Stellaris

Stellaris

Expanded Spaceport (15 slots + 3 defence modules)
119 Comments
jamie  [author] 15 May, 2022 @ 12:42pm 
jamie  [author] 15 May, 2022 @ 12:37pm 
to be honest i have made a new mod that's up to date with the latest patch. Expanded Spaceport planets traditions is the new mod
Spider Jerusalem  [author] 14 Dec, 2020 @ 7:08pm 
@SCORPIONVSL No, this mod is only for version 1.2.5 and earlier. Due to further reworcking of the spaceport, this mod is no longer relevant.
Scorpion 13 Dec, 2020 @ 7:18am 
puedes actualizarlo?
Figaround 8 Jul, 2018 @ 11:30am 
Will the mod be updated?
Spider Jerusalem  [author] 2 Mar, 2018 @ 5:04am 
@myxaell пока что разбераемся что к чему.
myxaell 2 Mar, 2018 @ 4:41am 
это радует что вы хотите обновить мод под актуальный патч ^_^
怒草外地逼 26 Feb, 2018 @ 10:39am 
@jamie Thanks for your support! =)
jamie  [author] 24 Feb, 2018 @ 7:57am 
there has been a big change to the way the game works and we will be working on a way to get the mod working with the new starbases port. just need some time to make it work. give us time please
Figaround 24 Feb, 2018 @ 6:19am 
Апни пожалуйста мод в связи с патчем 2.0
jamie  [author] 6 Dec, 2017 @ 5:41am 
@Rampage if you would like you could delete the events to it and it won't get numbers above level six. sorry we had to do it that way because of how the spaceport works the code breaks and goes nagative which don't help you. the 1-15 fixes the spaceport numbers. if you do any levels above level six will break and go nagative. i have tried it many times to get it to work the other way.
Rampage 6 Dec, 2017 @ 1:16am 
Hey, I really like that there is a working mod that simply expands on spaceport slots.
But I personally don't like the 1-15 spaceport level modules.
One reason being they render vanilla features redundant- like corvette assembly yards.
Spider Jerusalem  [author] 4 Oct, 2017 @ 8:49pm 
Fixed ( <- ) button
怒草外地逼 4 Oct, 2017 @ 10:58am 
Hi Spider, I am really enjoy about this mod and thanks for your developing. However, For now this mod will appear "Error" picture when I am playing the game. I think it may be something wrong for the "back" button(like this '←'), I hope you still update this mod to fix this bug. Thanks :)
Sorry for my poor English if they made you uncomfortable. I am not a native English speaker but I am try my best.
flamingeye 27 Sep, 2017 @ 6:03am 
I am, a pink square "Error Error Error" which sits behind the 'build' button in the planet surface screen and also 'create unit' buuton when playing Machines. This occurs for me when all mods removed
Chipmunk of Vengeance 26 Sep, 2017 @ 8:40am 
Anyone else getting the back button being replaced with *Error*? Not sure if it is a bug with the mod or an incompatiability issue with using it alongside other mods.
Spider Jerusalem  [author] 26 Sep, 2017 @ 12:28am 
@commander515 Just the files I took from the backup mode, and there this value stood and I forgot to change it.
Spider Jerusalem  [author] 26 Sep, 2017 @ 12:26am 
@commander515 I changed the maximum naval capacity by 15 for each spaceport that meets the stock value. If you want, increase the naval capasity in defines. NAVY_SIZE_SPACEPORT_LEVEL was previously 42 for the 15th level of the spaceport.
commander515 25 Sep, 2017 @ 6:37pm 
Quick question for the authors...did the update to 1.8 do anything to affect the number of command points each starbase upgrade provides? Trying to figure out why my Naval Capacity in my savegame got cut in half after the update today...

Thanks!
Crazed Dutchman 25 Sep, 2017 @ 8:01am 
thank god, a popular starbase mod has been abandont and there is a new mod again yea :D
jamie  [author] 24 Sep, 2017 @ 4:17am 
@The Hat which other mod are you using ? far as i know we diden't do anything with buildings or UI just we have stuff for spaceport but not UI or buildings
The Hat 24 Sep, 2017 @ 1:30am 
In 1.8 I came across an issue with the UI but it is probably due to a mod conflict. Slaves are showing the purge icon, slightly out of position across the middle of the pop and going to the building screen I see ??? in pink at the top as the background behind the top most building. I am guessing it is a mod conflict, but I wanted to let you know on the off chance it wasn't
Spider Jerusalem  [author] 21 Sep, 2017 @ 11:42pm 
updated for 1.8
jamie  [author] 21 Sep, 2017 @ 9:54am 
they did an update let us know if the mod does not work. or if it's working right
jamie  [author] 17 Jun, 2017 @ 11:55am 
the spce port will be added by event up till the max that is set if you click on it it will take up another spot and yes it will be added to the thing for a total. please don't click on space ports they should of been hidden but i guess they are not. for some reason they are not hidden looking in to finding a way to get it hidden again.
jojobe 13 Jun, 2017 @ 10:01am 
I just had a simple question about the mod. I dont see the lay out that you have. I have 15 slots but my slot colors are boxes are red. when i upgrade for example to level 3 i look in the build menu and i see station level 1 and station level 2 again, if i choose them again does it add to the cumlative totals. Im playing on iron man mode and cant look.
jamie  [author] 9 Jun, 2017 @ 8:41pm 
I am in Eroupe right now but i will be back in the US Soon
Baleur 9 Jun, 2017 @ 7:15am 
A must-have mod!
Spider Jerusalem  [author] 15 May, 2017 @ 10:05pm 
@Riot I'll handle this
Riot 15 May, 2017 @ 7:26am 
@jamie
You can check out to see how I moved the modules slots within the ui. Look in the interface folder for the ui files you will need to change.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=784707326
syy1125 14 May, 2017 @ 3:32pm 
@jamie Yeah, that would be great. I understand developing and maintaining mods like this is not always easy, so take your time. (I had some experience with programming, and I know how frustrating the computer can be sometimes)
jamie  [author] 14 May, 2017 @ 5:41am 
@ syy1125 i can make the boxes a little bit smaller if you like having them back at where old spot was i can try and play around with it and see if it works. Latter to day if i fined that it will work at spot i will up date it with that in the mod
Spider Jerusalem  [author] 13 May, 2017 @ 9:39pm 
Thanks @jamie for the support of mod.
Spider Jerusalem  [author] 13 May, 2017 @ 9:30pm 
Updated.
I'm sorry, I did not have time, as I did a course work forgot about the game.
syy1125 13 May, 2017 @ 8:34pm 
Ok I can verify that the crash I had before does not happen in the manual download. Thank you!
Just a quality of life suggestion (not that big of an issue): can you put the modules area back to where the vanilla modules area is, perhaps as three thinner rows instead of two wide rows? Currently it is blocking the "Details" button on the spaceport ui. I don't need that button but seeing it blocked is making me slightly uncomfortable.
jamie  [author] 13 May, 2017 @ 12:49pm 
https://1drv.ms/f/s!AiF4QycOXiB3k-sasKoMWT_jRrTb0Q this is the manual download as he has not updated the steam one yet i havent see him for a while or talked to him.
Shazzamx 13 May, 2017 @ 7:59am 
Where is the option for downloading manually lol?
jamie  [author] 11 May, 2017 @ 12:02pm 
manual download has been fixed ya they changed a few things in the Planet_view.gui file in last patch which broke it but its fixed now
jamie  [author] 11 May, 2017 @ 11:07am 
will take a look at whats going on with that
jamie  [author] 11 May, 2017 @ 11:03am 
@sgt_shotty use the manual download below as that one works as the workshop host has not updated the workshop yet
Sgt_Shotty 11 May, 2017 @ 8:45am 
This mod has some problems with the latest patch, whenever I click the Army tab on a planet the game will crash. This is from a brand new game. This is from the workshop subscription, I'll have to test more to see if that's the issue. For now though, I've had to simply disable this mod.
jamie  [author] 8 May, 2017 @ 6:43am 
https://1drv.ms/f/s!AiF4QycOXiB3k-sasKoMWT_jRrTb0Q here try this one drop both files in your C:\Users\URname\Documents\Paradox Interactive\Stellaris\mod or if your on other OS's the right place for it
syy1125 7 May, 2017 @ 8:21pm 
I was using workshop. How do I get the manual download?
jamie  [author] 7 May, 2017 @ 11:53am 
workshop files or manual download ? may latest manual download works well with some of the other mods less files changed as workshop has alot of files changed that are not work well with other mods yet !!!!
syy1125 7 May, 2017 @ 11:39am 
I like this mod, but it seems to cause my game to crash.
I was playing with 8 mods, and found that if I disable expanded spaceport (but leave the other 7 active) the game does not crash. If I disable any other mod but keep expanded spaceport active the game still crashes.
The log claims "EXCEPTION: 0xC0000005 at address: 0x00CDD371: ACCESS VIOLATION read attempt to address 0x00000000"
I also have a save file that was leading to the crash (the save is <some year>.2.21, the crash happens at around 3.28), but I'm not sure how to upload it.
Again, I like this mod, so if there is anything else I can do to help resolve this issue, please let me know.
jamie  [author] 7 May, 2017 @ 5:24am 
@spider Jerusalem no more changing of the mod will happen as i think the mod is the best it can be with out added more to it as that would be up to you if you want to added more things.
jamie  [author] 6 May, 2017 @ 3:30pm 
i have redone the mod files make it more easy so you can use with other mods as long as they don't change the same files as we do Spaceport cap at level 15 not 16 sorry for the confusstion. if you have save games with 15 or 16 spaceport the game may crash try not loading one with 16 spaceport in it cause its set at level 15 not 16 this may cause a game crash as you may have built level 16 if you have the game will crash as long as you have not built level 16 the game will not crash as 15 is the cap on spacesport level.
jamie  [author] 6 May, 2017 @ 12:52pm 
i fixed ship_sizes so it only changes just the spaceport so that should make it more user friendly to be uses with other mods that don't change the spaceport defines only have a few lines in them
jamie  [author] 6 May, 2017 @ 12:50pm 
GFX folder
modules Remove_module spaceport_modules_1, spaceport_modules_2, spaceport_modules_3, spaceport_modules_4, spaceport_modules_ 5, spaceport_modules_6, spaceport_modules_7, spaceport_modules_8, spaceport_modules_9, spaceport_modules_10, spaceport_modules_11, spaceport_modules_12 spaceport_modules_13,
spaceport_modules_14, spaceport_modules_15, spaceport_modules_16. all from SME mod
jamie  [author] 6 May, 2017 @ 12:50pm 
here is a total list of files that are changed in the mod in common folder defines file, on actions, section templates, ship sizes, spaceport modules, static modifiers.
events folder port upgrade events added from SME mod to fix static modifiers for spaceport. technology folder added spaceport tech added from SME mod. localisation folder spaceport localisation added from SME.
Interface folder Planet_view.gfx, planet_view.gui, port_icons.gfx all three added from SME mod. GFX folder interface with in GFX folder planetview planet_view_city_frame_revised, Planetview_black_frame_revised, Spacesport, spaceport_module_locked_slot_revised,
Spaceport_module_slot_revised. in GFX folder interface icons ship parts ship_part_bioarmor_1 Ship_part_bioarmor_2, Ship_part_bioarmor_3, ship_part_bioarmor_4, Ship_part_bioarmor_5 Ship_part_bioarmor_recharger, ship_part_spaceport_level 1,