBlocks</Class>
<Class>SmallBlocks</Class>
<Class>Components</Class>
<Class>EliteTools</Class>
<Class>Improved</Class>
<Class>Ammo</Class>
</BlueprintClasses>
Nldutchy1 23 Apr, 2021 @ 3:50am 
this mod is taking up the place for the ammo in the large assembler. i cant make any bullets now. does anybody know how to fix this or do i need to wait for a mod update?
JediMasterByrd 11 Apr, 2021 @ 3:09pm 
Does anyone have a issue with O2/H2 gen; its not pulling ice while the Reactors pull Uranium from the storage containers? Anyone have any ideas?
DarthInvader192 4 Mar, 2021 @ 11:48pm 
Hi Authors, awesome mod!! Question - do you plan to support DLC items, like sci-fi engines, for example? That would be really cool. Thank!
JediMasterByrd 22 Feb, 2021 @ 2:38pm 
I do hope you get around to add small grid. love the mod.
GamerEverything 24 Jan, 2021 @ 12:58pm 
Can you upload this mod to Mod.io please? My ship that i'm making can't be completed without this.
Sirshartsalot 4 Oct, 2020 @ 3:24pm 
Just letting everyone know using MK6 assembler just made one of the players on my server crash we tried a number of tests and it seems sim speed goes down and crashes him soon as he adds a queing to the assembler we have had to stop using MK6 items on the server.
Glington 11 Jul, 2020 @ 6:32pm 
oh yea the I also think the yield module is weak only MK 6 and maybe MK 5 is worth it MK 4 is more or less like vanilla but VERY expensive vanilla with your mod is 1%or (less?) lol
Glington 10 Jul, 2020 @ 11:45am 
Are you planing on adding oxygen far as well?
Glington 8 Jul, 2020 @ 4:47am 
I been using it for a bit now and can you lower the parts for small ships MK2~6?
ex: MK6 need 10,230 for small ship is not ideal to use maybe lower it 75%~80% so instead of 10000 it you use 2500~2000 instead that would be easy to do as copy and paste like you did the rest and maybe lower the Large grid one to just 10% so that it use a max of 9200
But this is just me in real or x3 it use a shit lot of iron haha
Great mod btw
Darky Sabertooth 1 Jul, 2020 @ 4:57am 
can not seem to eve start the mk assembler with out cheating it seems
ICE 9 Apr, 2020 @ 6:37am 
i think YIELD MODULE is really weak in this mod if it would be possible to make it more OP a bit.
ig_alx 19 Mar, 2020 @ 9:11pm 
Improved
Darelius  [author] 4 Feb, 2020 @ 2:46am 
Updage in Progress:
ToDo:
- Add Build Planner
- Add "Large/Small Blocks"
- Recalculate all Objects
- Check all Objects of nmew integrety... (will take a while!)
Darelius  [author] 3 Feb, 2020 @ 2:10am 
Ah, okay.
After Keen changed many of the game i need to rework the mod - Update in Progress but will take a bit of time...
Darth Mord 26 Jan, 2020 @ 6:30am 
Vanilla SE has the option to insert the missing components into the build queue from the Build Planner (right-click while welding).

When using the MK2 - MK6 assemblers, the option to use the Build Planner to insert the required into the Assembler Build Queue is missing.

Your modded Assemblers do not have that option enabled. My post below tells you how to add that back in. If you compare your assembler configuration to that of vanilla SE, you'll see what I am talking about.

Alternatively, just use the fix I suggested. It has worked fine in my local games and gives a total of 6 assembler category options (large block, small block, components, tools, Build Planner, MK)
Darelius  [author] 26 Jan, 2020 @ 5:18am 
Hello.
Weird, Steam didnt tell me any comments here.
I will start tests with current versions.

@Spirit Warden
I will lokk, IF i can change it

@Dart Mord
Sorry, i dont understand your question / Bug - build planner?

@milamber_necro
Checking in the moment....

@Sirflartsalot
Do you have any other mods installed? The mod replaces the standard Assembler!
If otther mods do the same, its not compatible!


...DX
Sirshartsalot 1 Jan, 2020 @ 11:05am 
Hi my improved items are not showing in the server yet it says improved on the left
gros_nounours_po 30 Oct, 2019 @ 8:10am 
hi
since the last update the mode make crache the game .
is it only on me?
great job fore this mode^^
Darth Mord 13 Oct, 2019 @ 9:38pm 
@Spirit Warden:

You could just go and modify the file "CubeBlocks-Improved.sbc". The specific tags in question are...

<MaxPowerOutput> (for modifying how much power it can produce)
<FuelCapacity> (for modifying the quantity of fuel it can hold)
<FuelProductionToCapacityMultiplier> (for modifying the output of a unit of fuel. Higher numbers are better)
Darth Mord 13 Oct, 2019 @ 9:21pm 
I like this mod even though the costs are a bit steep past level 3. Can't argue with the effectiveness however.

I do want to report a minor issue.

Issue: Missing tab option in the Assemblers. It's the Build Planner tab. It lets you queue up the parts needed for the thing in your build planner. It's missing for me whether this mod is the first or the last one loaded.

Suggestion: Modify "CubeBlocks-Improved.sbc" so it has the following tag in the assembler configuration: "<Class>BuildPlanner</Class>"

I put that tag after the ELITE TOOLS and before IMPROVED.

In-game, it put the Build Planner tab back in and still had the Improved tab as well.
AuntySocialQueen 29 Aug, 2019 @ 6:42pm 
I have to say, I adore this mod. I've used it for every ship I've put on my workshop, but I was wondering. Somewhere in the chain of Oxygen Generator-Hydrogen Tank-Hydrogen Engines. Would it be possible to change the values of how much Ice is consumed by them so that the Hydro Engines can be used for long periods of time?

I know it's an 'issue' with vanilla SE where it uses like...100k ice per second but would it be possible to make a version of this mod where their consumption is closer to that of Ion/Atmo's electric consumption?
Darelius  [author] 11 Jun, 2019 @ 4:04am 
@Ilcoolj600
Normally there is no problem, they are righht of the "normal" components in the selesction tab (large/small blocks, tools etc and "MK" Icon).
If you DONT asee it there, you maybe have other mods installed, that also override the assembler and have "priority".
When you try the mod "alone" it will show up. when you change the order of the mods, it should appear.
If there is still a problem, contact me.
Or, if you really need the other mod, contact m,e, too, give the link to the mod and i look, what i can do for you to "combine" those 2 mods for you.
Jesus-kun 14 May, 2019 @ 3:25am 
i have a question how do u make the components for the mk??
because i do not see it in thee assembler
Darelius  [author] 9 May, 2019 @ 11:11am 
*UPDATE*
So, i hope, i found all of those bugs, fireflys and other insects flying around here...
My pesticides are empty and i must by new one - so, if some is needed here (or other problems), feel free to report it.
Darelius  [author] 9 May, 2019 @ 6:24am 
Last corrections in work (, and . changed too many tioimes, tokk an AEON to find that "problem"

I guess, Sunday its perfect and i try to update MK2-MK5 also!
Darelius  [author] 24 Apr, 2019 @ 12:51pm 
*update
Fixed (readded) Large Earthbreaker Drill (Mk5)

ToDo: Small Earthbreaker Drill
-MK2-5 subMods
Darelius  [author] 20 Apr, 2019 @ 1:10pm 
*Update*
Corrected the Yield and Speed Modules.
O2/H2 has "Oxygen generator" as name so far, was the "old" name, sorry. I will correct it next time ;)
WariousGaming 20 Apr, 2019 @ 10:27am 
can You add H2/O2 Generator tiers?
Darelius  [author] 19 Apr, 2019 @ 2:52pm 
Drills will follow later - have to find better working Drills, especially Smaller, then Earthbraker for other MK Drills for MK2,3,4 and 6 ;)