Garry's Mod

Garry's Mod

Guard booth
35 Comments
инкубатор кала 8 Apr, 2023 @ 9:38am 
Круто!
Смайл  [author] 24 Dec, 2016 @ 9:24am 
Okay, use Notepad++ it's cool :3
Winty 24 Dec, 2016 @ 9:04am 
Nah, I use the Notepad++ , the Plugin called NppExec can make the compilation :happymeat:
Смайл  [author] 24 Dec, 2016 @ 8:32am 
Yep
QuickNinjaCat 24 Dec, 2016 @ 8:23am 
@Winter
Instead of using GUIstudioMDL, use Crowbar. It's a much easier to use compiling tool.
Winty 23 Dec, 2016 @ 5:10am 
I'll make right now
Winty 23 Dec, 2016 @ 5:10am 
Now i just need the .mdl
Winty 23 Dec, 2016 @ 5:08am 
Ok , IDK How but Works hahahaha :happymeat: , thanks for everything xD
Смайл  [author] 23 Dec, 2016 @ 5:04am 
To test the operation of your model, you can use the application Garry's Mod.

Copy folders models and materials in the directory with the game Garry's Mod:
Steam → SteamApps → common → Garry's Mod → garrysmod

Then, go to the game, open the developer console (default key is the tilde ~) using the developer console, load the map, enter the following command: map gm_construct.

Wait for the map, and then, when you Will you come to the map please use the basic commands of the game console, to spawn this model on the map.

prop_physics_create — creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}

Example: prop_physics_create props_c17/oildrum001
Смайл  [author] 23 Dec, 2016 @ 4:54am 
When the model is compiled using a #, it is automatically compiled into your desired format.

Go into the folder: Steam → steamapps → sourcemods → propperconfiguration

From this directory you need to take 2 folders: models and materials — In these folders is your model is made using the Hammer Editor
Winty 23 Dec, 2016 @ 4:49am 
I've tried to use GUI Studiomdl to compile the .qc and when I use the studiomdl.exe from bin I got some error about my gameinfo.txt ;-; , before that , I download Source SDK and I do like that
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=748308376 , and I got the same error when I tried to compile .qc . So My question is, How do you compile the .smd to .vtf and .vtx
Winty 22 Dec, 2016 @ 4:30pm 
Sorry Смайл, I don't understand. I got an .smd and a .qc but IDK how to proced !
Winty 22 Dec, 2016 @ 6:02am 
Thanks xD
BęŁkÁ 🐿 22 Dec, 2016 @ 6:01am 
Спасибо!
Смайл  [author] 22 Dec, 2016 @ 6:01am 
I'm used Propper! Read Wiki Valve: https://developer.valvesoftware.com/wiki/Propper
Winty 22 Dec, 2016 @ 6:00am 
How did you make this prop? are you use SDK Hammer ?
Смайл  [author] 22 Dec, 2016 @ 5:30am 
Через Propper
BęŁkÁ 🐿 22 Dec, 2016 @ 5:28am 
Вау..Круто! .А...Как ты её сделал?
:physgun:
matungo 21 Dec, 2016 @ 8:56am 
not bad.
Saul Bunyan, Attorney At Log 20 Dec, 2016 @ 2:19pm 
one problem, neon




















i cant make dupes
Armenian 20 Dec, 2016 @ 1:05pm 
Cheers man.
Mary 20 Dec, 2016 @ 12:59pm 
Thanks
Смайл  [author] 20 Dec, 2016 @ 12:48pm 
Хорошо
Mary 20 Dec, 2016 @ 12:47pm 
Попробуй сделать смотровую вышку
Смайл  [author] 20 Dec, 2016 @ 8:03am 
Okay :3
Saul Bunyan, Attorney At Log 20 Dec, 2016 @ 8:02am 
but i will try to make the tower
Saul Bunyan, Attorney At Log 20 Dec, 2016 @ 8:02am 
i broke my left nail off no joke
Armenian 19 Dec, 2016 @ 8:22pm 
Do you ever think you will make a post-apocalyptic guard tower?
Please do it dude I've been waiting forever for something like that to come out I will love your left toe nail for life :melon:
Saul Bunyan, Attorney At Log 19 Dec, 2016 @ 11:30am 
A few things i would use this for
-Fake Fnaf game
-snack booth
-elevator
-warehouse
-ticket booth
-trolley
-post-apocalyptic something
Смайл  [author] 19 Dec, 2016 @ 7:09am 
:D:
Bizonetto Ebatretti 19 Dec, 2016 @ 7:07am 
О,уже будка,скоро метрополитен можно уже будет строить
Captain23rd 18 Dec, 2016 @ 2:50pm 
Keep this up my friend im becoimg your fan at these models :)
Смайл  [author] 18 Dec, 2016 @ 9:53am 
Пасиба | Thanks :3
Yakuza Merkitzi 18 Dec, 2016 @ 9:41am 
Nice. i dont see that many making Prefabs into props.