Space Engineers

Space Engineers

No Thruster Idle Effects
33 Comments
Metrovania 3 Jun @ 7:53pm 
Was just wondering if something like this existed.
Strongground 17 Apr, 2024 @ 12:26am 
This is what I was craving all these years, thanks a lot! Absolute essential mod if you care about aesthetics.
[LP] Shadow  [author] 22 Feb, 2022 @ 9:07am 
@Monstertruck: DLC thrusters have been updated.
[LP] Shadow  [author] 20 Feb, 2022 @ 3:19pm 
@Monstertruck: Glad you like it :)
And I'll look into it, but it might take one or two days - I'm quite busy these days.
Monstertruck 20 Feb, 2022 @ 11:09am 
Would you mind including all vanilla + dlc thrusters when you've got time?
Monstertruck 20 Feb, 2022 @ 6:49am 
Thank you. I have been looking for a mod like this several times, years ago. I gave up on it being made. This really fixes how wierd some SE ships look.
1antonioorlo1 27 Mar, 2020 @ 3:02am 
Yea! Bugfix for big Hydrogen! THX ))
[LP] Shadow  [author] 21 Nov, 2019 @ 1:58pm 
It's a pleasure :) Glad it works!
zen 21 Nov, 2019 @ 1:49pm 
It works dude- thanks bruv
[LP] Shadow  [author] 21 Nov, 2019 @ 1:35pm 
Please let me know if any problems occur.
[LP] Shadow  [author] 21 Nov, 2019 @ 1:34pm 
Thanks a lot :), and I got ist fixed, update is published!
zen 21 Nov, 2019 @ 1:33pm 
No rush here my dude I'm just some rando- I super appreciate the quick responses though- it further supports the initial observation of how awesome you are
[LP] Shadow  [author] 21 Nov, 2019 @ 1:21pm 
No, you'Re amazing ;) Unfortunately, even with the SEWorkshopTool the upload fails. It seems this is a Steam issue - which I probably cannot fix on my own. I'll contact the steam support. As soon as it works again, Ill update. Does that sound acceptable?
zen 21 Nov, 2019 @ 1:03pm 
You're awesome- the bug seems specific to large Hydrogen thrusters but I've not tested other thruster types
[LP] Shadow  [author] 21 Nov, 2019 @ 12:56pm 
Thanks for reporting. I fixed the problem locally, unfortunately publishing the update fails. Working on it.
zen 21 Nov, 2019 @ 10:59am 
seems to bork rotor thrust somehow- No idea how they're connected
[LP] Shadow  [author] 9 Aug, 2019 @ 2:43pm 
Will look into it the next days.
lil_kahann 9 Aug, 2019 @ 1:43pm 
as of Aug 9 the flames still appear. I tested it just now with only this mod loaded.
[LP] Shadow  [author] 28 Mar, 2019 @ 1:30pm 
Always a pleasure to help:)
Witt 28 Mar, 2019 @ 12:30am 
It Does. Thank you.
[LP] Shadow  [author] 6 Mar, 2019 @ 1:55pm 
The problem is, this mod overrides the standard thruster values. I guess your said mods do the same. Unfortunately, Space Engineers seems to rather use one file exclusively than merging files; your load order hereby defines what mod is chosen; the game takes the first one and ignores the rest. You could however set every property X,Y,Z of <FlameIdleColor> in your mod's CubeBlocks.sbc to 0.0 for every thruster definition. There is, as far as I know, no other way to use both than modifiying your files. Does that help you? If you need additional information, just ask :)
Witt 6 Mar, 2019 @ 1:44pm 
My server has some global engine changes made to it. The Space suit jetpack and ion engines have been nerfed a great deal while the hydrogen thrusters are much stronger.

I'd love to use this mod as well; but it's one or the others in my testing.

I can load this mod first, and it'll work; but none of the other engine changes will. If I load it last, the exact opposite occurs.

Any potential fixes?
Zelestiah 11 Feb, 2018 @ 11:50am 
Well yeah, fair xD I have no clue how this game is programmed but I understand you have no time to make this mod work with every thruster ever made anywhere xD I'll ask some authors if they'd be able to do that, thanks for replying and the explanation
[LP] Shadow  [author] 11 Feb, 2018 @ 3:47am 
Thanks:)
Stale Baguette Police 10 Feb, 2018 @ 9:32am 
Everyone should upvote this, this should be in the base game. Engines do not have "pilot lights' in space.
[LP] Shadow  [author] 9 Feb, 2018 @ 6:40am 
The problem is, I maybe could, depending on the way the game handles its mods; but whenever anything in that mod would get changed, I would need to adjust everything over here to match accordingly, or it might bug out as hell. It would be way easier ask the creators of that mod if they can implement that change, or, if they don't want to, if they would allow somebody to create a standalone version without idle flames.
And as my time is fairly limited, I can't always watch if there are changes to any mods. So unfortunately, I have to decline that request @BSteurful.
But if you ask the authors if that would be okay for them, I could create that standalone version without idle flames. I won't do anything without their explicit permission.
Zelestiah 9 Feb, 2018 @ 4:17am 
Could you maybe make this amazing mod compatible with this one? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=642589539
I use it a lot and am bugged with the giant white blobs in my screen wich make me see nothing xD
[LP] Shadow  [author] 21 Dec, 2016 @ 5:11pm 
Oh, apologies then. It may improve the game performance a little bit, depending on your amount of active thrusters. But It will not be much.
rybihaven 21 Dec, 2016 @ 11:00am 
i think @Noahdaceo wanted to know if it improves game performance
[LP] Shadow  [author] 21 Dec, 2016 @ 12:24am 
"No other attributes were changed."
See that sentence in the description?
Noahdaceo 20 Dec, 2016 @ 8:20pm 
does it improve performance?
[LP] Shadow  [author] 20 Dec, 2016 @ 12:55pm 
Vanilla ony, mod creators would have to do this for their mods by themselves.
jimmybeauchemin 20 Dec, 2016 @ 11:55am 
does it have a effect on tiered thruster and armor thrusters or do they need teir own version?