Space Engineers

Space Engineers

Meow's More Modules
41 Comments
vizthex 5 Oct, 2024 @ 2:32pm 
hope this gets updated. Component costs need to be adjusted (the vanilla modules are more expensive than advanced ones, for example), and it'd be nice to have it up-to-date with the newest game version.
Valoneu 31 Jul, 2023 @ 2:12pm 
yes
-₪EPIC₪- Fail 1 May, 2022 @ 12:45pm 
still work?
Browmy 22 Nov, 2020 @ 6:15pm 
I've already solved it, seemed to be a failure while downloading it. I just needed to unsub, close steam, wait for some time and then re-open steam, sub again and enter the world again. Thank you for your help and hope this mod keeps on working for a long time :DDDD
Browmy 22 Nov, 2020 @ 2:02pm 
Okay. I'll try it. Also I'm thinking in deleting the mods folder of SE because I'm getting that error in a bunch of them. I guess that if it works for you it should work for me, but I'll tell you after I've done it.
Meows  [author] 22 Nov, 2020 @ 1:58pm 
try unsubscribing and resubscribing if that doesnt work im looking into updating/making a new mod that is up to date just gotta remember how to
Browmy 22 Nov, 2020 @ 10:45am 
Just tried in a new world with just this mod and it still gives me the:
"MOD_CRITICAL_ERROR: Meow's More Modules, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
" error.
(I hope it works for a long time because I consider it a must have xD).
Meows  [author] 22 Nov, 2020 @ 10:25am 
hmmmmmmm just loaded in and i didnt get any errors could you send me the error (also surprised this mod still works)
Meows  [author] 22 Nov, 2020 @ 10:19am 
Not a clue just started to get back into this game its been years since I modded it but ill give it a look
Browmy 22 Nov, 2020 @ 9:24am 
I have started playing again after some months and this mod is getting a critical error. Has something changed since may/june? because it worked back then.
Realms×Myths 8 May, 2019 @ 7:08am 
Is it possible to combine the two size versions of this mod; so if you press the keybind for (for example) the productivity module, it'll pop up with (at the beginning of a new save) the large one, but if you press it again, it switches to the small one, press it a third time to go back to big-with it also automatically switching sizes like the vanilla blocks do when you highlight the edge of a differently sized grid while having the module selected?
Pick 28 Feb, 2018 @ 5:03am 
Man, create pls single node upgrade module. PLEEEEEEEASE!!! In the workshop there is one, but he's a cheat:steamhappy::steamhappy:
Meows  [author] 28 Aug, 2017 @ 8:49pm 
Yes, the small ship modules are just like these ones but for small ships and you will have to get a mod that adds small ships blocks to use them
Meows  [author] 26 Aug, 2017 @ 5:07pm 
Alright it should be up if you check the description there should be a link, enjoy :D
Meows  [author] 26 Aug, 2017 @ 4:29pm 
yah give me like 30 minutes or so ill upload it as a another mod
docwho 26 Aug, 2017 @ 4:05pm 
Hey Meows. Could you please add these as doublesided upgrade blocks as well. Thanks. If I could figure out how to just mod the files for myself I would make it for my own uses but I would think a lot of us would use the doublesided ones as well.
Danceswith5heep 30 Jul, 2017 @ 11:11pm 
fixed thank you
Meows  [author] 30 Jul, 2017 @ 10:22am 
Should be fixed now, if any problems come up let me know.
Meows  [author] 30 Jul, 2017 @ 10:05am 
It will take me a second but it will be updated in a few minutes
Danceswith5heep 30 Jul, 2017 @ 2:58am 
antokamire is right, KSH has changed the modules names to speed module and yield module to ease confusion can you update the names of the modded upgrade modules i cant use the modules without taking a few minutes to re look up the diffrance between productivity and efectiveness ever few minutes.
antokamire 2 Jun, 2017 @ 3:58am 
the names of the modules changed (can you change the names)
Ω Spriggan Ω 1 Apr, 2017 @ 1:19pm 
sounds good and should be easily balanced by amount of power the use right?
IronWolf 24 Mar, 2017 @ 12:49am 
this is the best mod ever lets you use default blocks that can keep pace if you play single player off line and dont want to use tons of mods
Meows  [author] 28 Jan, 2017 @ 3:26pm 
Ok it uploaded this time :P link in the description
antokamire 28 Jan, 2017 @ 12:57am 
ok tnx, btw i heard there was a glitch with the steam workshop and screenshots where uploading is rejected (will be fixed soon)
Meows  [author] 27 Jan, 2017 @ 1:10pm 
doesnt seem to like the mod as i can not upload it to the steam workshop....sorry ill upload it asap but the most its self is done
Meows  [author] 27 Jan, 2017 @ 12:11pm 
yah sure give me like maybe an hour at most
antokamire 27 Jan, 2017 @ 7:46am 
would you mind making these kind of tiered upgrades for the energy shield mod?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=484504816&searchtext=shield
Meows  [author] 22 Jan, 2017 @ 1:07pm 
:P
Meows  [author] 22 Jan, 2017 @ 1:06pm 
heh ive seen that one but i like having a sort of tier system where modules could be easy to get early with the cheap but because of superconductors its a bit harder to get the higher tier stuff also check the description
DarkSlayerEX 22 Jan, 2017 @ 12:41pm 
1184% bonus on Effectiveness on a refinery is quite a lot. Getting 6.64 kg of uranium ingots from 100 kg of uranium. That's pretty substantial.

(Granted, another mod I have loaded can get Effectiveness up to 16984%, giving 95.1kg ingot from 100kg uranium, yours is still much more resource friendly)
Meows  [author] 22 Jan, 2017 @ 12:36pm 
Glad you like it so much :D
DarkSlayerEX 22 Jan, 2017 @ 12:31pm 
Either way, again, this mod is so useful. Saves so much more ore. Don't think I will ever play without this now.
Meows  [author] 22 Jan, 2017 @ 12:12pm 
i could see about fixing something like that up real fast
DarkSlayerEX 22 Jan, 2017 @ 9:31am 
Have you thought about making a small ship version of these for mods that add small ship refineries/assemblers? This mod is awesome. Could use the love with my small ships.
Meows  [author] 28 Dec, 2016 @ 10:12pm 
should be fixed now
Ender 28 Dec, 2016 @ 5:30pm 
shhhh Diego, I was exploiting that haha. But yeah, for balancing it would be a good idea to change the build stages.
Diego Dela Vega 28 Dec, 2016 @ 10:17am 
Very nice mod, I love the modules! But maybe you should change the build stages, as the modules become active without the superconductors.
Delphirus 17 Dec, 2016 @ 5:24pm 
woo-hoo! Looking forward to using these :D
Meows  [author] 17 Dec, 2016 @ 5:12pm 
np m8 :P
Ender 17 Dec, 2016 @ 5:11pm 
Thank you for updating this mod, its awesome