Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you would like to publish your own version you have my premission, or if you would like to provide the changes to this mod I'll add you as a contributor.
You could use it standing behind a door opening and fireing but if there are more than one enemy nearby you would still be exposed as you can't close the door after and having a different soldier as a dedicated door operator would be balanced enough in my mind.
Even the heaviest weapons have reaction shots, minus rocket launchers. Flamethrowers seem to be the lowest with 0.3, so I adjusted these rifles as such. So it's possible, just not likely. Since I was there, I also changed some other stuff. Thoughts?
I summon thee, necro mod.
With the return of Xenonauts, I was looking at reinstalling X-division while I wait for more content from the second game to release. That and the second game's modding tools, as the "Return of X-Division" should be a thing. I noticed you tested with X-division 1.00.10, not 1.00.11. Wanted to give my feedback on it. So far, so good. It works, though the range probably needs dropped, to be honest. It's almost triple the regular sniper. It's so far beyond not balanced in that regard it's not even funny. I do think that you could add more mitigation and lower damage, or have it deal a ton of AP (action points) damage as the shock of this heavy round hitting the target. Make it more situationally good, instead of just a better sniper.
If you want help: Give me your logs, versions, modorder!
Does it show up now?
A bolt action justifies the larger time unit cost and a nobrand gun allows me freedom with the ammo capacity.
So it is in my opinion better than having an op gun or getting frustrated over a unrealistic barret.