Banished

Banished

Safer Jobs
36 Comments
YangSyn 31 Jan, 2022 @ 7:48pm 
Great Mod, Thanks!
Sarphen 14 Apr, 2021 @ 3:02am 
人工瞎翻
之骗你们的这次机翻
此mod降低了某些工作的工人在工作中随机死亡的机会。 受影响的工作包括:建筑商,猎人,林务员,矿工和石匠。

具体来说,受此mod影响的工作的死亡概率设置为等于中医师,铁匠,渔民和采集者。
mille21c 23 Jan, 2020 @ 3:18am 
일부 직업 근로자들의 사망확률을 낮추는 모드
Skywalker_03 5 Nov, 2019 @ 1:24pm 
Great Mod, Thanks!
Drunkendove 15 Jun, 2019 @ 9:28am 
Great Mod, Thanks!
pather 17 May, 2019 @ 1:59pm 
Great Mod, Thanks!
Obvious 9 Feb, 2019 @ 8:11pm 
Great Mod, Thanks!
ProBert 3 Jan, 2019 @ 3:55pm 
Great mod, thanks!
MrsLambLambs 27 Jun, 2017 @ 7:43pm 
honestly subscribing to this thread for the discord.
Rax Savvage 10 Jun, 2017 @ 7:47am 
was kinda sick of fishermen dying to falling rocks.
The_methanuime 19 Feb, 2017 @ 10:58am 
cool
buffaloboy47 3 Jan, 2017 @ 1:52pm 
:)
Gotta Ramble 2 Jan, 2017 @ 2:55pm 
Nice profile creeping sleuth
Chug 2 Jan, 2017 @ 8:44am 
If you go to Captain Seasick's page, apparently he asked for a 150k start in cities skylines a year ago so he's just as into "EZ-mode bullshit".
rodney  [author] 1 Jan, 2017 @ 8:01pm 
@SneakyDovah should be
Dota Is For Weebs 1 Jan, 2017 @ 9:17am 
SAVE GAME COMPATIBLE?
keekeebeers 31 Dec, 2016 @ 3:31pm 
I agree, take away Captain Seasick's attitude and language and he has a good point about the game.
Road to 0k MMR 30 Dec, 2016 @ 3:27pm 
I almost dont want to side with Captain Seasick after the disgusting way he presented his point, but, stripped of profanity, it does make some sence. Banished is a remarkably realistic simulaion, with the only part that isn't quite realistic being the astoundingly stupid villagers, who will starve to death with food available.
Dapper_Kitty 27 Dec, 2016 @ 7:54pm 
war Dec 24 @ 2:01pm
can we get a mod that makes people age per year.
they have one its called one year is one year
[SK] TTV.OogieBoogieBootyMonster 24 Dec, 2016 @ 9:33pm 
@Byas I am autistic, please don't associate him with us, he is just a little prick.
war 24 Dec, 2016 @ 11:01am 
can we get a mod that makes people age per year.
Byas 24 Dec, 2016 @ 8:23am 
@Captain Seasick ur autism was triggered
dead 24 Dec, 2016 @ 12:07am 
@Captain Seasick why dude chill the fuck out, let people play the game the way they wana play.
TilNoon 23 Dec, 2016 @ 11:29pm 
@Captain Seasick you could just not worry about how other people enjoy their game
FUSILLI N.98 23 Dec, 2016 @ 11:15am 
Make a mod, where the workers don't get unhappy pls
francogne 22 Dec, 2016 @ 4:27pm 
"The union will hear about this!"
Milunay 20 Dec, 2016 @ 5:42am 
@sym, nope I would prefer a slight higher chance to death compare to the other jobs (less death than vanilla but a liitle more chance than your mod, if it's possible).
Kartoffelkamm 20 Dec, 2016 @ 2:47am 
Nice, even though I never had problems with randomly dying people. They mostly starved or froze to death. :)
But I guess I´m getting the hang of it, so yeah.
rodney  [author] 19 Dec, 2016 @ 3:56pm 
@[SHC]XxjawsXx yes, that is a possibility. and thank you!
rodney  [author] 19 Dec, 2016 @ 3:49pm 
@Bio-Hazard thanks!
[SHC]XxjawsXx 19 Dec, 2016 @ 6:55am 
can you make a higher chance of job related deaths version of the mod. love the mod by the way
Bio-Hazard 18 Dec, 2016 @ 8:12pm 
great idea
rodney  [author] 18 Dec, 2016 @ 2:45pm 
@Kraken160th was missing some references, bug should be fixed now. thanks!
rodney  [author] 18 Dec, 2016 @ 2:44pm 
@Milunay you would like the death chance decreased further than it is now? with the values set to 10, on-the-job deaths are very, very rare
Kraken160th 18 Dec, 2016 @ 1:09pm 
[BUG]

the modified jobs' names and icons disappear from the profession manager and lot menus.
Milunay 18 Dec, 2016 @ 9:34am 
Nice idea. Maybe can you just modify lighter chance to be klled than in herbalist and other level ?