RimWorld

RimWorld

Misc. MapGen FactionBase
247 Comments
RogueCmdr 11 Jul @ 3:20pm 
1.6 still planned?
AoQC: Little Newfie Gal 13 Jan @ 12:12pm 
NOT compatible with "More powerful faction bases". I was hoping "More Powerful Faction Bases" would take this into account when generating bases, so that the "home" of my enemy would be more realistic, but no dice. All bases look exactly like the sample image, which is disheartening. Do not use these two mods together!!!!!!!!
Haplo_X1  [author] 25 Sep, 2024 @ 3:36pm 
No base is hardcoded. Did you also have deleted the bases from the mod in your workshop?
Double Felix 23 Sep, 2024 @ 5:09am 
Is it possible to use this mod with only self-made faction bases? I followed the tutorial, created the xml for the Defs folder and now Im trying to test it out. I temporarily deleted all other base gen xml's from all version folders, yet I still generate faction bases I have just deleted. are they hard-coded?
kinonothin 6 Jun, 2024 @ 8:48am 
this was a thing all along?!?
Seti 20 May, 2024 @ 7:43am 
it wont let me leave a link here, so i sent a friend request
Haplo_X1  [author] 19 May, 2024 @ 4:05pm 
set up a git repo, drop it to a dropbox or a mega file share and provide the link.
Or push it to my Wormhole [github.com]
Seti 19 May, 2024 @ 2:57pm 
i made a custom map but it doesnt seem to work for me, i set the chance to a 100 and deleted the other blueprints, where can i send you the blueprint so that i can learn what im doing wrong?
Seti 18 May, 2024 @ 12:43pm 
what if i want to make a series of mods for different base styles? can i make them separate mods with this as a dependancy?
Haplo_X1  [author] 11 May, 2024 @ 3:03am 
Currently I have multiple mods updated: Robots, MapGen, Weapon Repair, Bees,..
If they don't show as updated in your list, you may need to check your file integrity. Maybe something prevents an update on your side.
RogueCmdr 10 May, 2024 @ 6:05pm 
none of haplo - none of ur mods show 1.5 properly in any mod manager weather internal to rimworld or external like RimPy
Haplo_X1  [author] 15 Apr, 2024 @ 12:27pm 
Yes, but it will take a while, as I don't have much time for modding right now.
Kizzycocoa 13 Apr, 2024 @ 5:10am 
Will you be updating this for 1.5?
Anarchyの海豚 13 Feb, 2024 @ 3:07pm 
i wonder how do I make faction base for modded faction such as VFE settlers and conqueror.

Also, I don't actually understand about the pawn part, for example, if I put pawn from faction A, how will the map spawn on faction B, or what if I put pawn from both A and B.
I think I just don't understand how the pawn def in the game at all.
ArcWolf713 19 Aug, 2023 @ 7:40pm 
@Aziz They don't work together; the game will pick one or the other to use (though I don't know how the game decides). But there is a mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2366709688 that will let you pick how often one or the other gets used, so that both mod contribute to your game and adds a little bit of randomness.
Haplo_X1  [author] 11 Jul, 2023 @ 12:50pm 
Most likely one or the other will not work, but I can't really tell, as I haven't tested it with these mods, sorry.
Aziz 5 Jul, 2023 @ 11:08pm 
Can I add this mod if I have Vanilla Base Generation Expanded?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2830358905
pickpickpickpickpickpickpickpick 23 Dec, 2022 @ 5:58pm 
Does this work with VFE Ancients?
VelxraTV 21 Oct, 2022 @ 2:04pm 
Please update to 1.4
Mel. 20 Jan, 2022 @ 3:56am 
nice mod
Lucky 2 Sep, 2021 @ 9:43pm 
Wish there was an option for a faction to use cretin blueprint for themeing
изнасиловал утюг 30 Aug, 2021 @ 8:43am 
Nice mod I think, I will try it in few days!
Отойди 5 Aug, 2021 @ 11:57am 
@Haplo_X1 whooah, found it, big thanks
Haplo_X1  [author] 5 Aug, 2021 @ 11:55am 
No, I'm talking about Miscellaneous_Source, to be found right next to Miscellaneous_Mods :)
Отойди 5 Aug, 2021 @ 10:50am 
@Haplo_X1 You are talking about this one, right https://github.com/HaploX1/RimWorld-Miscellaneous_Mods ? There are no sources, just compiled and ready-to-use mods. Maybe I am missing something?
Haplo_X1  [author] 5 Aug, 2021 @ 10:33am 
You can find all my source codes on my github :)
Отойди 5 Aug, 2021 @ 8:44am 
@Haplo_X1 Hi, I really enjoyed your mod and adapted it a bit for HSK modpack. It works as it is, but I really want to change a few big things like how serialization works and maybe even tie generation to events on world map. Is there any chance you will share source code of the mod?
Mickey Surviving RNG 25 Jul, 2021 @ 1:21pm 
how many faction base blue prints are in the mod? and do they grow over time or with the players wealth?
Pentium4 22 Feb, 2021 @ 11:18am 
it overwrites the VFE mechanoids ship bases
Autumn 21 Jan, 2021 @ 1:55pm 
@primetime_29 Good news, the answer is now yes with this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2366709688&searchtext=
whitespacekilla 14 Dec, 2020 @ 12:17am 
1. No
2. No
primetime_29 6 Jun, 2020 @ 4:35pm 
Two questions:
1. Is the mod compatible with larger faction bases
2. Is it compatible with the vanilla expanded faction mods
Tyrant 24 May, 2020 @ 8:54pm 
You have a tool to convert Fluffy's Blueprints into MapGen Blueprints, but I'm wondering if there's a way to reverse the conversion to turn MapGen Blueprints into Fluffy's Blueprints.
Haplo_X1  [author] 21 May, 2020 @ 12:16pm 
They contain 2-6 blueprints, but yeah, currently I don't have more than these.
But with fluffys blueprint and my converter, more can be done simply.
Chewbacca 21 May, 2020 @ 3:59am 
hi great mod! i am looking in your github for more blueprints but i only see 11 in MapGeneratorBaseBlueprintDefs is there more ?
Hurgablurg 17 Apr, 2020 @ 1:14pm 
@Haplo_X1 Oh cool, thank you!
Haplo_X1  [author] 17 Apr, 2020 @ 1:13pm 
And also on GitHub [github.com]
Haplo_X1  [author] 17 Apr, 2020 @ 1:12pm 
You can view the files in your local workshop folder:
...\Steam\steamapps\workshop\content\294100\821655202\Defs\MapGeneratorBaseBlueprintDefs\
Hurgablurg 17 Apr, 2020 @ 11:54am 
Is there a list or preview of the blueprints used during gen?
BrotherHovis 29 Feb, 2020 @ 1:51am 
thanks for update :)
Rocoloco 15 Nov, 2019 @ 8:09pm 
Is it just me or do custom factions with custom races not get integrated into the new bases? For example, I use the AvP mod and when I enter the map for one of the Predator bases, the actual fotress/base spawns correctly, but all of enemies are just regular humans and not the Predators.

Is there any way to make the bases spawn colonists with their respective faction races?
warmainiac 6 Sep, 2019 @ 2:56pm 
does this require anything?
Haplo_X1  [author] 27 Aug, 2019 @ 12:35pm 
Most likely NOT with Rimcities, but the rest should be fine.
Tzeentch 26 Aug, 2019 @ 6:08pm 
Compatible with CE, Rimcities, Factioncontrol?
Arkyon 13 Jul, 2019 @ 9:43am 
Man this mod is awesome, really helpful for those kinds of people that prefer to see the world burn.

But also, I need to ask... can I do a bit of a feature request? The ability to restrict blueprints to certain factions, so one could build a blueprint that is heavily influenced by a faction's style without having it seem out of place in other faction's hands.

That's about it.

In any case, thank you so much for creating this awesome mod, it already opens up loads of possibilities to a previously hardcoded system.
Haplo_X1  [author] 14 Jun, 2019 @ 11:30am 
Yes, it only is active when creating a base. Shouldn't cause problems when not there any longer as Vanilla will just use the normal base builder.
Winnie the pooh 14 Jun, 2019 @ 9:55am 
i can remove it safely ?
Haplo_X1  [author] 25 May, 2019 @ 12:20am 
Yes it should