Cities: Skylines

Cities: Skylines

Disable Zone Check
94 Comments
Chamëleon TBN 25 Nov, 2021 @ 2:03am 
All of the functions from this Disable Zone Check, Plop the Growables and Building Anarchy are included in RICO revisited + Advanced Building Level Control you just need to go into mod settings and enable nearly all functions + Find It (+ if wanted Feature: Path Snapping)
GrazyWorld 7 Aug, 2021 @ 12:49am 
It isn't working... all building disappear when not zoned and the author of this mod is gone ?
cahilart 30 Apr, 2021 @ 10:35am 
so, it doesnt work anymore?
cause actually is really useful
gathas 11 Sep, 2020 @ 3:04am 
@Termite, the Plop the Growables isn't working either. At least not for me. No mod that disables zone checking is working.
NESecretWeapon 4 Aug, 2020 @ 7:08am 
This mod still works and doesn't need an update!
osuna.2015 12 May, 2020 @ 7:04pm 
Pliss! Update for Suset Harbor
各有我的 29 Mar, 2020 @ 9:42pm 
请问,在新的日落港口DLC下能使用此MOD吗
DemonSpiritCZ 27 Mar, 2020 @ 2:02pm 
Update incoming for Sunset Harbor?
Termite 3 Aug, 2019 @ 4:09pm 
@kenneth.banks use the 'plop the growables' mod does the same thing.
kenneth.banks 28 Jul, 2019 @ 4:14pm 
I'm having the same issue as six9nc
six9nc 23 Jun, 2019 @ 12:28pm 
Is this mod still good? I have noticed buildings upgrading and disappearing lately.
Evil Dave of Canada 29 May, 2019 @ 7:56pm 
"Control Building Level Up" mod has a HUGE Banner saying that it is INCOMPATIBLE with the base game
Caxalxsixex 19 Jan, 2019 @ 5:29am 
It used to, but now it doesn't work for me. :(
Harry 8 Dec, 2018 @ 2:03am 
Hey there. would it be possible to add the special districts like tourism or eco-offices and so on? so I can for example build one hotel in the city center without creating an extra district or loosing all my other generic commercial buildings. cheers :)
AturUwU 2 Dec, 2018 @ 12:39pm 
matthiaspowerbomb@ Kinda
matthiaspowerbomb 1 Dec, 2018 @ 3:16pm 
Is this necessary if you have Plop the Growables?
AturUwU 15 Nov, 2018 @ 4:51am 
Gumball Fsjal@ Or just get a mod that makes buildings never abandone
lemonballs 14 Nov, 2018 @ 6:30pm 
Really good mod and working well.....
Only one massive issue: When a building becomes abandoned other buildings build on the same plot. This resulted in my demand completely going down, all my citizens dying and abandoning their homes because they are using up all the city services. So I guess... don't use this mod for actual gameplay.
Michiko 14 Nov, 2018 @ 3:56pm 
AturUwU 4 Nov, 2018 @ 11:07am 
PaperClip@ What are you talking about?
Thoran.G 2 Nov, 2018 @ 3:45pm 
does this still work with the new update?
JYAN 16 Oct, 2018 @ 10:07am 
not working for lastest version of CS
kcirce 18 Sep, 2018 @ 8:25am 
not working for me unfortunately
RudRecciah 15 Aug, 2018 @ 12:39pm 
still works for me
DandaVinci 14 Aug, 2018 @ 11:38am 
Does this still work?
Skush 10 Aug, 2018 @ 10:38am 
Anybody have an alternative?
Zayne 31 Jul, 2018 @ 4:10am 
Doesn't work... I got excited because there are certain parts of my city I wanted to custom tailor...
RedOctober2146 28 Jun, 2018 @ 7:25am 
It used to work, now it doesn't
akiravary21yeet 9 Jun, 2018 @ 11:54pm 
does not wok for me
诺诺诺 26 May, 2018 @ 6:15am 
it have some mistake in noew update
electronicLight 30 Apr, 2018 @ 5:31pm 
Great mod, but it is not working for me as well
CertainDeath 8 Apr, 2018 @ 5:13am 
Nice! now i dont have to have the buildings directly at the street everywhere! I have to try that :)
Sir Ludicrous 13 Mar, 2018 @ 3:16pm 
Awesome mod, but I´m running in the same issue as @Mornach had.
But there is a weird difference:
Some buildings from specialised industries do work (but not all of them).
Mornach 22 Feb, 2018 @ 2:48am 
Is this mod supposed to prevent growable specialized buildings (leisure, tourism, etc) from despawning when not built in a district with that specialization?

If so, it's not working... at least not for me.
beeoasis 18 Jan, 2018 @ 6:59am 
Whats the latest with this mod. Is it working?
Overlord 11 Jan, 2018 @ 9:16am 
You dont have to use this mod if you have plop the growables mod.
Emix 17 Nov, 2017 @ 8:54am 
All my buildings are demolished since the newest Update... Can you please Update that mod?
xDarkRaveNx 13 Nov, 2017 @ 5:26am 
Doesn't work anymore. Could you update please?
baronjutter 20 Aug, 2017 @ 8:29pm 
This is one of the latest generation of absolutely essential mods that fundamentally changes the way the game can be played. Thanks so much for making it.
Ranazomic 16 Jul, 2017 @ 3:55am 
crash my game :(
Lucas 28 Jun, 2017 @ 3:19am 
Are the zone demands affected by this?
charlesnew 27 May, 2017 @ 8:50am 
Anyone having issues with despawning, check your district style. I had some problems, and it was caused by my district style being set to "European" so other buildings despawned. Hope this helps!
Breadboi 20 May, 2017 @ 10:22pm 
I agree with hunkske, it doesn't work for me :(
Worldtraveller_be 19 May, 2017 @ 7:44am 
Mod doesn't give an error with MT - but it doesn't seem to work, right after placing the building disappears...
BillyShabindigo 18 May, 2017 @ 6:40pm 
Compatible with Mass Transit?
harmoesh 27 Apr, 2017 @ 9:50am 
Thank you! I was searching all day for this mod <3
Overlord 22 Apr, 2017 @ 6:10am 
Is it safe to use this mod into savegame where is so many growable buildings with locked level by control level up mod? And If Isubscribe this mod old growables already built without this mod - are they going to have same settings or this mod wont apply on buildings which were built before this mod? Thank you.
surf2explore 20 Apr, 2017 @ 5:34am 
Lets see if it does what i think it does. If it does do this it would be great ! Thanks.
乄冰逗逗。 18 Mar, 2017 @ 10:45pm 
古典风格
Judazzz 14 Mar, 2017 @ 12:59pm 
@NLX78: I've just tested this mod with Prop it Up!, and I didn't notice any issues with buildings disappearing: not after plopping them, and also not after reloading the map.
That means the problem most likely lies elsewhere.