Cities: Skylines

Cities: Skylines

Resilient Owners (Make Historical)
115 Comments
yao_zhou 25 Mar, 2023 @ 3:16am 
Dvasong_***** 9 Mar, 2023 @ 7:23am 
Not Updated for Parklife, causes crashes
GoogleEarthPro 4 Jan, 2023 @ 9:24pm 
描述和韧性一点关系都没有。
Chamëleon TBN 6 Dec, 2022 @ 5:29am 
ctcatuga 17 Sep, 2022 @ 3:34am 
Well, this finally died with the new parks and plazas update. Sure am going to miss being able to easily resurrect my destroyed neighbors after a disaster :steamsad:
ctcatuga 29 Aug, 2022 @ 2:12am 
So, this mod is surprisingly not broken for me personally, and it does not seem to conflict with any mods that I have nor cause any problems in general...does anyone have any idea how that could be??

I use this mod solely to automatically rebuild destroyed buildings after a disaster, which I don't think any other mod has added that functionality...
LemonsterOG 29 Oct, 2020 @ 8:24am 
:redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare:

:vright: :vright: THIS MOD MAY CAUSE PROBLEMS IN-GAME :vleft: :vleft:

Broken Mods/Assets (read description)

Outdated Mods/Assets (read description)

Problem Mods/Assets (read description)

How to Find Broken and Bloated Assets

:redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare:
Future 4 Jul, 2020 @ 9:29am 
It seems that this also prevents my buildings from leveling up
Future 13 May, 2020 @ 6:19am 
@CoarzFlovv Historical Buildings prevents my buildings from leveling up, and even if I set the setting for listing residents and workers off, the journal still tracks a few things...Is there a file or line of code or something to remove it completely?
CoarzFlovv  [author] 13 May, 2020 @ 4:21am 
Yup, there is indeed a setting in the settings menu to avoid listing residents and workers, if it's gets too loaded
CoarzFlovv  [author] 13 May, 2020 @ 4:17am 
@Future I see, that could easily be made into an option (if it's not already, I don't remember). Also, the other mod from me Historical Buildings has some of the same functionalities, without the journal.
Future 11 May, 2020 @ 11:16am 
@CoarzFlovv it works perfectly fine although autorepair and the broken mod list say its broken.

Its just that the journal tracker thingy (even when its turned off it still records a few things) that records how many people live in a resillient building, or how much has a factory produced, seems to cause a bit of lag since so many buildings have to be minitored
CoarzFlovv  [author] 10 May, 2020 @ 11:42am 
@Future No I sadly don't plan to take some time for these mods currently... hope it's stll works ok :/
Future 3 May, 2020 @ 8:15am 
I love this mod, but will you update this mod in the future?
ArgentPhoenix11 23 Feb, 2020 @ 5:19am 
How to: Make Bristol.

Number 1. High rise ban
Number 2. All roads have a 20 mph speed limit
Number 3. Make all buildings, no matter how meaningless, historical
Number 4. Weed
Number 5. Profit
macluk 28 Dec, 2019 @ 12:48pm 
it doesn't break anything (I have 150+ mods) but it's still not what i would like - i was hoping it would show the date the building was placed without opning that "recorder". :(
and also it doesn't do it for ploppable buildings such as police stations.
macluk 28 Dec, 2019 @ 11:05am 
Lets' test it tonight....
I was actually looking for this - a bit of information when a building was built!
Genesis_Viper 2 Dec, 2019 @ 6:44am 
Jar 30 Oct, 2019 @ 4:44am 
This mod breaks Relight
AERICHTA 16 Sep, 2019 @ 9:17am 
This is great. To have the ability to actually give your cims a home with history and memories. ♥
theqentity 29 Oct, 2018 @ 11:17am 
also, the ability to be 'indestructable' is not part of the Industries - which means when placing buiuldings on 'non-appropriate land' this mod prevents them from 'vanishing'.
Soxxly 24 Oct, 2018 @ 10:20am 
Still seems to work OK with Industries DLC. It is not obsolete because you cannot mark an entire district as historical using the new in-game feature, only individual assets.
TheRealBengus 23 Oct, 2018 @ 8:59am 
Today is the day this mod becomes obsolete...ish.
CaddyShack 12 Oct, 2018 @ 10:26am 
it's not as advanced as this tho
CaddyShack 12 Oct, 2018 @ 10:26am 
Welp looks like this is getting deprecated; new free patch coming allows us to mark buildings historical
Cerlancism 15 Jul, 2018 @ 10:02am 
It does not seem to show goods produced from RICO industrial buildings.
CoarzFlovv  [author] 27 Jun, 2018 @ 9:42pm 
@Darkangel there were publication conditions I had to agree to, which I were not notified of... Historic Buildings should be available again. Sorry for the delay.
Darkangel 17 Jun, 2018 @ 8:02am 
Sorry!
An error was encountered while processing your request:

The item is either marked as hidden or you do not have permission to view it.

I have had crashes to desktop not only with offices but the last time i tried with agriculture why? is it ok to just get the details but not the fire prevention or is it the other way around. Yes the others must be having the same issue or they have all died as an excuse since they cant seem to give any feedback to this unless they solved the problem and dont have the decency to give others the solution. I just unsubbed this mod but still cant get your alternate version. Can you just update this to parklife even if you think there is nothing wrong with it because it may be conflicting with another mod you havent thought about that overrides this in conjunction with parklife!.
CoarzFlovv  [author] 17 Jun, 2018 @ 12:33am 
@Darkangel Have you try unsuscribing and suscribing again?

@all Do you also have the same issue?
Darkangel 12 Jun, 2018 @ 8:32pm 
Now i cant even see your pother historical mod it says its been hidden wtf does that mean are you hiding it for some reason?
Darkangel 5 Jun, 2018 @ 1:13am 
I believe this conflicts with rico!
Darkangel 20 May, 2018 @ 1:51am 
ctcatuaga does the game crash for you if you make offices historical ie IT offices and normal offices? I sometimes have your problem of some district historicals reverting back. Also sometimes when you take off a historical situation it takes ages or never for the building to upgrade again.
ctcatuga 19 May, 2018 @ 3:56pm 
So, all of a sudden starting last night, any time I load a saved game all of the buildings that I had previously starred are not starred anymore. They either upgrade to the next level, or they disappear if they aren't fully zoned...

I have not added any new mods/assets in the last week or 2, this just randomly started happening and it affects all of my saves that this mod was used on.

Has this happened before? Any ideas what I could do to make sure they stayed starred when I load a game??
Darkangel 19 May, 2018 @ 12:10pm 
Is there a reason game will crash if i make any office historial here? For some reason only offices as res com and ind all ok.
Darkangel 15 Apr, 2018 @ 10:38am 
Game crashed twice both times when i made historical It office.
CoarzFlovv  [author] 15 Mar, 2018 @ 12:55pm 
Will move it again then...
Ashpeef 13 Mar, 2018 @ 10:32pm 
Unfortunately, in the district screens the star to toggle resilient for the district on/off now covers the last digits of the number of households in that district whenever those numbers get into the thousands.
Darkangel 1 Feb, 2018 @ 3:28am 
Unfortunatly what this does it also keep my collected growable assets as the end point or historical making any building whether residential or commerical eg a level 1 crumps food store or a level 2 commercial flat building like starbucks to never change or grwo from that point ie those buildings wont grow anymore and also sometimes takes away or removed the light blue commerical zoning color whilst the others stay blue snd keep developing wtf???? Was there a default component you recently put in to stop your collected buildings and growables developing and become historical even when you havent made them historical????
CoarzFlovv  [author] 27 Jan, 2018 @ 8:45am 
Hi, sure this could be fixed. I have to try that though, I am surprised by the bug :)
alborzka 21 Jan, 2018 @ 5:17pm 
@CoarzFlovv Hi, I have the Custom Names Lists mod which has a LONG list of names, and when Resilient Owners records history it records all of the names of people who lived there. As a result, the window created is too big to be shown fully on-screen as there's just too many names to fit. So I disabled "Track resident and worker history" in the Options, but even after restarting the game the windows for resilient buildings look like this:
https://imgur.com/a/khniS
Any way this can be fixed?
bitte 5 Jan, 2018 @ 3:56am 
it crashes my game
картошка 18 Dec, 2017 @ 2:52pm 
does thus interact with any other mods? it seems to be causing errors in my game
Altitona 7 Dec, 2017 @ 9:30am 
I guess it has removed the 'Make Historical' Mod...
PurpleDrazi 30 Nov, 2017 @ 12:17pm 
This is great. In SC4 I always wanted buildings to grow with historical on by default. Applying this mod to a district achieves that in Cities Skylines. Now nothing gets to regrow without my say so. I consider it strict planning permission - the owner history is just a bonus.
ctcatuga 31 Oct, 2017 @ 8:35am 
@CoarzFlovv Thank you!! :)
AleNes 31 Oct, 2017 @ 8:08am 
I would like to see an option just for locking building level without other stuff.
CoarzFlovv  [author] 31 Oct, 2017 @ 5:21am 
@ctcatuga My bad, it was as a dumb code mistake :/ It is fixed now
CoarzFlovv  [author] 28 Oct, 2017 @ 8:47am 
@ctcatuga Ok, I will test individual building as well. Thanks for the feedback :)
ctcatuga 27 Oct, 2017 @ 7:30pm 
I think I'm having a similar problem to @jack.gorky, but on the individual scarel. I can star a building, but as soon as I click off it, the icon changes to history. I can't do anything to get the star feature to stay. It just automatically reverts to history...
ctcatuga 27 Oct, 2017 @ 7:24pm 
First of all, LOVE this mod! Thank you for your work!!!

I'm not having any error messages, but since the GC release, my buildings that I have starred no longer stay if they are not completely zoned underneath.

Before the release I could place a building anywhere, star it and it would not disappear. I have not added any new mods, just the GC expansion.

Any idea what's happened??