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(For the record, I would prefer shelves that accept the zone over their own settings, but that is neither here nor there ;) )
Omega13: I love that idea.
When true, stockpile zones can exist in the same tiles as the furniture. Seeing as the shelves have a built in zone, they clearly can have a different on top of them.
@Charonx: you're welcome!
Tip : Make it so the colonist don't need to walk over it to reach the food (like stools at hand height, almost instant take and cook). and to compromise for the cost of the product add a 2X stack size, wich let the cook work for longer without help of crazy haulers.
@Pyro42: See first sentence of the existing description.. These are based on the vanilla equipment rack, just with different storage filters. They're made of what the equipment rack is made of; they handle beauty in the same way the equipment rack does.
@Kai: yes, modding the vanilla equipment rack would be easy - but it would be incompatible with every other mod that also edits the vanilla equipment rack.
1. Cost and usable ressources for thoses shelves
2. Any beauty change? (it should as it gets everything hidden/ordered)
It should be a way to store materials without the negative beauty debuff. It would have a reason to be, a very good reason to be!
@Someonesneaky: Ummmmmm, I haven't seen that function in the XML. I'll look, but I doubt it.
It's a bit annoying that there aren't equipment racks that's basically made compatible with 'all items' in the game, without the 'beauty' penalty.
Heck the simplest, easiest tweak is modding the original equipment rack to be able to filter through more items, resulting in pawns using them for more than just equipments, without needing to create 10x the object with different coloring and such.
Stockpiles on the floor do the same thing, requiring a step to pick up the materials. But, if you place a stool on the stockpile, the stack of food / materials are basically elevated off the floor and into arm's reach. Your chef doesn't have to move from the crafting spot at all, just grabs the goods and chain-cooks.
@someonsneaky ...one step is bad? I guess I misunderstood, then, I'm sorry! I've never really fully experimented with the stool+stockpile thing. It fundamentally bugged me to have the food in piles on the floor to begin with.
happy holidays, little colonists, you're getting new furniture....
It's still a nifty idea, though. I'll definitely keep it for other resources, like keeping cloth by the tailor and such!
Lately I've been tending to put a row of ~6 counters for vegetables and other long-lasting stuff to the left of my stove, and 1-2 on the right for the meats/eggs I want to use up first, and the counter they put the meals on is on the right, too. So they don't walk far, drop off the meal, and pick up the meat on the way back to cook the next meal.
@Darkmind: Yes, still rots. RimFridge will cover the spoilage, when it gets A16'd.
@Carcosa - I second Synaptic's rec for Rimfridge; it's exactly what you're looking for. I don't know when it will be A16'd either, though.
@Synaptic - nope, this doesn't hold drugs, just the "Food" category. I think there are some other racks out there already that will hold whatever, though I'm not sure which are A16'able yet.
One of CuproPanda's mods had some various racks - one food, one medicine, one universal, I think - but CP hasn't been able to update mods for a while. (Life.) Maybe I'll take a stab at pulling those racks out and updating them. And stick drugs on the "medicine" one? Though the universal ought to hold it anyway...
Not tonight, though.