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Or push it to my Wormhole [github.com]
If they don't show as updated in your list, you may need to check your file integrity. Maybe something prevents an update on your side.
Also, I don't actually understand about the pawn part, for example, if I put pawn from faction A, how will the map spawn on faction B, or what if I put pawn from both A and B.
I think I just don't understand how the pawn def in the game at all.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2830358905
2. No
1. Is the mod compatible with larger faction bases
2. Is it compatible with the vanilla expanded faction mods
But with fluffys blueprint and my converter, more can be done simply.
...\Steam\steamapps\workshop\content\294100\821655202\Defs\MapGeneratorBaseBlueprintDefs\
Is there any way to make the bases spawn colonists with their respective faction races?
But also, I need to ask... can I do a bit of a feature request? The ability to restrict blueprints to certain factions, so one could build a blueprint that is heavily influenced by a faction's style without having it seem out of place in other faction's hands.
That's about it.
In any case, thank you so much for creating this awesome mod, it already opens up loads of possibilities to a previously hardcoded system.