Garry's Mod

Garry's Mod

Guard booth
35 kommentarer
инкубатор кала 8. apr. 2023 kl. 9:38 
Круто!
Смайл  [ophavsmand] 24. dec. 2016 kl. 9:24 
Okay, use Notepad++ it's cool :3
Winty 24. dec. 2016 kl. 9:04 
Nah, I use the Notepad++ , the Plugin called NppExec can make the compilation :happymeat:
Смайл  [ophavsmand] 24. dec. 2016 kl. 8:32 
Yep
QuickNinjaCat 24. dec. 2016 kl. 8:23 
@Winter
Instead of using GUIstudioMDL, use Crowbar. It's a much easier to use compiling tool.
Winty 23. dec. 2016 kl. 5:10 
I'll make right now
Winty 23. dec. 2016 kl. 5:10 
Now i just need the .mdl
Winty 23. dec. 2016 kl. 5:08 
Ok , IDK How but Works hahahaha :happymeat: , thanks for everything xD
Смайл  [ophavsmand] 23. dec. 2016 kl. 5:04 
To test the operation of your model, you can use the application Garry's Mod.

Copy folders models and materials in the directory with the game Garry's Mod:
Steam → SteamApps → common → Garry's Mod → garrysmod

Then, go to the game, open the developer console (default key is the tilde ~) using the developer console, load the map, enter the following command: map gm_construct.

Wait for the map, and then, when you Will you come to the map please use the basic commands of the game console, to spawn this model on the map.

prop_physics_create — creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}

Example: prop_physics_create props_c17/oildrum001
Смайл  [ophavsmand] 23. dec. 2016 kl. 4:54 
When the model is compiled using a #, it is automatically compiled into your desired format.

Go into the folder: Steam → steamapps → sourcemods → propperconfiguration

From this directory you need to take 2 folders: models and materials — In these folders is your model is made using the Hammer Editor
Winty 23. dec. 2016 kl. 4:49 
I've tried to use GUI Studiomdl to compile the .qc and when I use the studiomdl.exe from bin I got some error about my gameinfo.txt ;-; , before that , I download Source SDK and I do like that
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=748308376 , and I got the same error when I tried to compile .qc . So My question is, How do you compile the .smd to .vtf and .vtx
Winty 22. dec. 2016 kl. 16:30 
Sorry Смайл, I don't understand. I got an .smd and a .qc but IDK how to proced !
Смайл  [ophavsmand] 22. dec. 2016 kl. 6:03 
Winty 22. dec. 2016 kl. 6:02 
Thanks xD
BęŁkÁ 🐿 22. dec. 2016 kl. 6:01 
Спасибо!
Смайл  [ophavsmand] 22. dec. 2016 kl. 6:01 
I'm used Propper! Read Wiki Valve: https://developer.valvesoftware.com/wiki/Propper
Winty 22. dec. 2016 kl. 6:00 
How did you make this prop? are you use SDK Hammer ?
Смайл  [ophavsmand] 22. dec. 2016 kl. 5:30 
Через Propper
BęŁkÁ 🐿 22. dec. 2016 kl. 5:28 
Вау..Круто! .А...Как ты её сделал?
:physgun:
matungo 21. dec. 2016 kl. 8:56 
not bad.
Saul Bunyan, Attorney At Log 20. dec. 2016 kl. 14:19 
one problem, neon




















i cant make dupes
Armenian 20. dec. 2016 kl. 13:05 
Cheers man.
Mary 20. dec. 2016 kl. 12:59 
Thanks
Смайл  [ophavsmand] 20. dec. 2016 kl. 12:48 
Хорошо
Mary 20. dec. 2016 kl. 12:47 
Попробуй сделать смотровую вышку
Смайл  [ophavsmand] 20. dec. 2016 kl. 8:03 
Okay :3
Saul Bunyan, Attorney At Log 20. dec. 2016 kl. 8:02 
but i will try to make the tower
Saul Bunyan, Attorney At Log 20. dec. 2016 kl. 8:02 
i broke my left nail off no joke
Armenian 19. dec. 2016 kl. 20:22 
Do you ever think you will make a post-apocalyptic guard tower?
Please do it dude I've been waiting forever for something like that to come out I will love your left toe nail for life :melon:
Saul Bunyan, Attorney At Log 19. dec. 2016 kl. 11:30 
A few things i would use this for
-Fake Fnaf game
-snack booth
-elevator
-warehouse
-ticket booth
-trolley
-post-apocalyptic something
Смайл  [ophavsmand] 19. dec. 2016 kl. 7:09 
:D:
Bizonetto Ebatretti 19. dec. 2016 kl. 7:07 
О,уже будка,скоро метрополитен можно уже будет строить
Captain23rd 18. dec. 2016 kl. 14:50 
Keep this up my friend im becoimg your fan at these models :)
Смайл  [ophavsmand] 18. dec. 2016 kl. 9:53 
Пасиба | Thanks :3
Yakuza Merkitzi 18. dec. 2016 kl. 9:41 
Nice. i dont see that many making Prefabs into props.